<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-13979698</id><updated>2011-12-14T14:54:54.319+11:00</updated><title type='text'>The Elder Scrolls Traveler -- weekly TES eZine</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://elderscrolls.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>78</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-13979698.post-387652470283148505</id><published>2007-05-20T13:28:00.000+10:00</published><updated>2007-08-24T13:23:17.575+10:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Game Guides&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBLIVION Game Guides&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;The Elder Scrolls IV: Oblivion Quest Guides&lt;/span&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/main-quest-walkthrough.html"&gt;Complete Main Quest Walkthrough&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/dark-brotherhood-advancement-guide.html"&gt;Complete Dark Brotherhood Walkthrough&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/fighters-guild-advancement-guide.html"&gt;Complete Fighters Guild Walkthrough&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/mages-guild-advancement-guide.html"&gt;Complete Mages Guild Walkthrough&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/arena-battle-guide.html"&gt;The Arena: Complete Battle Guide&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/thieves-guild-advancement-guide.html"&gt;Complete Thieves Guild Walkthrough&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Shivering Isles Quest Guides&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-7_08.html#gameguide"&gt;A Door on Nibben Bay&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-7_08.html#gameguide"&gt;Through the Fringe of Madness&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-7_08.html#gameguide"&gt;A Better Mousetrap&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-7_08.html#gameguide"&gt;Baiting the Trap&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveller-issue-8_22.html#gameguide"&gt;Understanding Madness&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- &lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveller-issue-8_22.html#gameguide"&gt;The Lady Paranoia&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- &lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveller-issue-8_22.html#gameguide"&gt;Addiction&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#thecoldflameofagnon"&gt;The Cold Flame of Agnon&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#ritualofaccession"&gt;Ritual of Accession&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- &lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#theritualofdementia"&gt;Ritual of Dementia&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- &lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#theritualofmania"&gt;Ritual of Mania&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.html#retakingthefringe"&gt;Retaking the Fringe&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.htmlrebuildingthegatekeeper"&gt;Rebuilding the Gatekeeper&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#thehelplessarmy"&gt;The Helpless Army&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#symbolsofoffice"&gt;Symbols of Office&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- &lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#ciirtaseye"&gt;Ciirta's Eye&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- &lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#abranchfromthetreeofshades"&gt;Tree of Shades&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#therootsofmadness"&gt;The Roots of Madness&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#theendoforder"&gt;The End of Order&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#theprinceofmadness"&gt;Prince of Madness&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Knights of the Nine Quest Guides&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-2.html#gameguide"&gt;Pilgrimage&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-3.html#gameguide"&gt;Shrine of the Crusader&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#gameguide"&gt;Priory of the Nine&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#gameguide"&gt;Nature's Fury&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#gameguide"&gt;Stendarr's Mercy&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#gameguide"&gt;The Path of the Righteous&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#gameguide"&gt;Wisdom of the Ages&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#gameguide"&gt;The Faithful Squire&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#gameguide"&gt;The Sword of the Crusader&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#gameguide"&gt;The Blessing of Talos&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#gameguide"&gt;Umaril the Unfeathered&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Side Quests&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#abrushwithdeath"&gt;A Brush With Death&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#gofish"&gt;Go Fish&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#legacylost"&gt;Legacy Lost&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#separatedatbirth"&gt;Separated at Birth&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#sinsofthefather"&gt;Sins of the Father&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#thebattleforcastlekvatch"&gt;The Battle for Castle Kvatch&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#theforlornwatchman"&gt;The Forlorn Watchman&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#theghostshipofanvil"&gt;The Ghost Ship of Anvil&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#thegravefindersrepose"&gt;The Gravefinder's Repose&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#thekillingfield"&gt;The Killing Field&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#thesirensdeception"&gt;The Siren's Deception&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#throughanightmaredarkly"&gt;Through a Nightmare, Darkly&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#unfriendlycompetition"&gt;Unfriendly Competition&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#wherespiritshavelease"&gt;Where Spirits Have Lease&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/side-quest-walkthroughs.html#zerovisibility"&gt;Zero Visibility&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Gameplay Guides&lt;/span&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/06/cheats-tweaks.html"&gt;Cheats &amp; Tweaks&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/10/bestiary.html"&gt;Complete Bestiary&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/10/custom-classes.html"&gt;Custom Classes Collection&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/spell-vendors.html"&gt;Spell Vendors&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/houses.html"&gt;Houses Guide&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/hints-and-tips.html"&gt;General Hints &amp;amp; Tips&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/11/spell-list.html"&gt;Spell List&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Construction Set Guides&lt;/span&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/03/creating-quest-click-by-click.html"&gt;Creating a Quest: Click by Click&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Other Guides&lt;/span&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/10/how-to-become-lore-buff.html"&gt;How To: Become A Lore Buff&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Mod Reviews&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-2.html#modreview"&gt;Natural Environments v.2.1.2. (Issue 2)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/02/blog-post_3044.html#modreview"&gt;Maborashi Daikon's Saddlebags (Issue 1)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Traveler Talk&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveller-issue-8_22.html#travelertalk"&gt;Interview with Dark0ne (Issue 8)&lt;/a&gt;&lt;br /&gt;Creator of the Elder Scrolls Source.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-7_08.html#travelertalk"&gt;Interview with Dave Humphrey (Issue 7)&lt;/a&gt;&lt;br /&gt;Creator of the UESP.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#travelertalk"&gt;Interview with APY (Issue 6)&lt;/a&gt;&lt;br /&gt;Webmaster of Planet Elder Scrolls.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#travelertalk"&gt;Interview with Karoush Ghazi (Issue 5)&lt;/a&gt;&lt;br /&gt;Author of the Oblivion Tweak Guide.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#travelertalk"&gt;Interview with Proweler (Issue 4)&lt;/a&gt;&lt;br /&gt;Loremaster at the official forums.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-3.html#travelertalk"&gt;Interview with Oscuro (Issue 3)&lt;/a&gt;&lt;br /&gt;Author of the popular Oscuro's Oblivion Overhaul mod.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-2.html#travelertalk"&gt;Interview with Max Tael (Issue 2)&lt;/a&gt;&lt;br /&gt;Author of the popular Natural Environments mod.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/02/blog-post_3044.html#travelertalk"&gt;Interview with Freddo (Issue 1)&lt;/a&gt;&lt;br /&gt;Official forums moderator.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/02/blog-post_3038.html"&gt;View all Bug Fixes from The Elder Scrolls Traveler&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Mera's Maps&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CYRODIIL&lt;/span&gt;&lt;br /&gt;GamePressure.com's &lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=847"&gt;Oblivion Atlas&lt;/a&gt; - the Cyrodiil map is divided into 12 segments containing named markers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/download.html?sid=6151840"&gt;Interactive Cyrodiil Map v1.5&lt;/a&gt; (3.2mb): click on the name of a location to see where it is situated on the map. Useful if you know the name of where you want to explore.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.tessource.net/files/cache/2846.html#gallery"&gt;Prowlinger's Cyrodiil Map&lt;/a&gt;: Location markers are not named, but colour-coded by type.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://oblivionmap.com/"&gt;OblivionMap.com&lt;/a&gt;: a high-quality scan of the Collector's Edition map which allows you to pan the view in all directions. Terrain only.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CITIES&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=861"&gt;Imperial City: Arboretum&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=862"&gt;Imperial City: The Arcane University&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=863"&gt;Imperial City: The Arena&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=864"&gt;Imperial City: Elven Gardens District&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=865"&gt;Imperial City: Green Emperor Way&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=866"&gt;Imperial City: Market District&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=867"&gt;Imperial City: Prison&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=868"&gt;Imperial City: Talos Plaza District&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=869"&gt;Imperial City: Temple District&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=870"&gt;Imperial City: Waterfront&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=871"&gt;Anvil&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=872"&gt;Anvil: Docks&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=873"&gt;Bravil&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=874"&gt;Bruma&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=875"&gt;Cheydinhal&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=876"&gt;Chorrol&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=877"&gt;Leyawiin&lt;/a&gt;&lt;br /&gt;&lt;a href="http://guides.gamepressure.com/theelderscrolls4oblivion/guide.asp?ID=878"&gt;Skingrad&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CAVES&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://bp0.blogger.com/_ptAqwsdZMKg/RfNvfOq7dpI/AAAAAAAAAJ8/hj1yLGGrmxQ/s1600-h/mongrelstoothcave.jpg"&gt;Mongrel's Tooth Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_ptAqwsdZMKg/RfNvFeq7doI/AAAAAAAAAJ0/0jjuDKG2M0s/s1600-h/bleakflatscave.jpg"&gt;Bleak Flats Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#breakneckcave"&gt;Breakneck Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#breakneckcavelower"&gt;Breakneck Cave: Lower&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#breakneckcaveinnerchamber"&gt;Breakneck Cave: Inner Chamber&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#felgageldtcave"&gt;Felgageldt Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#felgageldtcavewishbonevault"&gt;Felgageldt Cave: Wishbone Vault&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#leafrotcave"&gt;Leafrot Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#leafrotcave"&gt;Leafrot Cave: Leafrot Hollow)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#mingocave"&gt;Mingo Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#muckvalleycavern"&gt;Muck Valley Cavern&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_ptAqwsdZMKg/RgX_A3Zb_UI/AAAAAAAAAM0/pCBdjIiyPiA/s1600-h/wellspringcave.jpg"&gt;Wellspring Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#yellowtickcave"&gt;Yellow Tick Cave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/caves.html#yellowtickcavehollows"&gt;Yellow Tick Cave: Hollows&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FORTS&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ptAqwsdZMKg/Rf4FU-oYdXI/AAAAAAAAAK8/qlRcYXuZZG0/s1600-h/fort_blueblood.jpg"&gt;Fort Blueblood&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ptAqwsdZMKg/Rf4Fq-oYdYI/AAAAAAAAALE/22PurE5gig4/s1600-h/fort_blueblood_halls.jpg"&gt;Fort Blueblood: Halls&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ptAqwsdZMKg/RgXmyHZb_PI/AAAAAAAAAMM/mUoM9bCdtQk/s1600-h/bulwark_area1.jpg"&gt;Fort Bulwark: Area I&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ptAqwsdZMKg/RgXqXHZb_QI/AAAAAAAAAMU/pOKWrfLLzxM/s1600-h/bulwark_area2.jpg"&gt;Fort Bulwark: Area II&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ptAqwsdZMKg/RgXtpXZb_RI/AAAAAAAAAMc/0b0TUFqBdYk/s1600-h/bullwark_area3.jpg"&gt;Fort Bulwark: Area III&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ptAqwsdZMKg/Rf4F4uoYdZI/AAAAAAAAALM/8r_ja3Ogh2U/s1600-h/fort_carmala.jpg"&gt;Fort Carmala&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/forts.html#fortcoldcorn"&gt;Fort Coldcorn&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/forts.html#fortempire"&gt;Fort Empire&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/forts.html#fortempirebarracksblock"&gt;Fort Empire: Barracks Block&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/forts.html#fortnikel"&gt;Fort Nikel&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/forts.html#fortsutch"&gt;Fort Sutch&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/forts.html#fortroebeck%3C/a"&gt;Fort Roebeck&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/04/forts.html#fortroebeckwinterstation%3C/a"&gt;Fort Roebeck: Winter Station&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ptAqwsdZMKg/ReolvFN-rYI/AAAAAAAAAH0/OVxuulS0I5s/s320/fort_urasek.jpg"&gt;Fort Urasek&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ptAqwsdZMKg/ReomZFN-rZI/AAAAAAAAAH8/B_WxQmuCyG4/s400/fort_urasek_company_billets.jpg"&gt;Fort Urasek: Company Billets&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;MINES&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/mines.html#crumblingmine"&gt;Crumbling Mine&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2006/05/mines.html#floodedmines"&gt;Flooded Mines&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SHIVERING ISLES&lt;/span&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQu5SCFCjI/AAAAAAAAAYU/SecOMqRZKyQ/s1600-h/cylarne.jpg"&gt;Cylarne&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQu5SCFCkI/AAAAAAAAAYc/HTnIiQzBfd0/s1600-h/cylarne_altarofdespair.jpg"&gt;Cylarne: Altar of Despair&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQu5iCFClI/AAAAAAAAAYk/LSTPctbpeWs/s1600-h/cylarne_underdeep.jpg"&gt;Cylarne: Underdeep&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWqI/AAAAAAAAAQw/32gIyUzckQI/s1600-h/dunroot_barrow.jpg"&gt;Dunroot Barrow&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWrI/AAAAAAAAAQ4/N8zbab0jJH4/s1600-h/dunroot_barrow_kelp_fen.jpg"&gt;Dunroot Barrow: Kelp Fen&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWsI/AAAAAAAAARA/efFgZmK3zzA/s1600-h/dunroot_barrow_drone_tunnels.jpg"&gt;Dunroot Barrow: Drone Tunnels&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWtI/AAAAAAAAARI/ZV49J3_CvnE/s1600-h/dunroot_barrow_bramble_halls.jpg"&gt;Dunroot Barrow: Bramble Halls&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWuI/AAAAAAAAARQ/f0oDVIfQlH8/s1600-h/dunroot_barrow_sanctum_of_decadence.jpg"&gt;Dunroot Barrow: Sanctum of Decandence&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQ1hSCFCmI/AAAAAAAAAYs/IwnOUC0HErU/s1600-h/greenmote_silo.jpg"&gt;Greenmote Silo&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ptAqwsdZMKg/Rhh42mUy-0I/AAAAAAAAAPw/pqdlV9iioM8/s1600-h/xedilian.jpg"&gt;Xedilian&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_ptAqwsdZMKg/Rhh6UWUy-1I/AAAAAAAAAP4/tXNCVl52iUM/s1600-h/xedilian_halls_of_judgment.jpg"&gt;Xedilian: Halls of Judgment&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt; The Loremaster&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Loremaster Papers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#theloremaster"&gt;The Ayleids: Heartland High Elves&lt;/a&gt; - Sotha Sil&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#theloremaster"&gt;Vampire Physiology&lt;/a&gt; - Lycanthropic_Nerev&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-3.html#theloremaster"&gt;Basic Guide to Telvanni Construction&lt;/a&gt; - Xui'al&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-2.html#theloremaster"&gt;A History of Anvil and Piracy&lt;/a&gt; - Xui'al&lt;/span&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/02/blog-post_3044.html#theloremaster"&gt;A Short Study on Ayleidic Symbolism&lt;/a&gt; - Proweler&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Archived Articles&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/10/loveletter-from-fifth-era.html"&gt;Loveletter From The Fifth Era&lt;/a&gt; - &lt;span style="font-style: italic;"&gt;Michael Kirkbride&lt;/span&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/10/aldudagga-fight-two.html"&gt;The Aldudagga, Fight Two&lt;/a&gt; - &lt;span style="font-style: italic;"&gt;Michael Kirkbride&lt;/span&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2005/10/aldudagga-fight-one.html"&gt;The Aldudagga, Fight One&lt;/a&gt; - &lt;span style="font-style: italic;"&gt;Michael Kirkbride&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-387652470283148505?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/387652470283148505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/387652470283148505'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/05/i-hope-youve-found-12-issues-of-elder.html' title=''/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-441964686065333327</id><published>2007-05-13T09:46:00.000+10:00</published><updated>2007-05-15T00:01:37.885+10:00</updated><title type='text'>The Elder Scrolls Traveler: Issue 11</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#latestnews"&gt;Latest News&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Some patch updates.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#gameguides"&gt;Game Guides&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Shivering Isles Main Quest - &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#thehelplessarmy"&gt;The Helpless Army&lt;/a&gt;&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#symbolsofoffice"&gt;Symbols of Office&lt;/a&gt;&lt;/span&gt; (&lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#ciirtaseye"&gt;Ciirta's Eye&lt;/a&gt;&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#abranchfromthetreeofshades"&gt;A&lt;/a&gt;&lt;/span&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#abranchfromthetreeofshades"&gt; &lt;span style="font-style: italic;"&gt;Branch from the Tree of Shades&lt;/span&gt;&lt;/a&gt;), &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#therootsofmadness"&gt;The Roots of Madness&lt;/a&gt;&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#theendoforder"&gt;The End of Order&lt;/a&gt;&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html#theprinceofmadness"&gt;Prince of Madness&lt;/a&gt;&lt;/span&gt;.