Birthsigns
... and their effects. Comments contributed by: Pigface, Agamemnon, The Omnipotent one, eman484, Everybody's Grudge, Torr, bobg, Ramara, WhatIsAComputer?, Yorick, Yess1985, Illuminaughty, Croesus, agma, Tenser, CrusaderCasiela, Cleglaw, Papilion.



The Apprentice
The Apprentice ability confers a 100-point bonus to your Magicka attribute, but gives you a 100% Weakness to Magic.
  • Some players believe the weakness to magicka makes this birthsign difficult, due to the high number of spell-casters in the game.


The Atronach
With the Atronach ability you don't regain Magicka over time. Instead you have a 50% Spell Absorption to recharge your Magicka. Your base Magicka is also increased by 150 points.
  • Players have suggested that an Altmer, Redguard, Breton or Orc born under the Atronach makes for a powerful magic user.
  • This is the favoured birthsign for creating a very powerful spellcaster.
  • You'll need plenty of potions to keep your Magicka replenished (more than can be found around the place). You'll need to work hard at raising your Alchemy skill.



The Lady
The Lady's Blessing confers bonuses of 10 points to your Willpower and Endurance attributes.
  • Some players believe the bonus becomes negligible at higher levels, and your stats will still cap at 100.


The Lord
Being born under the Lord gives you the Blood of the North lesser power to regenerate up to 90 points of Health. However, you also gain the Trollkin curse, a permanent 25% Weakness to Fire.
  • While the healing spell is useful at low levels, it slowly becomes superceded by more powerful spells and leaves you with only a weakness to fire.


The Lover
Use the Lover's Kiss power once a day to paralyze an opponent for 10 seconds at the cost of 120 points of Fatigue.
  • Can help get you out of difficult fights, and has no disadvantages.



The Mage
The Mage ability confers a permanent bonus of 50 points to your Magicka.
  • A watered down version of the Apprentice, some say it's a better choice because you don't gain a weakness to Magicka.
  • eman484 says this made him nearly unstoppable at lower levels, but by level 12 didn't seem to help much.
  • Ramara recommends the Mage for Breton spellcasters if you want to keep the magic resist bonus and don't want to go Atronach.
  • It can give a great starting boost to characters who use Magic as support, like a Battlemage.



The Ritual
Those born under the Ritual use the Mara's Gift power once a day as a powerful Restore Health spell. The Blessed Word can turn the undead.
  • A good all-rounder birthsign for those who don't want any disadvantages.



The Serpent
Gain the Serpent spell to cause a slow but potent poison on touch, while simultaneously curing yourself and dispelling magic on yourself. Casting this spell costs 100 points of Fatigue.



The Shadow
Use the Moonshadow power once a day to become Invisible for 60 seconds.
  • Useful for all classes.
  • Allows you to get out of tough combat, or avoid it completely.
  • eman484 says this sign has made a few quests much easier than they would be otherwise.



The Steed
The Steed ability grants a bonus of 20 to your Speed attribute.
  • As with the lady, if you are worried about maxing all stats before you`re maximum level, avoid this one.
  • New players will find this useful at lower levels, if only for running away just a little bit quicker.



The Thief
The Thief ability grants a 10-point bonus to your Agility, Speed, and Luck attributes.
  • Very popular.
  • Good for players who want to max out Luck.
  • The Thief not only gives you the biggest attribute boost of any sign (30 instead of 20) but 10 of those points are in a stat that you can only level up 1 point at a time.
  • As with the Lady and the Steed, be aware that it will not raise your stat caps above 100.



The Tower
With the Tower Key power, once a day open a door or container of Average lock level or less. The Tower Warden reflects five points of damage for 120 seconds once a day.
  • The unlocking spell is quickly superceded by someone with a decent Security skill, or a decent spellcaster.
  • Players have found little use for the reflect damage spell.



The Warrior
The Warrior ability grants a bonus of 10 points to your Strength and Endurance attributes.
  • A nice birthsign for those who wish to be a melee powerhouse at lower levels.
  • As with the Lady, Steed and Thief be aware that it will not raise your stat caps above 100.
 
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