&lt;/li&gt;&lt;/ul&gt;I have a new project going, if anyone's interested. It's called &lt;span style="font-weight: bold;"&gt;RPG Blog&lt;/span&gt;, and will cover lots of role-playing games on a variety of platforms. If you like this site, you might like &lt;a href="http://rpgb.blogspot.com"&gt;RPG Blog&lt;/a&gt; too.&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="newstitle"&gt;INTERNATIONAL OBLIVION PATCHES&lt;/span&gt;&lt;br /&gt;Bethesda have added updated international Oblivion patches for most language versions of Oblivion.  Read the patch notes and download the patches &lt;a href="http://elderscrolls.com/downloads/updates_patches.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguides"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;GAME GUIDES&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;a name="retakingthefringe"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;Shivering Isles Main Quest&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-size:130%;"&gt;&lt;a name="thehelplessarmy"&gt;&lt;/a&gt;The Helpless Army&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RkZcqCCFDMI/AAAAAAAAAdY/Br0qDfwzIM0/s1600-h/ha_sheoandhaskill.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RkZcqCCFDMI/AAAAAAAAAdY/Br0qDfwzIM0/s320/ha_sheoandhaskill.jpg" alt="" id="BLOGGER_PHOTO_ID_5063836708194553026" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Speak to Sheogorath to learn a few interesting things:&lt;/p&gt;    &lt;ul&gt;&lt;li&gt;The forces of Order have attacked the Dark Seducer stronghold, Pinnacle Rock.&lt;/li&gt;&lt;li&gt;Jyggalag and Sheogorath are the same person. He is going to become Jyggalag soon.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to the Dark Seducer messenger, who tells you to to travel to Pinnacle Rock straight away. You’ll receive a map marker, which is right on the tip of the ‘Madgod’s Boot’ area of Shivering Isles – the tail-like section at the bottom. If you’ve not explored that area of the map before your closest marker will be Xedilian.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once you reach Pinnacle Rock speak to Adeo. She’ll tell you that Syl’s treachery has allowed the forces of Order to occupy Pinnacle Rock. Their commander, Dylora, is trapped inside. Your priority is to rescue her. Adeo and two Dark Seducers will accompany you. Go through the ancient doors into the Hall of Honor, and follow the blue line on the map below.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZ9ESCFDcI/AAAAAAAAAfY/X1s290Myq7Y/s1600-h/pinnaclerock_hallofhonor.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZ9ESCFDcI/AAAAAAAAAfY/X1s290Myq7Y/s320/pinnaclerock_hallofhonor.jpg" alt="" id="BLOGGER_PHOTO_ID_5063872343538208194" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you reach the chamber marked 'Dylora' you'll see a large chime hanging from the roof. Activate it to strike it and the crystal blockages in the chamber will shatter. Dylora is freed from her prison. Speak to her for your next goal: you must secure the Wellspring of the Mazken – the key to their survival.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RkZ9EiCFDdI/AAAAAAAAAfg/piiC7y97qUs/s1600-h/pinnaclerock_hallofreverence.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RkZ9EiCFDdI/AAAAAAAAAfg/piiC7y97qUs/s320/pinnaclerock_hallofreverence.jpg" alt="" id="BLOGGER_PHOTO_ID_5063872347833175506" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Heading into the Hall of Devotion area will trigger a surprising event. Dylora speaks to you, urgently telling you that the forces of Order have done something to the Wellspring. The Mazken fall to the ground, their bodies having turned a strange shade of green. You’re to continue on your own.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RkZ9EiCFDeI/AAAAAAAAAfo/ICMGnlgxGY4/s1600-h/pinnaclerock_hallofdevotion.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RkZ9EiCFDeI/AAAAAAAAAfo/ICMGnlgxGY4/s320/pinnaclerock_hallofdevotion.jpg" alt="" id="BLOGGER_PHOTO_ID_5063872347833175522" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RkZ9EyCFDfI/AAAAAAAAAfw/hlpwEO2FIEk/s1600-h/pinnaclerock_hallofrebirth.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RkZ9EyCFDfI/AAAAAAAAAfw/hlpwEO2FIEk/s320/pinnaclerock_hallofrebirth.jpg" alt="" id="BLOGGER_PHOTO_ID_5063872352128142834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i style=""&gt;I’ve located the Wellspring of the Mazken. It’s been covered in Order crystals; I’ll need to destroy them to restore the Wellspring.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;In each corner of the room is a Chime, marked C on the map. There are a lot of Knights in this room, so try to deal with them one by one. A good way to do this is to let one see you and retreat into the entry passage before another one spots you, thus leading the lone Knight into an area where you can dispatch him with ease. Once the room has been cleared, proceed in a clockwise circle around the room, starting by activating the chime to the left of the entrance to the chamber. Run directly to the next chime, ring it, and continue to the next chime until all four chimes are harmonizing at once. The pile of hearts of Order will shatter, revealing the well-spring. You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;The Wellspring of the Mazken has been restored. I need to speak to Dylora.&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZcqSCFDNI/AAAAAAAAAdg/HwPwhIWw-jU/s1600-h/ha_wellspring.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZcqSCFDNI/AAAAAAAAAdg/HwPwhIWw-jU/s320/ha_wellspring.jpg" alt="" id="BLOGGER_PHOTO_ID_5063836712489520338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;The Dark Seducer warriors who had fallen are now rejuvenated by the Wellspring. Speak to Dylora. She’ll teach you the spell ‘Summond Dark Seducer’ and gift you with a suit of Dark Seducer armor. It’s really good, and it looks cool too.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Before you leave, pick up six Hearts of Order.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head back to the &lt;st1:place&gt;&lt;st1:placename&gt;New&lt;/st1:placename&gt;  &lt;st1:placename&gt;Sheoth&lt;/st1:placename&gt; &lt;st1:placetype&gt;Palace&lt;/st1:placetype&gt;&lt;/st1:place&gt;. Before you speak to Sheogorath, put the six Hearts of Order in one of the alcoves in the throne-room – say, at the foot of the Gatekeeper’s head. They’ll come in very handy later on. Speak to Sheogorath. It won’t be long before a significant spanner is thrown in the works – Sheogorath makes the transition into Jyggalag, right before your eyes! He expands, then disappears.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZcqSCFDOI/AAAAAAAAAdo/xRkBJE7hxqY/s1600-h/ha_transformation.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZcqSCFDOI/AAAAAAAAAdo/xRkBJE7hxqY/s320/ha_transformation.jpg" alt="" id="BLOGGER_PHOTO_ID_5063836712489520354" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Sheogorath has vanished before we could complete the plan to stop the forces of Order. Perhaps Haskill will know what steps we should take.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-size:130%;"&gt;&lt;a name="symbolsofoffice"&gt;&lt;/a&gt;Symbols of Office&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to Haskill. He tells you that there still may be a way to save the Realm: to have you occupy the throne when Sheogorath storms the Palace. Yep – you’re to become the new Madgod. Though you’re not a Daedric Prince, you can achieve this by wielding the appropriate ‘Symbol of Office’ – Sheogorath’s Staff. Its power has faded, but Haskill believes it can be remade. He says there’s one being that may know how to do so.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your journal informs you of your next step:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Before I can claim the Throne of Madness and stop the forces of Order, I must remake the Staff of Sheogorath. Haskill has advised me to seek out a remnant of the great library of Jyggalag in Knifepoint Hollow.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Make your way to the entrance of Knifepoint Hollow. On the outside it looks similar to Dunroot Barrow, which you explored earlier in the main quest. Your goal is to seek out a remnant of a great library… your quest marker seems to know more than you do. Follow it.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your reach an Ancient Door. Activate it to place the Knifepoint Crystal in its socket and destroy it. The door crumbles, revealing a pale man, sitting on a chair of old wood. Speak to Dyus of Mytheria. He was imprisoned here by Sheogorath – thus we can assume he’s been there for an era. No wonder he looks a little under the weather. Apparently, Sheogorath prevents Dyus from dying because he doesn’t want to see the destruction of the knowledge he holds.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RkZhvCCFDPI/AAAAAAAAAdw/B0CceD34I6M/s1600-h/ce_dyus.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RkZhvCCFDPI/AAAAAAAAAdw/B0CceD34I6M/s320/ce_dyus.jpg" alt="" id="BLOGGER_PHOTO_ID_5063842291652037874" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Dyus says he can create the physical shell of the staff, but two sacred items will be required in order to make it whole. Firstly, the staff requires the eye of one who’s witnessed that which no other has – the Eye of Ciirta. The second is a branch from the Tree of Shades, located in Milchar. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;Let’s relieve Ciirta of her eye first.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-style: italic;font-size:130%;" &gt;&lt;a name="ciirtaseye"&gt;&lt;/a&gt;The Eye of Ciirta&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ciirta is located within the Howling Halls, north-north-east of Crucible. Enter the Halls. The ancient doors will deposit you in the area called Narthex. Follow the blue line on the map below to your goal. The caves are populated by Apostles. Kill the first one you encounter, then take his robes. Put them on, equip the Apostle’s dagger, and unequip all your other armor and items. As you continue on you’ll see that the Apostles have been taking their shoes off before entering the next area. Do so too. If you encounter an Apostle while dressed in your normal stuff, they’ll attack. If you dress as an Apostle, they’ll ignore you. In a conversation I overheard, it’s hard to miss this hint. One says: “With all the new recruits, it’s hard to tell who’s who these days.” Of course, you could disregard that and kill them all – but you know I’m always a fan of the sneaky option.&lt;/p&gt;&lt;p style="text-align: center;" class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RkZhvCCFDQI/AAAAAAAAAd4/28n3-yNaV4U/s1600-h/ce_disguise.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RkZhvCCFDQI/AAAAAAAAAd4/28n3-yNaV4U/s320/ce_disguise.jpg" alt="" id="BLOGGER_PHOTO_ID_5063842291652037890" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center; font-style: italic;"&gt;"Hey dudes what's happenin'."&lt;/div&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RkaJMiCFDgI/AAAAAAAAAf4/kcy1yU24SKk/s1600-h/howlinghalls_narthex.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RkaJMiCFDgI/AAAAAAAAAf4/kcy1yU24SKk/s320/howlinghalls_narthex.jpg" alt="" id="BLOGGER_PHOTO_ID_5063885679411662338" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;You can now talk to the Apostles to find out what they’re up to. You can also learn that Ciirta is their leader, and that you’ll need to speak to her if you wish to join them. Ah, sure… thanks. You can take all of the offerings lying around the place without causing the Apostles to so much as blink. Stop by the Alms Collection Chest to uh… collect some Alms, I guess. Once again, these guys don’t really mind. They seem to be quite a trusting bunch - maybe they’re blinded by all that shining mauve? Head through the ancient doors and into the Congregation Chambers.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;To the left you’ll see a named Khajiiti apostle, Ra’Kheran. He has a name, therefore he must be important. Speak with him, and he offers you the opportunity to have Ciirta killed without lifting a finger against her. If you bring him three Apostle Daggers, he says, he and his followers will kill Ciirta for you. It’s up to you whether you decide to unlock Ciirta’s ‘Very Hard’ door and kill her, or do things the sneaky way. You know which one I’m going to choose, though you can do it differently.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RkaJMiCFDhI/AAAAAAAAAgA/4Tz5cDAEM3M/s1600-h/howlinghalls_congregationchamber.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RkaJMiCFDhI/AAAAAAAAAgA/4Tz5cDAEM3M/s320/howlinghalls_congregationchamber.jpg" alt="" id="BLOGGER_PHOTO_ID_5063885679411662354" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You will have killed an Apostle in the first area of the Howling Halls, which you took the robes from. He has a knife on him if you didn’t grab it. While you’re near the Narthex I’d suggest heading back into the previous area and killing one of the two Apostles there – get him alone if possible, and take his dagger. The third knife can be found on a bedside cupboard in the Congregation Chambers area, marked A on the above map. When you’ve collected three daggers bring them back to Ka’Kheran. You receive a journal entry as he runs off to do the deed:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve given Ra’Kheran the daggers that he needs to begin his revolt against Ciirta. I should follow him and retrieve Ciirta’s eye once she’s dead.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZhvSCFDRI/AAAAAAAAAeA/A6fhiRqD6eM/s1600-h/ce_betrayal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZhvSCFDRI/AAAAAAAAAeA/A6fhiRqD6eM/s320/ce_betrayal.jpg" alt="" id="BLOGGER_PHOTO_ID_5063842295947005202" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Follow Ka’Kheran to his supporters. He distributes the knives, then it’s off to finish Ciirta. The three Apostles surround her, then the battle begins. Ciirta is aided by Luminary Kaz and her summoned Hungers. You should help the Apostles defeat her to guarantee victory. Once Ciirta is dead open her inventory and take Ciirta’s Eye.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZhvSCFDSI/AAAAAAAAAeI/zgfcOEpjXlk/s1600-h/ce_surrounded.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZhvSCFDSI/AAAAAAAAAeI/zgfcOEpjXlk/s320/ce_surrounded.jpg" alt="" id="BLOGGER_PHOTO_ID_5063842295947005218" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-style: italic;font-size:130%;" &gt;&lt;a name="abranchfromthetreeofshades"&gt;&lt;/a&gt;Branch of the Tree of Shades&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Milchar is a bit remote. The closest main quest marker you’ll have is Dunroot Barrow, if you want to fast-travel. If you have one closer, lucky you. Milchar is entered via a large tree stump surrounded by Elytra. Once inside, head forwards. The Grove of Reflection is almost directly in front of you as you enter, accessable via a large membrane. Once inside, you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve arrived in the Grove of Reflection. According to Dyus, I must locate the Tree of Shades and find a way to reveal my true self before I will be allowed to take one of its branches.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once you drop down, you won’t be able to get back up. There’s a button on the far wall that, by the looks of the map, appears to open a secret passage back into the Nexus. For now, however, an ‘unseen force holds it fast’. Save your&lt;span style=""&gt;  &lt;/span&gt;game here, then enter the Grove of Reflection.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RkZlcyCFDTI/AAAAAAAAAeQ/R4AWQoAcu-0/s1600-h/gs_energy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RkZlcyCFDTI/AAAAAAAAAeQ/R4AWQoAcu-0/s320/gs_energy.jpg" alt="" id="BLOGGER_PHOTO_ID_5063846376165936434" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll have a few moments to survey your surroundings before a bright trail of energy sprouts from the grove and focuses on the ground in a dark cloud. When it dissapates you’re faced with a new enemy – a shadow of yourself. Defeat it however you can. Unsurprisingly, it’s a tough battle, and the threats you face will depend on your own character’s strengths and weaknesses. When your shadow is dead, you receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;After I approached the Grove of Reflection, a shadowy image of myself appeared from the waters of the grove and attacked me. I defeated it, and now the Tree of Shades is beckoning me…&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RkZldCCFDUI/AAAAAAAAAeY/c2ymxqQkLhk/s1600-h/gs_shadow.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RkZldCCFDUI/AAAAAAAAAeY/c2ymxqQkLhk/s320/gs_shadow.jpg" alt="" id="BLOGGER_PHOTO_ID_5063846380460903746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Activate the Tree of Shades, which is the dark mushroom-like tree at the other end of the Grove. The tree will allow you to take the ‘Screaming Branch’. You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I have both items that Dyus needs to recreate the Staff of Sheogorath. I should return to Knifepoint Hollow and speak with him.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Press the button against the wall and use the teleport pad to return to Milchar’s upper level. It’s a hop skip and a jump to the exit and out into the Realm of Sheogorath. Head back to Knifepoint Hollow and bring the items to Dyus – who strangely, hasn’t moved, despite his new freedom. Ask about the ‘Staff of Sheogorath’ and Dyus will create its physical form. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;With the Staff of Sheogorath now in my possession, I should make my way to the Tree of Madness in Sheogorath’s throne room. There I can tap into the tree’s power and begin my transformation.&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RkZldCCFDVI/AAAAAAAAAeg/rtfVNXvvCrI/s1600-h/gs_makestaff.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RkZldCCFDVI/AAAAAAAAAeg/rtfVNXvvCrI/s320/gs_makestaff.jpg" alt="" id="BLOGGER_PHOTO_ID_5063846380460903762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;Head to Sheogorath’s throneroom and you’ll notice something strange – Order crystals cover the Font of Madness. Speak to Haskill about this unfortunate development to learn that if the Font of Madness remains tainted by Order the war will be lost. He believes it was Syl’s doing, as Jyggalag’s never thought of anything so inventive. You can’t make the staff whole until the taint has been removed.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZldSCFDWI/AAAAAAAAAeo/1uMLOhFQV_4/s1600-h/rm_taintedfont.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZldSCFDWI/AAAAAAAAAeo/1uMLOhFQV_4/s320/rm_taintedfont.jpg" alt="" id="BLOGGER_PHOTO_ID_5063846384755871074" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;The Font of Madness has been poisoned by Order! If it becomes fully Ordered, the realm is lost and Jyggalag has won. Haskill suspects that Order has somehow gained access to the Pools of Madness that nourish the Font. I need to enter the Fountainhead beneath the Tree and find the source of the poison before it is too late.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-size:130%;"&gt;&lt;a name="therootsofmadness"&gt;&lt;/a&gt;The Roots of Madness&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The Fountainhead can be reached via a door in the back of the tree. Kill the Gnarl wandering the tunnels and enter the room on the right. A strange, pulsating chrysalis hangs from the roof. Activate it and the chrysalis will spawn a ‘Gnarl Cultivator’. Hold that trigger finger until your receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve discovered a chrysalis that generates a tame Gnarl Cultivator. Perhaps these Gnarls can help me halt the spread of Order throughout the Fountainhead.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Watch the Gnarl make its way through the previously blocked door.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve witnessed a gnarl removing the Order crystals that were poisoning a door here in the Fountainhead. It seems that the tame gnarls here can halt the spread of Order throughout the dungeon. I may be able to use their help as I work my way to the Pools of Mania and Dementia.&lt;/i&gt;&lt;/p&gt;        &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RkacbyCFDiI/AAAAAAAAAgI/CyMZTEytRr0/s1600-h/thefountainhead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RkacbyCFDiI/AAAAAAAAAgI/CyMZTEytRr0/s320/thefountainhead.jpg" alt="" id="BLOGGER_PHOTO_ID_5063906832125595170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;At the locations marked 'Tainted Pool' on the map you’ll encounter Priests of Order poisoning the Font. To stop the poisoning, kill the Priest. The crystals will recede. In some cases you’ll be able to retrieve a ‘Shard of Order’ from the Priest which can be used to access tree stumps which have been covered by crystals, or to open doors which have been blocked.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rkac0yCFDkI/AAAAAAAAAgY/zzzq5Cq52qk/s1600-h/thefountainhead_poolofdementia.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rkac0yCFDkI/AAAAAAAAAgY/zzzq5Cq52qk/s320/thefountainhead_poolofdementia.jpg" alt="" id="BLOGGER_PHOTO_ID_5063907261622324802" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RkadnyCFDlI/AAAAAAAAAgg/dPWWbffUriU/s1600-h/thefountainhead_poolofmania.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RkadnyCFDlI/AAAAAAAAAgg/dPWWbffUriU/s320/thefountainhead_poolofmania.jpg" alt="" id="BLOGGER_PHOTO_ID_5063908137795653202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You’ll find Syl within the Pool of Mania. Kill all the standard Priests of Order before taking her on, as she won’t attack until you’ve heard her diatribe. She complains for a while, even saying (in regards to Thadon) “what did he ever do to you?”. What kind of Duchess of Dementia asks a question like that? Clearly, her time amongst the forces of Order has changed her.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZldSCFDXI/AAAAAAAAAew/iHBLbl0vLUM/s1600-h/rm_sylcrazy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZldSCFDXI/AAAAAAAAAew/iHBLbl0vLUM/s320/rm_sylcrazy.jpg" alt="" id="BLOGGER_PHOTO_ID_5063846384755871090" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;She’s not too hardy, though her hammer packs a punch. Dispatch Syl and you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve killed the Priests of Order who had cursed the Pool of Mania. The traitor, Syl, was among them. Now that I’ve cleansed both Pools that feed the Font of Madness, I should be able to imbue the Staff of Sheogorath with power.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Leave the tunnels and re-enter the throneroom. You’ll notice the Font of Madness has been removed of its taint. Activate it to place your staff in the font. Your incomplete staff will be replaced with the Staff of Sheogorath.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RkZmrSCFDYI/AAAAAAAAAe4/nux1e4fBBlk/s1600-h/eo_clearedfont.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RkZmrSCFDYI/AAAAAAAAAe4/nux1e4fBBlk/s320/eo_clearedfont.jpg" alt="" id="BLOGGER_PHOTO_ID_5063847724785667458" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Not long after you’ve done this a Golden Saint will approach you – apparently, Aurmazl Zudeh needs your immediate assistance.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-size:130%;"&gt;&lt;a name="theendoforder"&gt;&lt;/a&gt;The End of Order&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Aurmazl Zudeh enters the throneroom. Speak with her to learn that an Obelisk has opened just outside the Palace. She feels this might be a final confrontation, and that Jyggalag himself might appear before the end. In other words, congratulations, you’ve reached the last quest.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;The Captain of my Palace Guard has informed me that an Obelisk has activated in the Palace courtyard! It seems that Order is launching its final attempt to take control of the Shivering Isles. I need to defeat Jyggalag and his minions once and for all.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Remember the six Hearts of Order I told you to set aside in the throneroom. Here is where they come in. Pick them up and take them with you when you head outside to commence the final battle.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;An Obelisk has risen in the courtyard. Use three Hearts of Order to overload it. As you do so, another Obelisk will rise. Use the other three Hearts of Order to close that one too, dodging blows from Knights of Order while you wait until the Obelisk can take the next heart. When you overload the second Obelisk Jyggalag himself will come down from the heavens for a final battle.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RkZmriCFDZI/AAAAAAAAAfA/gc8SjDW6dXw/s1600-h/eo_burst.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RkZmriCFDZI/AAAAAAAAAfA/gc8SjDW6dXw/s320/eo_burst.jpg" alt="" id="BLOGGER_PHOTO_ID_5063847729080634770" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RkZmriCFDaI/AAAAAAAAAfI/4nViS6LpBm8/s1600-h/eo_jyggalagarrives.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RkZmriCFDaI/AAAAAAAAAfI/4nViS6LpBm8/s320/eo_jyggalagarrives.jpg" alt="" id="BLOGGER_PHOTO_ID_5063847729080634786" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RkZmryCFDbI/AAAAAAAAAfQ/JNLT7SvrRLw/s1600-h/eo_jyggalag.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RkZmryCFDbI/AAAAAAAAAfQ/JNLT7SvrRLw/s320/eo_jyggalag.jpg" alt="" id="BLOGGER_PHOTO_ID_5063847733375602098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;He’s a tough opponent – final bosses tend to be. Remember to use everything at your disposal – potions, spells, etc. to bring him down. Rather than fighting him toe to toe, run in, make a quick attack (if your single attack is powerful, or a flurry if you rely on enchantments to do the damage) and retreat to avoid his counter-attack. Jyggalag is big, but he’s also slow. When he drops, his body will fade. His face manifests itself in bright blue light above the courtyard. He tells you what he is, and what it means that you’ve defeated him. You are the new Sheogorath, the new ruler of the Shivering Isles. A God. Your journal tells you that Haskill might know what to do with your new-found power. Before you leave, check both Obelisks for loot.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-size:130%;"&gt;&lt;a name="theprinceofmadness"&gt;&lt;/a&gt;The Prince of Madness&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can find Haskill in the throneroom. He tells you that, as Lord of this land, there are a number of benefits to which you are entitled. And a number of duties to which you must attend.&lt;/p&gt;        &lt;p class="MsoNormal"&gt;Duties:&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Attend to the needs of your subjects.&lt;/li&gt;&lt;li&gt;If you ask him about Defending the Realm, he will tell you of a threat to its inhabitants and give you the choice to send guards, or not to send guards. You must go to the location of the threat and, either with the help of the guards or not, deal with the attack. Return back to the throneroom once you’ve succeeded to receive a reward of gold.&lt;/li&gt;&lt;/ul&gt;    &lt;p class="MsoNormal"&gt;Benefits:&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;You can summon entertainment to your throneroom. Asking Haskill about ‘Entertainment’ sends a woman in a dress to do a short dance before the throne.&lt;/li&gt;&lt;li&gt;You can affect the weather in the realm.&lt;/li&gt;&lt;li&gt;You receive the ‘Benefit of Sheogorath’s Protection’. Cast this upon yourself, and if your life is threatened, you will be returned to the throneroom.&lt;/li&gt;&lt;li&gt;The Court Healer can heal your wounds.&lt;/li&gt;&lt;li&gt;You can speak with either the Golden Saint or Dark Seducer escort on either side of the throne to get them to follow you and act as your bodyguard.&lt;/li&gt;&lt;li&gt;The Sword of Jyggalag will appear on the last pedestal behind the throne, though you may have to leave the palace and return before it appears.&lt;/li&gt;&lt;li&gt;And lastly, another reward – Sheogorath’s Regalia lies folded on the throne.&lt;/li&gt;&lt;li&gt;The Staff of Sheogorath, which paralyzes all in range, can be recharded at the Font of Madness.&lt;/li&gt;&lt;li&gt;All Obelisks of Order throughout the realm have been deactivated.&lt;/li&gt;&lt;/ul&gt;                      &lt;p class="MsoNormal"&gt;And that’s it, the main quest of the &lt;i style=""&gt;Shivering Isles&lt;/i&gt; has been completed. Take a moment to rest on your laurels, but remember – there’s still much to do. Many ruins in both Mania and Dementia, full of dangers and loot. A bevy of side-quests promising unique and considerable rewards. Or, if the Isles have grown tiresome, resume your life in Cyrodiil. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;But perhaps, after spending so many weeks in the Realm of Sheogorath, it will be Cyrodiil that seems like a crazy place!&lt;/p&gt;  &lt;span style="font-weight: bold;"&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-441964686065333327?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/441964686065333327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/441964686065333327'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-11.html' title='The Elder Scrolls Traveler: Issue 11'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ptAqwsdZMKg/RkZcqCCFDMI/AAAAAAAAAdY/Br0qDfwzIM0/s72-c/ha_sheoandhaskill.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-6799321965329945076</id><published>2007-05-06T13:57:00.000+10:00</published><updated>2007-05-06T18:44:59.917+10:00</updated><title type='text'>The Elder Scrolls Traveler: Issue 10</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.html#latestnews"&gt;Latest News&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Some patch updates.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=13979698&amp;postID=6799321965329945076#http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.htmlgameguides"&gt;Game Guides&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Shivering Isles Main Quest - &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.html#retakingthefringe"&gt;Retaking the Fringe&lt;/a&gt;&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.htmlrebuildingthegatekeeper"&gt;Rebuilding the Gatekeeper&lt;/a&gt;&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.html#bugfixer"&gt;Bug Fixer&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Bruma Gate and the Antipodean Hammer fixes.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;The&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Elder Scrolls Traveler&lt;/span&gt; is a weekly eZine (that is, online magazine) dedicated to the &lt;span style="font-style: italic;"&gt;Elder Scrolls&lt;/span&gt; series of games. The eZine is created and published by Le Driver, who was previously involved in maintaining &lt;span style="font-style: italic;"&gt;Beyond Oblivion&lt;/span&gt;, the old website at this address.&lt;br /&gt;&lt;br /&gt;The aim of this site is to provide weekly updates and content relating to current or upcoming games in the &lt;span style="font-style: italic;"&gt;Elder Scrolls&lt;/span&gt; series. Each issue comes out on Sunday (or Saturday, depending where you are from) and contains several regular features.&lt;br /&gt;&lt;br /&gt;Members of the community are encouraged to contribute: articles and other content can be submitted to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;. Some suggestions for contributions are:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Features&lt;/span&gt; -- &lt;span style="font-style: italic;"&gt;any article relating to the Elder Scrolls series, its developers, or the TES community (500 words or more).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Game Guides&lt;/span&gt; -- &lt;span style="font-style: italic;"&gt;any guide for a TES game that is your own work.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mod Reviews&lt;/span&gt; -- &lt;span style="font-style: italic;"&gt;comprehensive review of a mod (250-500 words).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Bug Fixer&lt;/span&gt; -- &lt;span style="font-style: italic;"&gt;any bug fix not currently on the site.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Loremaster &lt;/span&gt;-- &lt;span style="font-style: italic;"&gt;any lore-related article you have written. Some articles which help introduce aspects of lore to the general gamer would be great (500-1000 words).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="newstitle"&gt;SHIVERING ISLES &amp; OBLIVION UPDATED PC  PATCHES&lt;/span&gt;&lt;br /&gt;Bethesda have released  updated  patches for all language versions of Shivering Isles. Download the patches &lt;a href="http://elderscrolls.com/downloads/updates_patches.htm"&gt;here&lt;/a&gt;. An Xbox 360 update for Shivering Isles is now available for download from Xbox Live. Bethesda have also released an updated patch for Oblivion for the English US version only. Read the full patch notes &lt;a href="http://elderscrolls.com/downloads/updates_patchnotes6.htm"&gt;here&lt;/a&gt; and download the patch &lt;a href="http://elderscrolls.com/downloads/updates_patches.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguides"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;GAME GUIDES&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;a name="retakingthefringe"&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;Shivering Isles Main Quest&lt;br /&gt;&lt;br /&gt;Retaking the Fringe&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Angry over Thadon’s replacement as the Duke of Mania, Syl has betrayed Sheogorath and joined with the forces of Order. According to Syl, Order has already taken the Fringe. I should travel to the Fringe and investigate her claims.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you look at the quest marker on your map you’ll see that it points to the Gates of Madness. The fast travel locations within the Fringe have been removed. Head to the Gates and through the dark tunnel back into the Fringe.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll notice immediately that all colour and life has been sucked out of the place, and grey crystals line the pathways. You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve arrived in the Fringe to find that it has been completely conquered by the forces of Order. Passwall may have been attacked. I should take a closer look.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;As you make your way down the path to the town center, everything is quiet. The ruined tower which stands at the&lt;span style=""&gt;  &lt;/span&gt;center of passwall, once solemn and silent, now burns with a bright flame. As you reach the town center, a skirmish begins between Golden Saints and the Knights of Order – or Dark Seducers, if you’re the Duke of Dementia. The forces you’ll work with for this quest differ depending on which side of the Isles you rule. I’ll write the walkthrough from the perspective of the Duke of Mania, because that’s how I played it. Substitute Golden Saints for Dark Seducers if you’re the Duke of Dementia, however. You can assist in the battle. Once it’s over, speak with Aurig Desha. She says that first, the Spire in the center of town sprang to life. Second, the area was leeched of energy and crystals began to sprout from the ground. Thirdly, the Knights of Order came. Aurig will also tell you that the Knights are seemingly limitless. She believes the Spire may be the key to their power, and that it may need to be disabled before your forces have any chance of emerging victorious. For now, though, the goal is simply to survive. She believes you may be able to help with that. As the Duke of Mania/Dementia, you have the right to command the forces. You can ask Aurig how this is done, delegate the responsibility to her, or take over yourself. Take over. Why? Because it’s fun! You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve talked to Aurig Desha about what has happened in Passwall. Order has been attacking the town non-stop. She’s asled for my help in protecting the Passwall. I must place the Golden Saints in the best positions possible to prepare for the attack. When I am satisfied, I should speak to the Aurig.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1WGCCFCpI/AAAAAAAAAZE/Po8U5JoBTRw/s1600-h/rf_passwallbattle.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1WGCCFCpI/AAAAAAAAAZE/Po8U5JoBTRw/s320/rf_passwallbattle.jpg" alt="" id="BLOGGER_PHOTO_ID_5061296217859099282" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;The Golden Saints aren’t necessarily chuffed that they have a new commander. Meh to them. I found the most effective formation to assign 50% to bear axes and stand ground, 25% bow and 25% outflank with sword and shield. Make a save here. The battle itself is not that hard but it’s difficult not to accidentally hit the Golden Saints as you fight and thus turn them against you. When you’re ready to go, speak to Aurig Desha. The Knights will come in two waves. You’ll need to throw yourself into this battle. If you stay out of it, your forces may be eliminated. Once the last of the Knights has been eliminated you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;The force of Knights attacking Passwall have been eliminated. I should speak to Aurig Desha about the situation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Do so. She says that she has an idea to shut down the Spire. Unless that is done, the battle will not end. Apparently, the door to the ruins of Xeddefen have been recently opened and now Knights of Order guard the entrance. The ruins run beneath the Spire. She says that if the Golden Saints assault Xeddefen, Passwall will be lost. She suggests that you go. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;The Golden Saint commander Aurig Desha has a plan to retake Passwall. I need to slip through the gate into the ruins of Xeddefen while her Golden Saints distract the knights. They will continue to hold the line at Passwall. I have to use this opportunity to slip into Xeddefen and find Order’s source of power.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1WGCCFCqI/AAAAAAAAAZM/oRkiMnw1DiQ/s1600-h/rf_spire.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1WGCCFCqI/AAAAAAAAAZM/oRkiMnw1DiQ/s320/rf_spire.jpg" alt="" id="BLOGGER_PHOTO_ID_5061296217859099298" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Follow your quest marker to Xeddefen. A number of Knights guard the outside area of the ruins. When you kill them, take their Hearts of Order. They can be used to close Obelisks within the Realm of Sheogorath. As you proceed, dark crystals will suddenly spring up, spawning Knights of Order. The Spire is powerful indeed. Once inside, you’ll receive a journal entry telling you what to do:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve made my way into the ruins of Xeddefen. I must seek out the spire’s source of power and find a way to deactivate it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you explored Xeddefen earlier in the game you’ll find it a very different place now. Dark crystals will break through the rock and the forces of Order pepper your path. They’ll keep regenerating as long as the Spire’s active, so it’s in your interests only to fight those that you have to. If your character has the skills, sneaking to the power source would be a good idea. Follow the route outline on the map below:&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1m4iCFCzI/AAAAAAAAAaU/FXv11dAnN4A/s1600-h/xeddefen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1m4iCFCzI/AAAAAAAAAaU/FXv11dAnN4A/s320/xeddefen.jpg" alt="" id="BLOGGER_PHOTO_ID_5061314677628537650" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1mkSCFCyI/AAAAAAAAAaM/Q-1P7p77zf4/s1600-h/xeddefen_fane.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1mkSCFCyI/AAAAAAAAAaM/Q-1P7p77zf4/s320/xeddefen_fane.jpg" alt="" id="BLOGGER_PHOTO_ID_5061314329736186658" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1lMCCFCvI/AAAAAAAAAZ0/bpiEutyjxlA/s1600-h/xeddefen_greatchamber.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1lMCCFCvI/AAAAAAAAAZ0/bpiEutyjxlA/s320/xeddefen_greatchamber.jpg" alt="" id="BLOGGER_PHOTO_ID_5061312813612731122" border="0" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;Once you reach the Great Chamber of Xedeffen you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve discovered the source of Order’s power – an obelisk is having its power amplified by the spire that leads to the center of Passwall. I must find a way to shut down the obelisk.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Shelden, the Redguard from Passwall, sneaks up on you. He tells you he ran to Xedeffen to escape. Felas, his friend, has joined the Knights of Order. You can tell Shelden to stay here, or ask him to come with you. I told him to stay, but he decided to try and get out on his own. Idiot. I’ll look for his corpse on the way out.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Head into the chamber with the obelisk and quickly place a Heart of Order in it. You’ll need to fight off the Knights and eventually place three hearts of order in there before the obelisk is overloaded. You’ll receive a journal entry: I’ve overloaded the obelisk and collapsed the spire. The carverns are now coming down around me and I must escape before I’m trapped.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1WGCCFCrI/AAAAAAAAAZU/hihXdCugY8o/s1600-h/rf_overload.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1WGCCFCrI/AAAAAAAAAZU/hihXdCugY8o/s320/rf_overload.jpg" alt="" id="BLOGGER_PHOTO_ID_5061296217859099314" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Head back to the door exiting the Great Chamber, avoiding fallen rocks and still-surviving Knights of Order. You’ll find the door has been caved in, however, but another entry has been revealed. A door to Xedeffen, Felles. Enter it.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1lMCCFCwI/AAAAAAAAAZ8/5z222xpfusc/s1600-h/xeddefen_felles.jpg"&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rj1lMCCFCwI/AAAAAAAAAZ8/5z222xpfusc/s320/xeddefen_felles.jpg" alt="" id="BLOGGER_PHOTO_ID_5061312813612731138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1lMSCFCxI/AAAAAAAAAaE/TXZ2H6G6O0U/s1600-h/xeddefen_fales.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1lMSCFCxI/AAAAAAAAAaE/TXZ2H6G6O0U/s320/xeddefen_fales.jpg" alt="" id="BLOGGER_PHOTO_ID_5061312817907698450" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt; &lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once outside Xedeffen you receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I’ve survived the collapsing ruins of Xeddefen. I should seek out Aurig Desha and ask her how the battle above ground went.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1WGSCFCsI/AAAAAAAAAZc/hSqBcSx4h5o/s1600-h/rf_ruinedspire.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1WGSCFCsI/AAAAAAAAAZc/hSqBcSx4h5o/s320/rf_ruinedspire.jpg" alt="" id="BLOGGER_PHOTO_ID_5061296222154066626" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Head back to Passwall. If the Golden Saints are skirmishing with the Knights, help them out. When the battle is over speak to Aurig. She congradulates you, but says that your work, and hers is not yet done. You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Passwall has been liberated and the forces of Order have been defeated. I should speak to Sheogorath.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head through the Gates of Madness and return to the Palace in New Sheoth. Speak to Sheogorath. He says he has an important task for you to perform, and details it for you. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;a name="rebuildingthegatekeeper"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;Rebuilding the Gatekeeper&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Sheogorath has tasked me with rebuilding the Gatekeeper. He has given me instructions to visit the powerful sorceress named Relmyna Verenim in Xaselm to petition her assistance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1pDiCFC0I/AAAAAAAAAac/cR2B8o-NRLY/s1600-h/rg_ruins.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1pDiCFC0I/AAAAAAAAAac/cR2B8o-NRLY/s320/rg_ruins.jpg" alt="" id="BLOGGER_PHOTO_ID_5061317065630354242" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Xaselm is within walking distince of the Gates of Madness and appears just above the words ‘The Low Road’ on your map. Head into Xaselm’s outer ruins, deal with the two shambles, and enter. Your next task is to find Relmyna Verenim, who you may have spoken to when you were first trying to discover the Gatekeeper’s weaknesses long ago. The blue line marks the route you should follow to Relmyna.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rj15ASCFC6I/AAAAAAAAAbM/zaFtw4U7vV8/s1600-h/xaselm.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rj15ASCFC6I/AAAAAAAAAbM/zaFtw4U7vV8/s320/xaselm.jpg" alt="" id="BLOGGER_PHOTO_ID_5061334601981823906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rj15ASCFC7I/AAAAAAAAAbU/12RJM7g1Xjg/s1600-h/xaselm_corpsepit.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rj15ASCFC7I/AAAAAAAAAbU/12RJM7g1Xjg/s320/xaselm_corpsepit.jpg" alt="" id="BLOGGER_PHOTO_ID_5061334601981823922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj15AiCFC8I/AAAAAAAAAbc/sccH006ig8c/s1600-h/xaselm_experimentchambers.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj15AiCFC8I/AAAAAAAAAbc/sccH006ig8c/s320/xaselm_experimentchambers.jpg" alt="" id="BLOGGER_PHOTO_ID_5061334606276791234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj15AiCFC9I/AAAAAAAAAbk/boNkCbE0-OA/s1600-h/xaselm_sanctumofvivisection.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj15AiCFC9I/AAAAAAAAAbk/boNkCbE0-OA/s320/xaselm_sanctumofvivisection.jpg" alt="" id="BLOGGER_PHOTO_ID_5061334606276791250" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once inside the Experiment Chambers you can take a left to see a particularly nasty situation (marked V) on your map. An elven maiden is trapped in the chamber below, and a decrepit shambles walks around her in circles. Read the note ‘Hunger vs. Shambles’ on the table to get an idea of what Relmyna is up to here. You can perform her experiment yourself if you like. The button closest to the desk releases the hunger into the chamber. The findings of the experiment? The hunger wins, and kills everyone. Pressing the button second from the desk sends a shower of darts into the room to draw blood from the victim. The third button from the desk collapses the floor and sends everything in the chamber to an instant death – probably the most humane choice. I like this because it highlights the moral ambiguity in the Shivering Isles: there’s simply no way to save the girl.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Another live experiment is set up in the area marked B, which Relmyna has titled ‘Reptilian Appetite Conditioning’. You can press the button to set the reptiles on the Breton, or put him out of his misery with a ranged spell or arrow.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once inside the follow your quest marker to Relmyna. She recognizes you as the adventurer who slew her gatekeeper. Tell her she’s mistaken. She lets it go for now, though she seems suspect, and asks on what authority you disturb her work. Choose all the responses that end in an exclamation mark, because Relmyna likes you to be nasty. She’ll send you on an errand to retrieve the components needed to restore the Gatekeeper: Blood Liqueur, Osseous Marrow, Dermis Membrane, and the Essense of Breath. They’re located within the Gardens of Flesh and bone. You may have been there before to retrieve the bones of a dead Gatekeeper, but at that point you couldn’t get inside. Relmyna gives you a key that will allow you to enter, and to exit Xaselm from this area, rather than backtracking through a number of sections.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1pDiCFC1I/AAAAAAAAAak/n3-3qP3tFM8/s1600-h/rg_relmyna.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1pDiCFC1I/AAAAAAAAAak/n3-3qP3tFM8/s320/rg_relmyna.jpg" alt="" id="BLOGGER_PHOTO_ID_5061317065630354258" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Here you’re given an opportunity to end the suffering or Relmyna’s victims. Talk about ‘Victims’ and insist she stops torturing them: offer to suffer in their place if she lets them go. She’ll cast a spell which will knock you down, but it doesn’t seem to hurt as much as she thought it would. She’ll cease experimenting on the test subjects. If you want to claim a bonus, you can talk to Relmyna about ‘Exalted Pain’, and she’ll give you the Manacles of Pain, which bear Drain Endurance, Fortify Strength, Fortify Willpower and Drain Intelligence enchantments. A nice roleplaying item for an evil character, or something to sell: the set she gave me was worth 1500 septims.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your journal entry tells you what you must do next:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Relmyna has asked me to enter the depths of the Gardens of Flesh and Bone, and retrieve some mystical components needed for the ceremony to create the new Gatekeeper. I am to return with Blood Liqueur, Osseous Marrow, Dermis Membrane, and the Essence of Breath. She has given me a key that I can use to get into the Gardens and directly to her Sanctum when I return.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head back to the Gates of Madness and back into the Fringe. The Gardens of Flesh and Bone are marked on your map. Head into the outer grounds and then use your key to unlock the ancient doors and enter. Here is the route you should follow to claim all the items.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2LPiCFC-I/AAAAAAAAAbs/XZ1nqcPjtBI/s1600-h/gardens_of_flesh_and_bone.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2LPiCFC-I/AAAAAAAAAbs/XZ1nqcPjtBI/s320/gardens_of_flesh_and_bone.jpg" alt="" id="BLOGGER_PHOTO_ID_5061354655184128994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2LPiCFC_I/AAAAAAAAAb0/8l96CGe-b_A/s1600-h/gardens_conservatorium.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2LPiCFC_I/AAAAAAAAAb0/8l96CGe-b_A/s320/gardens_conservatorium.jpg" alt="" id="BLOGGER_PHOTO_ID_5061354655184129010" border="0" /&gt;&lt;/a&gt;The Caverns of Susseration overlap too much for my blue line to make any sense. But it's a maze - and how do you solve all mazes? You follow the right-hand wall. If you stick to the right, you'll eventually find your way to the Essence of Breath, though you might end up doubling back on your tracks a bit. It's a good way to explore, though, without getting lost. You'll also find the exit into the Natatorium as well.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rj2RQCCFDEI/AAAAAAAAAcc/QCsZUt2LDLA/s1600-h/gardens_susseration.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rj2RQCCFDEI/AAAAAAAAAcc/QCsZUt2LDLA/s320/gardens_susseration.jpg" alt="" id="BLOGGER_PHOTO_ID_5061361260843830338" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Rj2LPyCFDAI/AAAAAAAAAb8/wlUGyb4YqDI/s1600-h/gardens_susseration.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;On the map of the Natatorium you start at the door marked 'Caverns of Susseration'. Head to the Blood Liqueur and then north to the door back into the Gardens of Flesh and Bone.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rj2LQCCFDBI/AAAAAAAAAcE/RgzhSiSa9cE/s1600-h/gardens_natatorium.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rj2LQCCFDBI/AAAAAAAAAcE/RgzhSiSa9cE/s320/gardens_natatorium.jpg" alt="" id="BLOGGER_PHOTO_ID_5061354663774063634" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1qzSCFC2I/AAAAAAAAAas/LEdlalfrzG4/s1600-h/rg_dermismembrane.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rj1qzSCFC2I/AAAAAAAAAas/LEdlalfrzG4/s320/rg_dermismembrane.jpg" alt="" id="BLOGGER_PHOTO_ID_5061318985480735586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1qziCFC3I/AAAAAAAAAa0/TYwRbUsllS0/s1600-h/rg_osseousmarrow.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1qziCFC3I/AAAAAAAAAa0/TYwRbUsllS0/s320/rg_osseousmarrow.jpg" alt="" id="BLOGGER_PHOTO_ID_5061318989775702898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1qziCFC4I/AAAAAAAAAa8/p2jEQHQHIu8/s1600-h/rg_essenceofbreath.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1qziCFC4I/AAAAAAAAAa8/p2jEQHQHIu8/s320/rg_essenceofbreath.jpg" alt="" id="BLOGGER_PHOTO_ID_5061318989775702914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1qziCFC5I/AAAAAAAAAbE/ytyzZa2935M/s1600-h/rg_bloodliqueur.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj1qziCFC5I/AAAAAAAAAbE/ytyzZa2935M/s320/rg_bloodliqueur.jpg" alt="" id="BLOGGER_PHOTO_ID_5061318989775702930" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;I now have all of the items required by Relmyna Verenim. I should return to her.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head back through the Gates of Madness and return to the Secret Entrance to Xaselm marked on your map. Re-enter the Sanctum of Vivisection and talk to Relmyna. She says that now you have all the components, all that remains is to choose the bodyparts. Talk to her about ‘Bodyparts’ and you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;Relmyna has instructed me to choose the body parts with which we will create the new Gatekeeper. I am to pick out a head, a torso, a heart, a right arm, a left arm, and legs. I should speak with her when I am finished.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your quest markers lead you down to where Relmyna keeps the body parts she has cultivated. For each part you are given two or three choices. The property of each part is summarized in the name, and certain parts differ in appearance. The parts you choose don’t have any real effect, though you might want to go for the coolest looking bits, as the Gatekeeper will be made in the image you choose. When you’ve chosen one of each type of part, head back to Relmyna. Your next destination is the statue of Sheogorath in the Fringe – where the previous Gatekeeper used to dwell. Make your way to the Gates of Madness and proceed into the Fringe.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2MNiCFDCI/AAAAAAAAAcM/pN2wfg4UUN8/s1600-h/rg_ceremony.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2MNiCFDCI/AAAAAAAAAcM/pN2wfg4UUN8/s320/rg_ceremony.jpg" alt="" id="BLOGGER_PHOTO_ID_5061355720336018466" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once near the statue of Sheogorath, speak to Relmyna. She instructs you to place the Gatekeepers body parts in the Cistern of Substantiation. Activate the magical pool and the body parts will be thrown in. Watch Relmyna speak for a bit, until she asks you to place the Dermis Membrane into the Cistern. Activate the Cistern again to place the Dermis Membrane inside. Next she asks you to place the Blood Liqueur into the Cistern, then the Osseous Marrow, then the Essence of Breath. Relmyna then summons a Flesh Atronach to the Cistern. Soon after the new Gatekeeper will be created in a vortex of blue energy. Mine looked like this:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2MNiCFDDI/AAAAAAAAAcU/9LTQV23uieM/s1600-h/rg_gatekeeper.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rj2MNiCFDDI/AAAAAAAAAcU/9LTQV23uieM/s320/rg_gatekeeper.jpg" alt="" id="BLOGGER_PHOTO_ID_5061355720336018482" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Wait around a few moments and a troupe of Knights of Order will attack. The Gatekeeper repulses them with ease. This should keep the Isles safe for a while.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Return to Sheogorath to complete the quest.&lt;/p&gt;  &lt;span style="font-weight: bold;"&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;BUG FIXER&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;br /&gt;Here's a fix for a problem with the Bruma Gate quest:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Great Gate&lt;/span&gt;&lt;br /&gt;After activating the Sigil Stone at the Bruma Gate my character is not transported back to Bruma. Instead, I'm stuck in the gate world.&lt;br /&gt;&lt;br /&gt;Solution: If you make your way down the tower and back to the way you entered (through the Oblivion gate) the main quest will proceed as normal. Because you've technically closed this gate, you can really get away with opening the console with ~ and typing TCL (if you're on PC). This removes all the material barriers in the world allowing you to move through the air and through objects, and it'll be the quickest and safest way to leave the Bruma gate.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Antipodean Hammer&lt;/span&gt;&lt;br /&gt;When you character talks to the Armor in Bliss her respons only with "It's time to get down to business," and the conversation ends.&lt;br /&gt;&lt;br /&gt;Solution: Download the latest SI patch.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-6799321965329945076?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/6799321965329945076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/6799321965329945076'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/05/elder-scrolls-traveler-issue-10.html' title='The Elder Scrolls Traveler: Issue 10'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ptAqwsdZMKg/Rj1WGCCFCpI/AAAAAAAAAZE/Po8U5JoBTRw/s72-c/rf_passwallbattle.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-1976321919017077079</id><published>2007-04-29T09:53:00.000+10:00</published><updated>2007-04-29T16:49:10.984+10:00</updated><title type='text'>The Elder Scrolls Traveler: Issue 9</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#latestnews"&gt;Latest News&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Reviews, reviews, reviews... and that's it, really.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#gameguide"&gt;Game Guides&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Shivering Isles Main Quest&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#thecoldflameofagnon"&gt;The Cold Flame of Agnon&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#mapsofcylarne"&gt;- Maps of Cylarne&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#mazkenvsaureals"&gt;- Mazken vs. Aureals&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#aurealsvsmazken"&gt;- Aureals vs. Mazken&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#retrievingtheflame"&gt;- Retrieving the Flame&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#ritualofaccession"&gt;Ritual of Accession&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#theritualofdementia"&gt;- The Ritual of Dementia&lt;/a&gt;&lt;br /&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#theritualofmania"&gt;- The Ritual of Mania&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html#bugfixer"&gt;Bug Fixer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Send them in!&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I'm only able to do game guides at the moment. Quest in the Shivering Isles are more complex than those in Oblivion and I've also resolved to write longer, more detailed walkthroughs. When the quest walkthroughs are finished, however, you'll see a lot more of the old TES Traveler content return.&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well, the gaming media can't stop talking about &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; and the &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt;. But then again, neither can I. This site is evidence of that.&lt;br /&gt;&lt;br /&gt;New &lt;span style="font-style: italic;"&gt;SI&lt;/span&gt; reviews @ &lt;a href="http://www.gameshark.com/reviews/2635/The-Elder-Scrolls-IV-Shivering-Isles-Review.htm"&gt;GameShark&lt;/a&gt;, &lt;a href="http://www.gamesradar.com/us/xbox360/game/reviews/article.jsp?articleId=20070402152329859030&amp;sectionId=1000"&gt;GamesRadar&lt;/a&gt;, &lt;a href="http://www.just-rpg.com/default.asp?pid=2420"&gt;Just RPG&lt;/a&gt;, &lt;a href="http://www.gamingnexus.com/Default.aspx?Section=Article&amp;amp;I=1468"&gt;Gaming Nexus&lt;/a&gt;, &lt;a href="http://www.pro-g.co.uk/xbox360/the_elder_scrolls_iv_oblivion_shivering_isles/review.html"&gt;Pro-G&lt;/a&gt;, &lt;a href="http://www.strategyinformer.com/pc/elderscrollsivshiveringisles/review.html"&gt;Strategy Informer&lt;/a&gt;, &lt;a href="http://www.nytimes.com/2007/04/26/technology/26game.html?pagewanted=1&amp;_r=2"&gt;The New York Times&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;New &lt;span style="font-style: italic;"&gt;Oblivion PS3 &lt;/span&gt;reviews @ &lt;a href="http://www.gamepro.com/sony/ps3/games/reviews/108168.shtml"&gt;GamePro&lt;/a&gt;, &lt;a href="http://www.animetique.com/gameview.asp?pID=16"&gt;Animetique&lt;/a&gt;, &lt;a href="http://www.gameshark.com/reviews/2634/Elder-Scrolls-IV-Oblivion-Review.htm"&gt;GameShark&lt;/a&gt;, &lt;a href="http://www.gamevortex.com/gamevortex/soft_rev.php/3522"&gt;GameVortex&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And for those of you who are interested in Bethesda's other First Person RPG pursuits, there's a new &lt;span style="font-weight: bold;"&gt;Fallout 3&lt;/span&gt; site on the scene. It's called the &lt;a href="http://fallout3survivalkit.blogspot.com/"&gt;Fallout 3 Survival Kit&lt;/a&gt; and it's run by some girl with a wierd name. Le... Le Driver? Wierd.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjPlUiCFCMI/AAAAAAAAAVc/knGt1UWE3Gs/s1600-h/golden_saints.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjPlUiCFCMI/AAAAAAAAAVc/knGt1UWE3Gs/s320/golden_saints.jpg" alt="" id="BLOGGER_PHOTO_ID_5058638947362867394" border="0" /&gt;&lt;/a&gt;Screenshot of the Week - &lt;span style="font-style: italic;"&gt;Charlie's Angels&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;GAME GUIDES&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;a name="thecoldflameofagnon"&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;Shivering Isles Main Quest&lt;br /&gt;&lt;br /&gt;The Cold Flame of Agnon&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Talk to Sheogorath.            &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; “Now, to the reason for your being here, and the likely cause of your death.”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC:&lt;/span&gt; “What do you mean?”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; &lt;/o:p&gt;“You’ll be stopping the Greymarch. Altering the course of events, breaking the cycle. A fly in the ointment, a new cause for a different effect. We’re going to change things. No! Things will be different this time around . You’ll be my champion. You’ll grow powerful. You’ll grow to be… Me! A new prince of Madness. A new Sheogorath. Or you’ll die trying.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you ask why Sheogorath has picked you, he’ll give a&lt;span style=""&gt;  &lt;/span&gt;vague, amusing answer, ending in a threat. This is Oblivionish for: you're the player character. Duh!&lt;br /&gt;&lt;/p&gt;                        &lt;p class="MsoNormal"&gt;&lt;o:p&gt;Then, to the most important question: &lt;/o:p&gt;“How can I be a Daedric Prince?”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; &lt;/o:p&gt;“A fair question. You won’t, really. At least I don’t think so. But you’ll have power. My power. Try not to lose it, it’s a pain to replace. For all intents and purposes, you’ll be a me. A me to fight the him. Because I won’t be around. It’s simple really, if you don’t think about it.”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;PC:&lt;/span&gt; "&lt;/o:p&gt;Where will you be?”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; &lt;/o:p&gt;“Not here. Didn’t I say that? I’m never here when Juggalag walks. It’s one of the rules. I’ve told you too much for now. Listen to me prattle on. I can see your mortal brain straining. We’ll talk more later.”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC: &lt;/span&gt;“What’s next?”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; "&lt;/o:p&gt;Now... You’ve seen the Great torch that burns brightly over New Sheoth. No? Because it doesn’t! But it should!” Etc. He reminds you to make use of Haskill.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;Sheogorath wants me to relight the Great Torch of New Sheoth. I need to go to the ruins of Cylarne, kindle the Flame of Agnon there, and return with its holy fire. Sheogorath warned me that the Golden Saints and Dark Seducers who guard the shrine often fight each other, so I should proceed cautiously.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The ruins of Cylarne are located just beneath where it says &lt;i style=""&gt;The Isle of Flame&lt;/i&gt; on the map. A path leads there from Overlook road. Once there, mind the Knights of Order Obelisk out the front. Getting close enough that the Obelisk will start spawning Knights is &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; a good idea at this point in the game.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjP_miCFCNI/AAAAAAAAAVk/vG8eEOm2JHQ/s1600-h/d_courtyard.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjP_miCFCNI/AAAAAAAAAVk/vG8eEOm2JHQ/s320/d_courtyard.jpg" alt="" id="BLOGGER_PHOTO_ID_5058667843902834898" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Once inside Cylarne’s walls you’ll enter a pristine courtyard with two gates. The gate on your left is guarded by a Dark Seducer, Vika. The gate on your right is guarded by a Golden Saint, Chuna. Both gates are locked. Talking to Vika, the Dark Seducer, will yield a hostile response. She asks you to state your business at Cylarne. If you answer that you are here on Sheogorath’s business you’ll be given the Master Key to Cylarne – allowing you to enter and to open any door. Tell her you need to light the Flame of Agnon and you’ll be hit with a few strange words: Aureals, Grakedrig Ulfri… Your journal clears it up a little.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I should speak to Ulfri, the Dark Seducer commander, about kindling the Flame of Agnon.&lt;/blockquote&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;But wait a moment: you may not want the help of the Dark Seducers with this quest. Speak to Chuna and you will have essentially the same conversation, with a few words switched around. You’ll receive a similar journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I should speak to Kaneh, the Golden Saint commander, about kindling the Flame of Agnon.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you walk into the area where the Golden Saints are gathering together, you can overhear a conversation between the lieutenant, Mirel, and the Golden Saint commander. You receive this journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I overheard two Golden Saint officers arguing about the best way to attack the Dark Seducers. The lieutenant, Mirel, mentioned something about the Underdeep, a secret side passage leading to the Dark Seducer altar. I should find out more about this passage from Mirel.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;This clears things up a bit. It seems the Flame of Agnon must be lit from two points – one is currently controlled by the Dark Seducers, the other by the Golden Saints. Both sides want to light the flame and claim the bounty for themselves, hence the impending battle. You will have to choose which side you want to join with in order to defeat the other. Before you make your choice, you might want to suss out the Dark Seducer camp.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head through the gate which is guarded by Vika, through the ancient door and into what I'll call the Dark Seducer HQ. Continue through the door, through the chamber attended by a Dark Seducer, and past the two urns. A soldier named Stela will come through the door and challenge your presence, asking what you are doing inside Cylarne. You’ll receive several options to respond – but remember that both the Dark Seducers and Golden Saints respond to the word ‘Sheogorath’ like a dog responds to the word ‘walkies’. Drop the Prince of Madness’ name and Stela is all of a sudden at your service. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can speak to her on a number of topics. Exhaust them all to get a better overview of the situation. The Altar of Rapture is held by the Aureals – the ‘so-called Golden Saints’. The Altar of Despair is held by the Mazken – the Dark Seducers. The holy flame can only be lit from both altars. Here you get to make a choice. Which side of madness do you prefer, Mania or Dementia? Will you work with the Golden Saints, or the Dark Seducers?&lt;/p&gt;&lt;p class="MsoNormal"&gt;This quest plays out differently depending on who you choose, so I will write a walkthrough for both choices. The side you pick doesn't mean you are aligned with that side for the rest of the main quest, however. It would be a good idea to make a new save here, in case you want to change your mind later on, or replay the quest supporting a different side after you complete it the first time. Which side you pick is really a matter of your character’s personal preference. Do the words paranoia, chaos, pain, torment and fear bring him/her pleasure, or does she/he prefer mania, euphoria, wierdness, eccentricity and hedonism? The distinction is not so clear as good and evil.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt;&lt;a name="mapsofcylarne"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;Maps to help you out&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQu5SCFCjI/AAAAAAAAAYU/SecOMqRZKyQ/s1600-h/cylarne.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjQu5SCFCjI/AAAAAAAAAYU/SecOMqRZKyQ/s320/cylarne.jpg" alt="" id="BLOGGER_PHOTO_ID_5058719843071887922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQu5SCFCkI/AAAAAAAAAYc/HTnIiQzBfd0/s1600-h/cylarne_altarofdespair.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjQu5SCFCkI/AAAAAAAAAYc/HTnIiQzBfd0/s320/cylarne_altarofdespair.jpg" alt="" id="BLOGGER_PHOTO_ID_5058719843071887938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQu5iCFClI/AAAAAAAAAYk/LSTPctbpeWs/s1600-h/cylarne_underdeep.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjQu5iCFClI/AAAAAAAAAYk/LSTPctbpeWs/s320/cylarne_underdeep.jpg" alt="" id="BLOGGER_PHOTO_ID_5058719847366855250" border="0" /&gt;&lt;/a&gt;&lt;b style=""&gt;&lt;a name="mazkenvsaureals"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;I want to help the Dark Seducers (Mazken) defeat the Golden Saints&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;    &lt;p class="MsoNormal"&gt;This quest is quite open ended. You can fight the Golden Saints in two ways:&lt;/p&gt;    &lt;ul&gt;&lt;li&gt;Wait until they attack and defend against the attack.&lt;/li&gt;&lt;li&gt;Lead them into an ambush.&lt;/li&gt;&lt;/ul&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;This walkthrough will detail the second option – the sneakiest one. You’re welcome to try the first if you find it more appealing, though.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Head onwards into the next large chamber in the Dark Seducer HQ. You’ll receive a journal entry with some important tactical information if you were to fight against the Mazken. But you’re fighting for them, so you can instead take that as a cue to turn up the stairs on your right and enter the chamber where Grakedrig Ulfri is hanging out. She challenges your presence within the Dark Seducer HQ. Tell here you’re here to light the Flame of Agnon, and she’ll say you’ve arrived just in time to help defend the Altar of Despair. Keep talking with her and eventually she’ll ask whether you want to defend the Altar, lead the Saints into an ambush, talk to the Saints first, or not get involved. You can pick either of the first two, but this walkthrough will explicitly cover option two: lead the Saints into an ambush. It just sounds so much more wonderfully malicious, doesn’t it?&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjP_miCFCOI/AAAAAAAAAVs/UVr9lGjZcLI/s1600-h/d_ulfri.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjP_miCFCOI/AAAAAAAAAVs/UVr9lGjZcLI/s320/d_ulfri.jpg" alt="" id="BLOGGER_PHOTO_ID_5058667843902834914" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Tell Grakedrig Ulfri your intentions. She’s startled that the Golden Saint commander, Kaneh, was audacious enough to plan an attack via the Underdeep. You’re going to use their plan against them, however. Under the guise of aiding the Aureals you’ll lead them through the Underdeep where a deployment of Dark Seducers lay in wait. Betrayal is something Dementia’s residents and sympathisers do well.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ulfri rushes off to issue the new orders. You’re instructed to return to Kaneh and set things in motion. Head back to the assembly of Golden Saints and speak to Aurmazl Kaneh. Drop the ‘S’ word and all hostilities will be swept aside. Talk battle plans, and ask “What about the Underdeep?”. Wisely, she’s not too fond of the idea, and seems to have anticipated a surprise attack. Apprach the ‘battle plans’ topic again and insist the Underdeep is used (“I’ll help, but use the Underdeep”). She asks why she should be persuaded by you when her own lieutenant failed to change her mind. Reply: “The Underdeep is undefended. [Lie]”. She asks if you’ve seen this with your own eyes, as she must be sure this isn’t a trap. Allay her fears: “It isn’t a trap. [Lie]”. She’s convinced. That wasn’t very hard, was it? You’ve now locked in place the tactically soundest battle, though it won’t be a walk in the park.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Aurmazl Kaneh orders her Golden Saints into action. You should save, as the battle ahead is quite tough. They proceed through the Underdeep door at a run. Follow them closely until they reach a watery area. The ambush is sprung, replete with dart traps and ranged attacks. At this point, the Golden Saints will turn on you, realizing your betrayal. Fight alongside the Dark Seducers, staying within the first watery chamber until all the Mazken there have been defeated, or until the Golden Saints move on. As long as the Saints are distracted by Mazken opponents they should not pay you too much attention, allowing you to throw in a few spells, slashes or bludgeons without taking too much damage in return.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjP_miCFCPI/AAAAAAAAAV0/rSwT62ajeO4/s1600-h/d_kaneh.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjP_miCFCPI/AAAAAAAAAV0/rSwT62ajeO4/s320/d_kaneh.jpg" alt="" id="BLOGGER_PHOTO_ID_5058667843902834930" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The next area contains a falling rock trap, so be careful to avoid it. There are a few more Dark Seducers to provide backup up the stairs. Keep in mind that this battle is losable – there are a finite number of Dark Seducers and you do not want to be left to take on several Golden Saints at once on your own. Once Kaneh has fallen you’ll receive a journal entry telling you to finish off the rest of the Golden Saints. When they’ve all been defeated you receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;The Golden Saints in Cylarne have been utterly destroyed. I should speak to Ulfri about lighting the Flame of Agnon now that her forces control both of the altars.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your quest marker will point you in the direction of the Mazken commander. She tells you that she’s already ordered the Altar of Rapture lit, and that it is her honor to sacrifice herself on the Altar of Despair. Say what? The altars can be kindled only by the willing death of an immortal. But don’t worry – she’s actually quite overjoyed to have that opportunity.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Make your way to the Altar of Despair, or follow Ulfri there. She kneels to pray at the altar, surrounded by loyal followers, and is consumed by a firestorm of green flame. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;Ulfri sacrificed herself on the Altar of Despair in order to light the Flame of Agnon. I can now retrieve the Flame from the courtyard and bring it back to New Sheoth as Sheogorath commanded.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjP_myCFCQI/AAAAAAAAAV8/fiCTW1ek_w8/s1600-h/d_sacrifice.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjP_myCFCQI/AAAAAAAAAV8/fiCTW1ek_w8/s320/d_sacrifice.jpg" alt="" id="BLOGGER_PHOTO_ID_5058667848197802242" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Before you leave, you might want to try walking your character into the flame and going into vanity view. It doesn’t hurt your character, and it looks cool. Fodder for a few screenshots, at least…&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Another thing to do before you head off is to speak with one of the praying Dark Seducers. She says that they will toast your name at Pinnacle Rock. Ask her about that location and you’ll learn that it’s the main Dark Seducer base in the Shivering Isles. Probably an interesting visit – though perhaps we’ll end up going there as part of a quest, anyway. You’ll receive a map marker for Pinnacle Rock.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Oh, wait, &lt;i style=""&gt;another &lt;/i&gt;thing for you to do before you leave. See all those urns around the altar? You can find a few goodies among the ashen remains. Skip down to the next section of the walkthrough, where the outcome is the same for players who supported the Mazken or the Aureals.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;a name="aurealsvsmazken"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;I want to help the Gold Saints (Aureals) defeat the Dark Seducers&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;This quest can be completed in several ways:&lt;/p&gt;      &lt;ul&gt;&lt;li&gt;Attack the Dark Seducers by blazing through their HQ. This is the hardest option.&lt;/li&gt;&lt;li&gt;Attack via the Underdeep, surprising the Dark Seducers.&lt;/li&gt;&lt;li&gt;Alert the Dark Seducers of the Golden Saints’ plans to attack via the Underdeep. Have them relocate their defensive forces to the Underdeep, then attack via the Dark Seducers HQ where the Altar of Despair lies, relatively undefended.&lt;/li&gt;&lt;/ul&gt;    &lt;p class="MsoNormal"&gt;Option two, attack via the Underdeep, surprising the Dark Seducers, is tactically your best bet. Nothing’s to stop you trying the others, and they all lead to a battle to exterminate the Dark Seducer forces – only the location is different. But we'll cover option two in this guide.&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;At this point you’re already inside the Dark Seducer HQ, so why not do some scouting? Continue onwards to where Stela said Ulfri would be. You’ll receive a journal entry as you walk through the well-defended halls:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;The main passage leading to the Altar of Despair is strongly defended by the Dark Seducers. I should scout the Underdeep to see if it might provide an easier attack route.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head up the stairs on your right and you’ll be confronted by the Grakedrig Ulfri. She challenges your presence within the Dark Seducer HQ. Tell here you’re here to light the Flame of Agnon, and she’ll say you’ve arrived just in time to help defend the Altar of Despair. You can keep talking with her, though eventually she’ll ask whether you want to defend the altar, lead the Saints into an ambush, let you talk to the Saints first, or not get involved. If you’re still planning to help the Saints, pick either of the last two options and be on your way. Head back to Kaneh where the Golden Saints are assembling for attack.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll find Aurmazl Kaneh praying at the Altar of Rapture. She challenges you, but drop the ‘S’ word and her hostility will be swept aside. Ask about the Flame of Agnon, then about &lt;st1:city&gt;&lt;st1:place&gt;Battle&lt;/st1:place&gt;&lt;/st1:city&gt; plans. Tell her you’ll scout the Dark Seducer position – she won’t accept your recommendation of the Underdeep unless you can assure her it’s secure. Offer to scout it and she instructs you to return at once when you have their deployments.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RjQLByCFCSI/AAAAAAAAAWM/4xmFroQjChw/s1600-h/g_kanehprayer.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RjQLByCFCSI/AAAAAAAAAWM/4xmFroQjChw/s320/g_kanehprayer.jpg" alt="" id="BLOGGER_PHOTO_ID_5058680406682175778" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Because you’ve already visited the main section of the Dark Seducer’s base you’ve already completed one half of your task. Head into the Underkeep and follow your quest marker until you reach the heart of the Underdeep. You're given a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="font-style: italic;"&gt;&lt;blockquote&gt;The Dark Seducers are defending the main passage to the Altar of Despair in strength. The Underdeep, by contrast, appears to be only lightly defended. This information might convince Kaneh to attack through the Underdeep.&lt;/blockquote&gt;&lt;/span&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Make your way out of the Underdeep and back to Kaneh. Talk about battle plans again and agree to help the Golden Saints, but tell Kaneh to use the Underdeep. When she questions your suggestion, tell her that the Underdeep is lightly defended, and that you’ve seen this with your own eyes. Kaneh draws her sword and orders the troops onwards, and through the door to the Underdeep.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;While traveling through the Underdeep you’ll encounter only meagre resistance. Stick close to the Golden Saints and you probably won’t have to lift a finger. Head into the Altar of Despair where the real battle begins.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RjQLCCCFCTI/AAAAAAAAAWU/zrr75uGZ3CE/s1600-h/g_battle.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RjQLCCCFCTI/AAAAAAAAAWU/zrr75uGZ3CE/s320/g_battle.jpg" alt="" id="BLOGGER_PHOTO_ID_5058680410977143090" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Stick close to the Golden Saints. This means that the Dark Seducers will be more likely to focus their attacks on them than you. Throughout the course of the battle you’ll receive a journal entry telling you that the Dark Seducers’ commander has been killed, and to finish off the rest of her fighters to win the battle. Once the last Dark Seducer is dead you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;The Dark Seducers in Cylarne have been utterly destroyed. I should speak to Kaneh about lighting the Flame of Agnon now that her forces control both of the altars.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your quest marker will lead you to her. Kaneh says that she has selected a sacrifice for the Altar of Despair: herself.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RjQLCCCFCUI/AAAAAAAAAWc/JFU1wezyK2g/s1600-h/g_kanehsacrifice.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RjQLCCCFCUI/AAAAAAAAAWc/JFU1wezyK2g/s320/g_kanehsacrifice.jpg" alt="" id="BLOGGER_PHOTO_ID_5058680410977143106" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;She is overjoyed at the opportunity to die in such a manner. She walks on to the altar and is consumed with brilliant flame. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;Kaneh sacrificed herself on the Altar of Despair in order to light the Flame of Agnon. I can now retrieve the Flame from the courtyard and bring it back to New Sheoth as Sheogorath commanded.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQLCSCFCVI/AAAAAAAAAWk/hE91k1D6zDo/s1600-h/g_kanehdeath.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjQLCSCFCVI/AAAAAAAAAWk/hE91k1D6zDo/s320/g_kanehdeath.jpg" alt="" id="BLOGGER_PHOTO_ID_5058680415272110418" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;You should stop to loot the bodies of the Mazken and Aureals. Both have some cool weapons and shields you can claim.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;a name="retrievingtheflame"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;At this point, the quest outcome becomes the same&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head out into the courtyard. The Flames of Agnon are hard to miss. Walk into the flames and you’ll receive the Flame of Agnon ability. Step out and you’ll receive a journal entry:&lt;/p&gt;        &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I stepped into the Flame of Agnon and am now ablaze with the holy fire. I should return to New Sheoth and light the Great Torch in the Sacellum Arden-Sul.&lt;br /&gt;&lt;/blockquote&gt;&lt;/i&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjP_myCFCRI/AAAAAAAAAWE/LSZjGp_URWM/s1600-h/d_flamesofagnon.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjP_myCFCRI/AAAAAAAAAWE/LSZjGp_URWM/s320/d_flamesofagnon.jpg" alt="" id="BLOGGER_PHOTO_ID_5058667848197802258" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;It’d be quite tempting to ignore the demands of the quest and go adventuring across Cyrodiil and the Isles all ablaze. It would certainly add something to your character’s legend! You’ll find the flames tend to obscure your vision quite a bit, though, and it might be best to spend a little time in vanity mode and then get yourself together. Fast travel back Crucible in New Sheoth and follow your map marker to a door leading to the Sacellum Arden-Sul. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once inside you’ll be approached by a robed man named Dervenin. He encourages you to light the Great Torch on the Mania side, thus becoming a hero to the people of Bliss. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;Tell him you’re leaning towards Dementia… and he’ll try to tempt you with the promise of a more ‘earthly reward’: the Raiment of Arden-Sul. Answer that you’ll think about it and see what kind of ‘earthly reward’ Dementia has to offer by speaking to Arctus, dressed in blue robes. He’ll exhort you to light the Torch for Dementia. You should tell him that you’re leaning towards Mania, to prompt an offer of a more material award: the Ring of Intrigue – a boon for those who would gain access to hidden knowledge.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The Raiment of Arden-Sul is a blue and gold outfit which bears Fortify Intelligence, Shield, Resist Paralysis and Fortify Willpower enchantments.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The Raiment of Intrigue is a black outfit which bears Fortify Speed, Fortify Security, Fortify Sneak and Fortify Luck enchantments.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you decide to light the Torch on the Dementia side (the left) walk into the shallow bowl on the left and it will become ignited, and in so doing, close off the shallow bowl on the Mania side. Speak with Arctus to receive the Raiment of Intrigue. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you decide to light the Torch on the Mania side (the right) walk into the shallow bowl on the right and it will become ignited, and in so doing, close off the shallow bowl on the Dementia side. Speak with Dervenin to receive the Raiment of Arden-Sul.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you’ve made your choice and collected your reward, you might notice that the Sacellum of Arden-Sul is now populated by one extra body: Sheogorath. He sits on a pew, drumming his fingers on the handle of his cane. &lt;/p&gt;    &lt;p style="font-weight: bold; font-style: italic;" class="MsoNormal"&gt;&lt;span style="font-size:130%;"&gt;&lt;a name="ritualofaccession"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;The Ritual of Accession&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;                                    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RjQUQCCFCWI/AAAAAAAAAWs/eMG9Xz0Ytyw/s1600-h/rd_sheogorath.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RjQUQCCFCWI/AAAAAAAAAWs/eMG9Xz0Ytyw/s320/rd_sheogorath.jpg" alt="" id="BLOGGER_PHOTO_ID_5058690547099961698" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Sheogorath: &lt;/span&gt;“Aren’t you off to a good start. That’s important: for me. Really – your work is going to save me a lot of time.”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC: &lt;/span&gt;“Save you time?”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;S: &lt;/span&gt;“The Greymarch is upon us, and the Ordering begins. Armies of Order sweep my realm. Death, destruction! Then I have to pick up the pieces. And there are always &lt;i style=""&gt;lots&lt;/i&gt; of pieces. I don’t like it, having to rebuild my realm every era. Sometimes I forget where things go, like New Sheoth. I can never remember where it goes! You’ll change that, break the cycle. And then I’ll have my realm to come back to. I’ve never actually tried that before…”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC: &lt;/span&gt;“I can stop the Greymarch?”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; “Why not? Something has to work. Once, I dug a pit, and filled it with clouds. Or was it clowns? It doesn’t matter, it didn’t slow ‘em down. To be honest it wasn’t the best idea. And it really began to smell! Must have been clowns. Clouds don’t smell bad – they taste of butter, and tears. Bit this is all new! A fresh idea – something I hadn’t thought of, until I did! It’s sure to work. Even though it might not.”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC:&lt;/span&gt; “What now?”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;S: &lt;/span&gt;“Now? You’ll need the respect of my citizens. They’ll need a leader – someone to look up to when I’m gone. They’re the backbone of any great land. Except where the backbone is an actual backbone. Have you ever been to Malacath’s realm?... You’ll need to control one of the Courts of Madness. Replace a current Duke, or a Duchess. Whichever. That will command respect. The people will rally around you. Their love, their admiration, their complaints, whatever. As long as it keeps them on our side.”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC:&lt;/span&gt; “Won’t the Dukes be displeased?”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC: &lt;/span&gt;“No. No, no, no. Absolutely not. Well…. Yes. Absolutely. Bit of a shame for them. But sometimes you need to break a few eggs, or skulls. There are rules… even in the Isles.” He continues for a bit, and you get a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve been directed by Sheogorath to become the sovereign of Mania or Dementia. He’s suggested I speak to Arctus, High Priest of Dementia or Dervenin, High Priest of Mania at the Sacellum Arden-Sul here in New Sheoth to learn more.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak with Dervenin and ask him about replacing a Duke. Even if you’re not planning on choosing to become Duke of Mania, it’s a good idea to see what both sides have to offer. He says that Arden-Sul was the Shivering Isles’ greatest duke, and is celebrated with the Ritual of Accession – the path to Maniac Bliss. You can ask him about the history if you like – particularly if you want to hear Dervenin say the word ‘sex’. Teehee, &lt;st1:city&gt;&lt;st1:place&gt;Bethesda&lt;/st1:place&gt;&lt;/st1:city&gt;, you’re naauughty. Ask him what to do, and you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve spoken to Dervenin, High Priest of Mania. The Ritual of Accession for Mania requires the current ruler to commit suicide by taking three doses of Greemote, which is lethal. Then his drug-tainted blod must be brought to the Altar of Arden-Sul at the Sacellum. I should now speak to Arctus to learn of Dementia’s ritual.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to Arctus and ask him about the Ritual of Accession. You can ask him about the history and learn that Dementia teaching has a very different take on the events of that night. Ask him what to do, and you’ll receive a journal entry.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve spoken with Arctus, High Priest of Dementia. The Ritual of Accession for Dementia is simply; Syl would have to be slain by the proposed successor, and her heart brought to the Altar of Arden-Sul at the Sacellum. After I decide which ritual to undertake, I should return to Sheogorath and inform him of my choice.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;This choice is quite a powerful one. I’ll write a walkthrough for both decisions: the decision to claim the rule Mania, or the decision to claim the rule of Dementia. If you want to know which one will yield the greatest rewards, then you can read through both walkthroughs. If you simply wish to choose the one that most suits your character, read only that one. I’ll do Dementia first.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-style: italic;"&gt;&lt;a name="theritualofdementia"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;Ritual of Dementia&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to Sheogorath about ‘Decision’. He’ll remind you that once you've chosen which Duke you want to replace, there’s no going back. The choice is indeed final. Tell him that you choose Syl, Duchess of Dementia. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;To learn more about Syl’s routine, I should begin by asking around New Sheoth about Syl to determine the best way to get close enough to kill her.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;It might be worth starting with the person who not too long ago was also trying to kill Syl: Anya Herrick. Find her within the Palace or wandering around the Palace Grounds and ask her about Syl. She’ll tell you that she fears Sheogorath wants her replaced, and is thus keeping out of sight. Talk to Anya about ‘Replaced’. Apparently, she’s yet to be bested in any combat… but – before going on, she stops herself. This is Oblivionish for “You have to play the Speechcraft mini-game/chore now.” Raise her disposition to 60 or higher, and her tune changes. Ask her how you can get close to Syl. She says she can distract at least two guards, and get them to leave her wing of the palace. You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve informed Anya Herrick of my plans to replace Syl. She seems somewhat hesitant, but claims she will create a distraction and rid the interior of the Dementia wing of the Palace of its Elite Dark Seducers. I should now attempt to speak with Kithlan.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can probably find him wandering around the Palace Grounds. Understandably, he’s a little peeved about the whole previous torturing thing. His disposition, for me, was 3! Ask him about Replacing Syl and he’ll shoot you down. Once again, let’s do some persuading. A lot, in my case!&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Raise his disposition, like Anya’s, to 60 or above. He’s now at your service. Ask him whether he can get you close to Syl. He’ll give you a key which unlocks any door in her wing of the palace. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve informed Kithlan of my plans to replace Syl. He seems eager to help, and has provided me with a key to the Dementia wing of the Palace. I should now infiltrate Syl’s wing of the Palace, and end the Duchess of Dementia’s life.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RjQUQCCFCXI/AAAAAAAAAW0/Pf1Je88HVAw/s1600-h/rd_guard.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RjQUQCCFCXI/AAAAAAAAAW0/Pf1Je88HVAw/s320/rd_guard.jpg" alt="" id="BLOGGER_PHOTO_ID_5058690547099961714" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;You’ll need to head into Syl’s Throneroom, then use your newly acquired key to unlock the door to her ‘&lt;st1:place&gt;&lt;st1:placename&gt;Private&lt;/st1:placename&gt;  &lt;st1:placetype&gt;Gardens&lt;/st1:placetype&gt;&lt;/st1:place&gt;’. I was attacked by two Dark Seducers there. It seems like Anya hasn’t done such a good job! They’re not too difficult to deal with. At the east end of the gardens is a door to the Duchess’ Quarters. Once inside, you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve entered Syl’s Private Chambers. I now need to locate Syl herself and put an end to her reign as Duke of Dementia.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head inside and you’ll see your new friend, Anya Herrick. You can talk to her, though she’s not happy about it. She says she’s done what you asked – now get on with it. Head onwards towards Syl’s bed where a sleeping figure lies. Except, the figure is not sleeping – she’s dead. The figure is also not Syl, but, as the newly arrived Kithlan informs you, one of the many decoys she uses to throw would-be killers off her trail. She’s escaped via the tunnel entrance in her &lt;st1:place&gt;&lt;st1:placename&gt;Private&lt;/st1:placename&gt; &lt;st1:placetype&gt;Garden&lt;/st1:placetype&gt;&lt;/st1:place&gt;. Worse, Kithlan believes her escape may be a way to lure you into an ambush.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RjQUQCCFCYI/AAAAAAAAAW8/wIlGcp8z6F4/s1600-h/rd_double.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RjQUQCCFCYI/AAAAAAAAAW8/wIlGcp8z6F4/s320/rd_double.jpg" alt="" id="BLOGGER_PHOTO_ID_5058690547099961730" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;As tempting as it might be, hold off stripping her quarters of loot until after you’ve finished the quest and Syl is dead. You can then take everything without it being considered theft.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head back into Syl’s &lt;st1:place&gt;&lt;st1:placename&gt;Private&lt;/st1:placename&gt;  &lt;st1:placetype&gt;Gardens&lt;/st1:placetype&gt;&lt;/st1:place&gt; and follow your quest marker to a Bust of Sheogorath. Activate it to reveal a ladder down to Xirethard.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If Xirethard is designed as an emergency escape route for Syl, you can expect a lot of traps and other dangers have been installed to throw of would-be persuers. I took screenshots of the whole dungeon in order to make a map, but Fraps didn't save them, so I'll try to describe things verbally.&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The first trap you'll encounter consists of a network of corridors containing statues which fire Drain Health spells in a continuous stream. This looks more dangerous than it is. As long as you stick against the walls and take the most direct route possible you should be fine. Even if you do get hit, the damage is minimal.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The next area contains a different kind of test: Dark Seducers. If you have ranged attacks, fire a spell/arrow up at the Mazken on the bridge. When they counter-attack, use the sides of the doorframe as cover. You can dispatch them quickly this way. If you lack ranged firepower, however, they are manageable in direct combat too.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The next area is a suspicious looking chamber with no apparent exits. Walk about half way through the room and the walls will slide apart at several points, revealing three Dark Seducers which quickly leap in to attack. Follow the long corridor onwards until you reach a door to the depths of Xirethard.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Once inside the depths you enter a chamber containing two Dark Seducers. Chairs and tables have been piled up to create a barrier against your approach. Furniture has also been piled up against the door, blocking your entry. Examine the room and you’ll notice a switch on the side of one of the statues (on the northern side of the room, near the urn). Press it, and the wall at the back of the alcove slides sideways, revealing another passage.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Follow the passage onwards until you hit another switch and wall. This secret doorway opens into the room Syl blocked access to. You’re on the right track. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;The next area is a long corridor. As you proceed down it, two Dark Seducers will approach to stop your progress. Deal with them and continue.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;A Dark Seducer guards the stairs in the next ruined chamber. Deal with her. Your quest marker indicates that what you want is through the big metal door. Open it, and you’ll see Syl in the distance – armed and ready. You can fire from afar, or approach. Either way, battle begins. Your foes? Syl and two Dark Seducers. She doesn’t seem too much more difficult than a Dark Seducer, though her weapon packs a nasty punch. Kill Syl first, then deal with the Dark Seducers. You might want to withdraw into the ruined chamber, and use the natural obstacles to give you opportunities for ranged attacks on your persuers. When Syl falls you receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve slain Syl. I should now remove her heart.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Activate Syl’s body as you would any other corpse when searching it and you can remove Syl’s heart. Your journal tells you to make your way back to the Altar of Arden-Sul at the Sacellum.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you want, you can explore the Subterrane before you leave. Be warned though: you’ll face worse than Dark Seducers down there. You will also find some awesome loot! Be sure to search every nook and cranny, and you'll find a Dark Chest of Wonders.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQURiCFCZI/AAAAAAAAAXE/X_b1dXNw8Wg/s1600-h/rd_heartaltar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjQURiCFCZI/AAAAAAAAAXE/X_b1dXNw8Wg/s320/rd_heartaltar.jpg" alt="" id="BLOGGER_PHOTO_ID_5058690572869765522" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When you’ve finished dungeoneering, head back to the Sacellum. Activate the Altar of Arden-Sul to place Syl’s heart upon it. The heart is consumed by the holy flame of &lt;st1:city&gt;&lt;st1:place&gt;Arden&lt;/st1:place&gt;&lt;/st1:city&gt;’s will, and the Ritual of Dementia is complete. Arctus approaches to congratulate you and address you by your new title: Duchess/Duke of Dementia. Speak to Sheogorath, though he’s interrupted before he can say much. Interrupted by Thadon, Duke of Mania, flanked by two Dark Seducers. They exchange harsh words, and you receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;After informing Sheogorath of my victory, Thadon, the Duke of Mania, became furious. Before he departed the Sacellum he threatened that we hadn’t heard the last of him. I should speak with Sheogorath about the next step in his plan.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQURiCFCaI/AAAAAAAAAXM/oAvW-iD2-p4/s1600-h/rd_confrontation.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjQURiCFCaI/AAAAAAAAAXM/oAvW-iD2-p4/s320/rd_confrontation.jpg" alt="" id="BLOGGER_PHOTO_ID_5058690572869765538" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;He didn’t just threaten that we’d not seen the last of him – he said he was going to fight for Juggalag. Talk to Sheogorath, and he’ll acknowledge what you’re thinking: why the hell did ‘ya let him go?! Apparently, he did so because this has never happened before, and he’s curious to see the results. You now have the ability to summon Dark Seducers, and you also receive the Ring of Lordship. To counterbalance this you receive some bad news: the Greymarch has swept the Fringe. Sheogorath's armies are already there, but he orders you to see what you can do to help.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The Ring of Lordship holds Fortify Endurance, Resist Poison and Chameleon enchantments. It also makes you a little bit see through (because of the Chameleon effect) which is quite cool. Another perk which is not mentioned is that you now have free access to the &lt;st1:place&gt;&lt;st1:placename&gt;Private&lt;/st1:placename&gt;  &lt;st1:placetype&gt;Gardens&lt;/st1:placetype&gt;&lt;/st1:place&gt; and the Duchess’ Quarters in the House of Dementia – and you’re free to make the Duchess’ Quarters your own (and take all the cool stuff inside without it being seen as stealing). You’ll have to find something to do with that pesky body on the bed, though… &lt;/p&gt;    &lt;p class="MsoNormal"&gt;[Insert off-color joke here involving Falanu Hlaalu of All Things Alchemical in Skingrad]&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;span style="font-style: italic;"&gt;&lt;a name="theritualofmania"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;The Ritual of Mania&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to Sheogorath about ‘Decision’. He’ll remind you that once you choose which Duke you want to replace, there’s no going back. The choice is indeed final. Tell him that you choose Thadon, Duke of Mania. He calls it a safer choice, saying: you might survive this one. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I should begin asking around New Sheoth about Thadon’s court and learn the best way to get him to overdose on Greemote without his knowledge.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;It make sense to start with the one closest to him. Head to the House of Mania and speak with Wide-Eye. She adores Thadon, and lists Greenmote as one of his (and her) primary pleasures – one she’d indulge in more often if she didn’t have such a demanding routine. Ask about her ‘Daily Routine’. She’s unwilling to tell you specifics – but the topic’s still highlighted gold. Bump her disposition up to 60 to learn that after a bit of reading in the garden and after running her ‘special’ errand at &lt;st1:time hour="12" minute="0"&gt;noon&lt;/st1:time&gt; she goes shopping, then returns back at &lt;st1:time hour="20" minute="0"&gt;8p.m.&lt;/st1:time&gt; for dinner. Gundlar laces Thadon’s meal with just a hint of Greenmote, she says. Ask about Greenmote to learn what it is and that it is kept in the Greenmote Silo. Only a select few know the Silo’s location, but that select few are sworn to secrecy. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;/i&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;i style=""&gt;Wide-Eye has described to me a bit of her routine. I’ll need to find where she gets Greenmote from and obtain some without being discovered. Wide-Eye mentions she does a “special errand” at &lt;/i&gt;&lt;st1:time hour="12" minute="0"&gt;&lt;i style=""&gt;noon&lt;/i&gt;&lt;/st1:time&gt;&lt;i style=""&gt; every day. I should follow her and see where she goes.&lt;/i&gt;&lt;/blockquote&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQY2iCFCbI/AAAAAAAAAXU/GQfHZcjQ510/s1600-h/rm_thadonwideeye.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjQY2iCFCbI/AAAAAAAAAXU/GQfHZcjQ510/s320/rm_thadonwideeye.jpg" alt="" id="BLOGGER_PHOTO_ID_5058695606571436466" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;At &lt;st1:time hour="11" minute="30"&gt;11:30a.m.&lt;/st1:time&gt; on any given day you can find Wide-Eye reading in the Halcyon Conservatory located within the House of Mania, near where Thadon paints. At 12 sharp she heads back into Thadon’s throneroom and out into the Palace Grounds, then descends the stairs and turns into the northern garden, walking across it to what appears to be a rather unremarkable alcove. Your journal instructs you to watch what she does from your current vantage point. She activates a statue and it turns once and drops away to reveal a ladder leading underground. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve observed Wide-Eye activating the secret entrance to the Greenmote Silo. I need to get inside and procure two extra doses of the drug without getting caught.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;This is tricky. If you played Morrowind, you’ll remember the quest inside that floating prison in Vivec, where you had to sneak around without any of the Golden Saints seeing you. Well, guess what – now you have to sneak around without any of the Golden Saints seeing you… again! Those of you who completed the Thieve’s Guild or Dark Brotherhood quests will enjoy this. Those of you with characters handicapped by a poor sneak skill would be advised to save often and in a number of slots. Once you cross a brightly lit room without being detected, shove yourself up against a shadowy wall and make a new save. Proceeding slowly and carefully you can make it through, even if your sneak skill is modest. I've recommended the easiest route on the map below.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQ1hSCFCmI/AAAAAAAAAYs/IwnOUC0HErU/s1600-h/greenmote_silo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjQ1hSCFCmI/AAAAAAAAAYs/IwnOUC0HErU/s320/greenmote_silo.jpg" alt="" id="BLOGGER_PHOTO_ID_5058727127336421986" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Whichever way you do it, you’ll eventually make your way to a huge pile of Greenmote. Activate it to grab a few doses. You’ll receive a journal entry:&lt;/p&gt;        &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;I’ve obtained two doses of Greenmote. Inow need to sneak into Thadon’s kitchen sometime before eight o’clock and attempt to slip an extra dose into his evening meal and his wine without being seen – or otherwise try again tomorrow night. Gundlar prepares the meal in the morning, so I’ll have to wait until the afternoon to poison his food.&lt;br /&gt;&lt;/blockquote&gt;&lt;/i&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQY2iCFCcI/AAAAAAAAAXc/VCQKgsnWKxQ/s1600-h/rm_greenmote.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjQY2iCFCcI/AAAAAAAAAXc/VCQKgsnWKxQ/s320/rm_greenmote.jpg" alt="" id="BLOGGER_PHOTO_ID_5058695606571436482" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Head to the Halcyon Conservatory’s eastern end. There you’ll find the locked door to the Duke’s Quarters. Wait until the patrolling Golden Saints are out of sight and sneak as you unlock the door. Once inside, you’re up for some more tricky sneaking. Save often, and in different slots. Your objective is to reach the back room containing Thadon’s Wine and Thadon’s meal. Here’s how I did it.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQ1hSCFCnI/AAAAAAAAAY0/ugAdISZa1dg/s1600-h/dukes_quarters.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjQ1hSCFCnI/AAAAAAAAAY0/ugAdISZa1dg/s320/dukes_quarters.jpg" alt="" id="BLOGGER_PHOTO_ID_5058727127336422002" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Save in a new slot once inside the door (1), then wait until the Aureal have their backs turned to you and sneak to your left and into the shadowy alcove behind the first statue (2). Make a new save. Wait until the Aureal have their backs turned again and sneak around into the next alcove (3). New save. From there, stick against the wall to the left and jump on top of the barrels. Jump across all three, while sneaking, and drop down into the shadowy area behind the stacked crates and barrels (4). Wait once again until the Aureal have their backs turned and sneak down the passage into the room with Thadon’s Meal and Wine in it. Wait while sneaking in the shadowy area on the opposite wall of the room, next to the pillar (5), until the Aureal enters the room and turns around. When she’s turned around, activate Thadon’s meal on the table to put the Greenmote in it, and in Thadon's Wine (on the second shelf of the wine cabinet) to put Greenmote in that too. You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;/i&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;i style=""&gt;I’ve slipped an extra dose of Greemnote into Thadon’s meal and Thadon’s wine. I should proceed to the dining area at &lt;/i&gt;&lt;st1:time hour="8" minute="0"&gt;&lt;i style=""&gt;eight o’clock&lt;/i&gt;&lt;/st1:time&gt;&lt;i style=""&gt; for the evening feast and watch the effect the Greenmote overdose has on Thadon.&lt;/i&gt;&lt;/blockquote&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQY2iCFCdI/AAAAAAAAAXk/YWXfvxjxlkc/s1600-h/rm_thadonsmeal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjQY2iCFCdI/AAAAAAAAAXk/YWXfvxjxlkc/s320/rm_thadonsmeal.jpg" alt="" id="BLOGGER_PHOTO_ID_5058695606571436498" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Sneak out the way you entered, and don’t forget to save often. Once you exit into the Halcyon Conservatory breathe a sigh of relief and head to Thadon’s Throneroom. At &lt;st1:time hour="20" minute="0"&gt;8p.m.&lt;/st1:time&gt; Thadon will eat. You’ll eventually receive a journal entry telling you to watch what happens to Thadon. After the meal, he rises to make a soliloquy – an incredibly boring one. The bit where his heart explodes is certainly the most entertaining bit. You’ll receive a journal entry once he collapses to the ground.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;After Thadon rose to deliver an odd soliloquy, he clutched his heart and fell to the ground dead. I should now collect as much of his tainted blood as possible.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RjQY2yCFCeI/AAAAAAAAAXs/1S1TIfvc3Kc/s1600-h/rm_thadondead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RjQY2yCFCeI/AAAAAAAAAXs/1S1TIfvc3Kc/s320/rm_thadondead.jpg" alt="" id="BLOGGER_PHOTO_ID_5058695610866403810" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Activate Thadon’s body to take a vial of his drug-tainted blood from it. The next time you activate his body you can loot it and take his Diadem of Euphoria. It functions as a helmet and bears Fortify Speechcraft, Resist Magic and Fortify Magicka enchantments. You might want to save wearing it for when you’re crowned as the Duke/Duchess of Mania, though. Because that’s probably the only time you’ll wear it – it looking so ridiculous and all.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RjQY2yCFCfI/AAAAAAAAAX0/9AweYR31I3M/s1600-h/rm_dodgystaff.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RjQY2yCFCfI/AAAAAAAAAX0/9AweYR31I3M/s320/rm_dodgystaff.jpg" alt="" id="BLOGGER_PHOTO_ID_5058695610866403826" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: center;" class="MsoNormal"&gt;&lt;span style="font-style: italic;"&gt;You might look into getting a new chef...&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head to the Sacellum of Arden-Sul with the vial of Thadon's blood in hand. Sheogorath stands in waiting, flanked by two Golden Saints. Approach the Altar and activate it. You pour Thadon’s blood into the bowl, and it is consumed by Arden-Sul’s will. Dervenin will approach and address you by your new title: Duchess/Duke of Mania.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQdISCFCgI/AAAAAAAAAX8/S8J5v6ZPWiY/s1600-h/rm_altarardensul.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjQdISCFCgI/AAAAAAAAAX8/S8J5v6ZPWiY/s320/rm_altarardensul.jpg" alt="" id="BLOGGER_PHOTO_ID_5058700309560625666" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to Sheogorath, but you’ll be quickly interrupted by Lady Syl. She seems positively outraged that Thadon is dead, and that you’re his replacement. She decides that the only way she can be safe is to join the Forces of Order – as a Priestess of Juggalag.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RjQdISCFChI/AAAAAAAAAYE/DqWEFi4Ynn4/s1600-h/rm_sheogorathangry.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RjQdISCFChI/AAAAAAAAAYE/DqWEFi4Ynn4/s320/rm_sheogorathangry.jpg" alt="" id="BLOGGER_PHOTO_ID_5058700309560625682" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: center;" class="MsoNormal"&gt;VS.&lt;/p&gt;&lt;p style="text-align: center;" class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RjQdIiCFCiI/AAAAAAAAAYM/dP96c6KC2W0/s1600-h/rm_sylangry.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RjQdIiCFCiI/AAAAAAAAAYM/dP96c6KC2W0/s320/rm_sylangry.jpg" alt="" id="BLOGGER_PHOTO_ID_5058700313855592994" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;&lt;blockquote&gt;After informing Sheogorath of my victory, Syl, the Duchess of Dementia became furious. Before she stormed out of the Sacellum, she threatened that we hadn’t heard the last of her. I should continue speaking to Sheogorath to receive my rewards of office.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;He anticipates you question: why did you let her go? Curiosity, it seems. A Duke has never committed treason before, and he’s interested to see what happens. Anyway, he’ll give you your rewards. Firstly, you now have the power to summon Golden Saints. You’ll also receive the Ring of Lordship. You don’t have long to revel in your new position before the new orders come: you’re to go to Sheogorath’s forces on the Fringe and find a way to help them against the Forces of Order.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The Ring of Lordship bears Fortify Personality, Resist Disease and Shield enchantments. You’ll also receive one more perk that isn’t mentioned: the Dukes’ Quarters, which you can now claim as your base of operations. Sweet.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;  &lt;span style="font-weight: bold;"&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;BUG FIXER&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;br /&gt;Kevin has sent a &lt;span style="font-weight: bold;"&gt;PC bug fix&lt;/span&gt; for the &lt;span style="font-weight: bold;"&gt;Adharji's Heirloom&lt;/span&gt; quest:&lt;br /&gt;&lt;br /&gt;The bug - When the countess went to sleep, she didn't put the ring in the jewelry box,&lt;br /&gt;but kept it on her finger. There was no (second) ring in the jewelry box&lt;br /&gt;either.&lt;br /&gt;&lt;br /&gt;The PC Solution: Open the console with ~ and type player.additem 00035E95 1.&lt;br /&gt;This will add the ring and the quest can now be completed.&lt;br /&gt;&lt;br /&gt;Thanks Kevin!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-1976321919017077079?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/1976321919017077079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/1976321919017077079'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-9.html' title='The Elder Scrolls Traveler: Issue 9'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ptAqwsdZMKg/RjPlUiCFCMI/AAAAAAAAAVc/knGt1UWE3Gs/s72-c/golden_saints.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-5736397275394450443</id><published>2007-04-22T11:56:00.000+10:00</published><updated>2007-04-22T13:30:39.619+10:00</updated><title type='text'>Elder Scrolls Traveller: Issue 8</title><content type='html'>&lt;span style="font-style: italic;"&gt;Sorry for the skipped issue last week - real life interfered!&lt;br /&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Latest News&lt;/span&gt;&lt;br /&gt;Reviews, reviews, reviews. Plus, a beta patch for Shivering Isles, and a new version of the CS.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Game Guides&lt;/span&gt;&lt;br /&gt;Shivering Isles Main Quest - &lt;span style="font-style: italic;"&gt;Understanding Madness, The Lady Paranoia, Addiction.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Traveler Talk&lt;/span&gt;&lt;br /&gt;An interview with Dark 0ne, webmaster of &lt;a href="http://www.tessource.com/"&gt;TESsouce.com&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Bug Fixer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;A fix for Adharji's Heirloom.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Reviews, reviews, reviews, a Beta patch for SI, a slightly updated version of the Construction Set. That's the news this week.&lt;br /&gt;&lt;br /&gt;Reviews for Shivering Isles: &lt;a href="http://www.dignews.com/review.php?story_id=22027"&gt;Digital Entertainment News&lt;/a&gt;, &lt;a href="http://www.gwn.com/reviews/gamereview.php/id/1255/p/1/title/The_Elder_Scrolls_IV_Shivering_Isles.html"&gt;Gameworld Network&lt;/a&gt;, &lt;a href="http://www.projectcoe.com/microsoft/games/shivering_isles.html?var1=sc3"&gt;Project COE&lt;/a&gt;, &lt;a href="http://pc.gamezone.com/gzreviews/r31557.htm"&gt;GameZone&lt;/a&gt;, &lt;a href="http://www.2404.org/reviews/2107/The-Elder-Scrolls-IV:-Shivering-Isles-Review"&gt;2404&lt;/a&gt;, &lt;a href="http://www.mygamer.com/index.php?page=gameportal&amp;mode=reviews&amp;amp;id=553699"&gt;MyGamer&lt;/a&gt;, &lt;a href="http://www.columbusalive.com/?sec=gaming&amp;story=alive/2007/0419/g-gameon.html"&gt;Columbus Alive&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Reviews for PS3 Oblivion: &lt;a href="http://consoles.gwn.com/reviews/gamereview.php/id/1253/title/The_Elder_Scrolls_IV_Oblivion.html"&gt;Gameworld Network&lt;/a&gt;, &lt;a href="http://consoles.gamehelper.com/articles/1070.htm"&gt;Gamehelper&lt;/a&gt;, &lt;a href="http://www.gamingexcellence.com/ps3/games/427/review.shtml"&gt;Gaming Excellence&lt;/a&gt;, &lt;a href="http://www.dignews.com/review.php?story_id=21988"&gt;Digital Entertainment News&lt;/a&gt;, &lt;a href="http://www.psu.com/node/9775"&gt;Playstation Universe&lt;/a&gt;, &lt;a href="http://www.acegamez.us.com/reviews_playstation3/The_Elder_Scrolls_IV_Oblivion_PS3.htm"&gt;Ace Gamez&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Bethesda have released an updated Beta patch for all versions of the Shivering Isles expansion. View the patch notes &lt;a href="http://elderscrolls.com/downloads/updates_patchnotes12.htm"&gt;here&lt;/a&gt;, and download it &lt;a href="http://elderscrolls.com/downloads/updates_patches.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The Construction Set has been updated to version 1.2.404. Read the release notes &lt;a href="http://elderscrolls.com/downloads/updates_utilitiesnotes1.htm"&gt;here&lt;/a&gt; or download the &lt;a href="http://elderscrolls.com/downloads/updates_utilities.htm"&gt;patch/installer&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RiqjDt0nWpI/AAAAAAAAAQo/AbJ86J2UHjs/s1600-h/rooftop.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RiqjDt0nWpI/AAAAAAAAAQo/AbJ86J2UHjs/s320/rooftop.jpg" alt="" id="BLOGGER_PHOTO_ID_5056032815912016530" border="0" /&gt;&lt;/a&gt;Screenshot of the Week - &lt;span style="font-style: italic;"&gt;Rooftop&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Shivering Isles Main Quest - Understanding Madness&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Sheogorath: “Well now, what news do you have for me?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “I was attacked by Knights…”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “So soon? Not a surprise I suppose. We’ll get to that later. No need to burden your little brain with it now. Since you’re standing here I assume you’ve succeeded. Or you’re really confused. Or really lacking in good judgment!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Xedilian functions once more.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “Wonderful! Time for a celebration. Cheese for everyone! Wait, scratch that, cheese for no-one. That can be just as much of a celebration if you don’t like cheese, no? You’ve run a maze like a good rat. Maybe a bit of cheese for you.”&lt;/p&gt;        &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Sheogorath grants you a new spell: the power to &lt;i style=""&gt;Summon Haskill&lt;/i&gt;. “He knows a lot. More than he knows…”. Sheogorath instructs you to try out the spell. You'll find it under the Lesser Powers section of the spell tab, and it is called: Summon Haskill. Select it and press the cast button to summon him.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Haskill seems positively overjoyed at your new power. Not. “Ah, our lord has granted you the power to summon me. How wonderful for me. When summoned I can offer you advice on your current endeavor. Do try to use your power sparingly.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Talk to Sheogorath again. He seems quite pleased with the results. “Isn’t that a hoot. I love it myself. Best part of being a Daedric prince really. Go ahead. He loves it!" Sheogorath instructs you to Summon Haskill again. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;H: “Ah, summoned again. My Lord does so enjoy that, as is His prerogative. I’ll assume you’re done for now.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Speak to Sheogorath again. “Good, good. You’ll need all the help you can get if you’re going to defeat Juggalag and the Greymarch!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Juggalag? Who’s that?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “The Daedric prince of Order. Or biscuits… No, no, order. And not in a good way. Bleak. Colorless. Dead. Boring boring boring! Not a fan of my work, I can tell you. You’ve seen his Knights. Not a bit of original thought in their lifeless husks. So, you’re going to help me stop him.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Me? How?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “Again with the niggling little details. Hold your tongue. Or I will. We’ll get to that , all in due time. For now, you’ve got other work to do.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “What is the Greymarch?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “An event. A movement. An apocalypse of sorts. Happens every era, at the end of every era. Which is to say, now. The Greymarch comes, and Juggalag walks...”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “What would you ask of me now?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “I don’t ask! I tell! This is my realm, remember?! My creation, my place, my rules! Look at you, no concept of what you’ve stumbled into, no sense of place! You don’t even really know where you are, do ya? We’re going to give you a taste of where you’ve found yourself. You’re going to learn.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Learn? Learn what?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “Two halves, two rulers, two places. Meet and greet. Do what they will, so you know what they’re about. The Duke of Mania and the Duchess of Dementia. Seek them out and let them show you what New Sheoth is. Once you understand what my realm is, you might understand why it’s important to keep it in tact. And maybe you’ll make some friends along the way. That’s always nice.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;i style=""&gt;I need to speak to the Duke of Mania and the Duchess of Dementia, as Sheogorath wishes for me to better understand the inner workings of his Realm.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;From the Palace Grounds area, make this your active quest. Two map markers will appear over two doors: one to the House of Dementia, and one to the House of Mania. You’ll need to work for both leaders, and it’s impossible to complete these quests without getting your hands dirty.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Let’s explore the House of Dementia first, and visit Duchess Syll.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles Main Quest - The Lady Paranoia&lt;/span&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Head through the door to the House of Dementia. You’ll see Duchess Syl’s throneroom. I visited at &lt;st1:time minute="45" hour="19"&gt;quarter  to eight&lt;/st1:time&gt; on a Morndas, and Duchess Syl was there. Either way, you should speak with the Redguard, Kithlan, to make an appointment to see her. Unfortunately, he says she’s refused any and all appointments of late. All that’s left is to find her on your own – and he doesn’t recommend that. Quite ironic, considering she was standing a few feet away from our conversation.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If Duchess Syl is not present, you’ll have to schmooze Kithlan to get some more information. You’ll need to raise his disposition to 60 before he’ll tell you that the Duchess holds court during the day. You can speak to her once she’s inside the throneroom.&lt;/p&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Riq_Wt0nWxI/AAAAAAAAARo/PzNRlmdFj1E/s1600-h/lady_syl.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Riq_Wt0nWxI/AAAAAAAAARo/PzNRlmdFj1E/s320/lady_syl.jpg" alt="" id="BLOGGER_PHOTO_ID_5056063928655108882" border="0" /&gt;&lt;/a&gt;   &lt;p class="MsoNormal"&gt;Speak to Lady Syl when you see her. Her initial reaction is hostile, but once you tell her that you were sent to find her, she calms down, realizing you have the Madgod’s blessing. She rails on a bit about spies and traitors, the typical paranoid ruler. She says you can help her with her problem. Refuse to help her and you’re threatened with the torture chamber. The quest won’t advance unless you agree to help, so you’ll have to concede.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;“You will be my Grand Inquisitor. Expose the conspirators and they will be punished. Find out who keeps secrets and what they are. Speak with Herdir, he’ll help you.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Worryingly, she warns that if no-one is found out you will be held responsible. Not exactly a fair investigation!&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I have been tasked with finding the people conspiring against Lady Syl. I need to find and speak to Herdir. He can always be found at the torture chamber in the House of Dementia.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Facing the throne, you’ll see a doorway on the right. Enter the doorway and follow the corridoor until you hit a right hand turn. Follow the right-hand turn around through a wooden door and into the torture chambers. You’ll see Herdir there, wandering around. A number of prison cells line the walls, with bruised prisoners inside. You might see them sleeping on the floor.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to Herdir and he’ll quickly deduce that you’re the Grand Inquisitor. He’s eager to get to work and start ‘visiting’ people. If you ask him what you’re supposed to be doing, he says that you’ll need to start asking around Crucible for information on who the traitors might be. Your journal suggests you start with those closest to Lady Syl.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;That refers, I’d imagine, to her attendants: Kilthan and Anya Herrick. Ask them about a Conspiracy and they’ll both insist they know nothing. Raising their disposition will not yield any information either. You’ll have to turture Kilthan. Herdir will cast a shock spell on him. You’ll need to repeat the process twice before he gives you some information: Anya has been looking scared lately. More scared than usual.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;In case you’re worried, torturing the suspects will not raise your infamy. It seems that whenever something is necessary for a quest, the game will not give you infamy points – unless it’s for the Dark Brotherhood, of course.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Tell Herdir to torture Anya. She’ll confess what she knows quickly. “They wanted me to get the close to Syl, but I couldn’t abide them.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“It was Ma’zaddha, he said he was working on behalf of somebody else.” He also threatened to punish Anya if she did not assist him. Looks like he is your next stop.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ma’zaddha lives in Crucible. You’ll also receive a quest marker over his current location. His house is on the western side of town, though you might find him wandering around Crucible.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ask him about a Conspiracy, and he’ll say he doesn’t know what you’re talking about. Set Herdir on him. He’ll double over in pain, but will not yield. He says that until you have some evidence, he’ll give you nothing. Your journal suggests that you speak with the citizens of Crucible to learn more.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Search around Crucible for a poorly dressed Khajiit named Bhisha. Torture him and he’ll tell you that he sees Ma’zaddha and a Dark Seducer, Nelrene, meeting behind the buildings late at night sometimes. Your journal suggests that you find their meeting and listen in on their conversation. You won’t need to torture anyone else, so you can send Herdir back to the Palace if you wish.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your best course of action is to stalk Ma’zaddha, following him at a distance. He’ll eventually lead you to the meeting. Your map marker will stick with him, so you can wait until just before nightfall, rather than following him around all day. When I followed him, he had dinner at Sickly Bernice’s Taphouse, then proceeded up on to the rooftop of the building to watch the Fight-Club style unregulated battles. He got home at around eleven. He leaves home again to meet with Nelrene at around &lt;st1:time minute="0" hour="1"&gt;1am&lt;/st1:time&gt;, next to the sewer grate nearby his house. You’ll get a map marker pointing you to the location if you can’t see it. Make sure you’re hidden, or they’ll call the meeting off and you’ll have to wait until another night. I recommend sneaking above them on the higher level, behind the short wall.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Nalrene asks about Anya. Ma’zaddha tells her: “The Inquisitor got to her.” Nalrene isn’t pleased, and orders Ma’zaddha to find someone else to do the deed. It seems the Nalrene is the one calling the shots here – a conspiracy among Lady Syl’s sworn servants, the Dark Seducers! They both want her dead. Why? Because of “what she’s done”. Perhaps you’ll discover that Syl is not an innocent in all of this?&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When they’ve finished speaking you’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I’ve overheard Ma’zaddha and Nelrene speaking. I need to confront Ma’zaddha with this information.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can confront Ma’zaddha on the steps to his home. He maintains his innocence once again, but you can counter that with: “I heard you talking to Nalrene.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“It’s for the good of Crucible! You must see that!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Who else is involved?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“I don’t know, besides Nalrene. She’s taking orders from someone, but won’t tell me who. If I find out, will you promise to spare me?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Very well. Bring me names.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Meet me in my house tomorrow at &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt;. I’ll have the information for you.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you take this option you won’t get the chance to ask why they are working to kill Lady Syl. Hopefully you’ll get that opportunity later.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Go to his Ma'zaddha's house at &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt; the next day and you’ll find it locked. You’ll be forced to pick the lock. Once inside, you’ll see Ma’zaddha: dead. Your journal suggests you search his body for evidence.&lt;/p&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Riq_k90nWyI/AAAAAAAAARw/Rea3ahMffa0/s1600-h/mazaddha_dead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Riq_k90nWyI/AAAAAAAAARw/Rea3ahMffa0/s320/mazaddha_dead.jpg" alt="" id="BLOGGER_PHOTO_ID_5056064173468244770" border="0" /&gt;&lt;/a&gt;   &lt;p class="MsoNormal"&gt;The only items of interest he holds are two keys: a house key and a cupboard key. Your journal suggests that you need to find this ‘cupboard’ as it may contain the evidence you need. Head upstairs and rifle through the cupboard near Ma’zaddha’s bed. In it, you’ll find Nalrene’s Ceremonial Shortsword and Ma’zaddha’s crumpled note. Take both.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I have found the items Ma’zaddha hid in his house. The evidence points to Nelrene, and I should confront her about it.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Read the note – you’ll find that it is written for you. It reveals several key points:&lt;/p&gt;    &lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;Ma’zaddha      was murdered by Nelrene or Muurine.&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;The      Ceremonial Sword found in the cupboard was intended for Anya to use as a      weapon against Syl.&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;Ma’zaddha      believes Syl will recongize the sword.&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;Muurine      is in charge, and giving orders to Nelrene.&lt;/li&gt;&lt;/ul&gt;    &lt;p class="MsoNormal"&gt;Your map marker will point you to &lt;st1:place&gt;&lt;st1:placename&gt;New&lt;/st1:placename&gt;  &lt;st1:placename&gt;Sheoth&lt;/st1:placename&gt; &lt;st1:placetype&gt;Palace&lt;/st1:placetype&gt;&lt;/st1:place&gt;. You’ll find that Nalrene is one of the throneroom guards (you can follow your map marker to her). Speak with her about the Conspiracy.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Nelrene: “You have no proof. You cannot hold me accountable for anything.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;PC: “I have your ceremonial sword.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Nelrene: “And with it, you’ll do what? I’m not even the one you want. Muurine is the one behind it. You’ll need solid proof to pin it on her.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Nelrene has admitted to being involved in the conspiracy. I now have enough evidence to confront Muurine.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The question is, where is she? You won’t immediately receive a map marker this time. Head back to Crucible. You’ll receive a map marker now, which points to Muurine’s current wherabouts. Talk to her and she’ll confess to wanting to kill Syl because she turned on her allies and consorted with their enemies. She resigns herself to her fate, and your journal directs you to bring this news to Lady Syl.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Find Lady Syl in her throne room and tell her that “Muurine was behind it.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“I shall have her brought to the torture chamber at once. Meet me there shortly.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Follow Syl down to the torture chambers and you’ll find Muurine there already. Gee, those Dark Seducers work fast, no? She stands in the central cage as Syl speaks.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“The penalty for this treachery is death, and is to be carried out immediately.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Syl presses a button on her right hand side, sending two fierce shock bolts into the cage which kill Muurine instantly. At least it was a relatively humane death (though those of you with evil characters might have been disappointed it was so swift!)&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_4N0nWzI/AAAAAAAAAR4/BKobeTglInY/s1600-h/muurine_dead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_4N0nWzI/AAAAAAAAAR4/BKobeTglInY/s320/muurine_dead.jpg" alt="" id="BLOGGER_PHOTO_ID_5056064504180726578" border="0" /&gt;&lt;/a&gt;    &lt;p class="MsoNormal"&gt;“As a token of my appreciation I shall spare your life and make you a Courtier of Dementia,”  says Lady Syl. You’ll also receive an enchanted bow as a gift. The bow, Ruin’s Edge, is enchanted with ‘Random spell effect on Strike’. Something for you bow-users to play with, eh? It looks to be made of madness ore, as does Nelrene’s Ceremonial Shortsword, which you get to keep.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You can take a ‘Liturgy of the Duelists’ text from Muurine's corpse, as well as a Duelist’s Key and her house key.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;For now, your obligations to Lady Syl have ended.&lt;/p&gt;&lt;p style="font-style: italic;" class="MsoNormal"&gt;&lt;b style=""&gt;The Shivering Isles Main Quest - Addiction&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;It’s now time to get to know the Duke of Mania, Thadon. Head to New Sheoth and enter the House of Mania. Speak with the Argonian woman, Wide-Eye, in his throneroom (though it looks a lot like a Feast Hall). Tell her you’ll looking for Thadon. She’ll tell you, in a roundabout way, that he’s waiting for you. But not where. Oh well…&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Try the Halcyon Conservatory, accessable through the door behind Thadon’s throne. You&lt;span style=""&gt;  &lt;/span&gt;can often find him painting there. Otherwise, he might be hanging around the throneroom. Speak with him. He appears to be a Bosmer, just like Lady Syl.&lt;/p&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_BN0nWwI/AAAAAAAAARg/k1UNQ3BDavw/s1600-h/thadon.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_BN0nWwI/AAAAAAAAARg/k1UNQ3BDavw/s320/thadon.jpg" alt="" id="BLOGGER_PHOTO_ID_5056063559287921410" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;He asks whether you can imagine how long he’s been waiting to meet you. You’re given a considerable number of answers, but they all lead to the same conversational point. He asks if you’ve tried the “Chalice” – something which sounds rather like a drug, or something linked to drugs. Ask him about the “Chalice of Reversal”. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Oh, so you’ve heard of it.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“No, I haven’t?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“You’ve never heard of it, yet you know its name? What a strange creature you are…” (I wonder if this is self-satire by Bethesda. Too often your character will be able to ask specific questions about things they've never heard of!)&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“You eat the Felldew, then use the Chalice, and find the world a much brighter and happier place. Honest. But I don’t have it. So I can’t eat Felldew, because that would just be bad. I mean… really, really, bad. Damn her!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Who?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“We hold on to fleeting things, even as we slip. I knew, and yet I indulged myself anyway. I indugled her a fair bit too. It was passion, it was forbidden. Oh, the things that would be said if word got out. That made it all the more delicious. From Dementia’s own court, no less…”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Do I know her?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;He gives no real answer. You ask: “What happened?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Opposites repel, strangely enough. All that pleasure and pain, locked away now, as if it never happened. Unfortunately, the Chalice is locked away as well. I have no wish to retrieve it myself, but fetching it myself might do you some good.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;He complains of a splitting headache, and&lt;span style=""&gt;  &lt;/span&gt;tells you to find someone else to “tell you the rest of the story”. Your journal instructs you to find someone in his court, or in Syl’s, who knows where the Chalice of Reversal might be.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Speak to Wide-Eye in Thadon’s throneroom. She’ll tell you that Dunroot Barrow is your goal. The Chalice would be there, she says, because of the Elytra. The Chalice, Felldew, Elytra are all connected. You’ll need to get Felldew from some of the Elytra to get in. It all sounds very strange. She’ll give you one piece of solid information: the Burrow is North-West of New Sheoth. Your journal entry breaks it down a little more simply:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Wide-Eye has told me that the Chalice of Reversal is locked away in Dunroot Barrow. I’ll need to ingest Felldew to enter the Burrow, and pass through to reach the Chalice.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a Map Marker for Dunroot Barrow. Make your way there.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Dunrooot Barrow is a giant tree-stump which the Elytra seem to have made a nest in. Normal Elytra carry Elytra Ichor, but Elytra Hatchlings, which can be found around the front of Dunroot Barrow, also carry Felldew. Dunroot Barrow is blocked off by a Barrier Membrane which ‘Cannot be moved by hand’. Take the Felldew and you’ll receive a journal entry.&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I’ve taken Felldew in order to enter Dunroot Burrow. I shall have to be careful as I proceed through the Barrow. The membrane opens for you, allowing you to enter.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Inside is a new type of dungeon, a spider’s nest. It’s quite cool. The map below shows the route you need to take to reach the Chalice of Reversal.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;But first: as you begin to proceed through the dungeon, you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;The effects of Felldew have worn off, and withdrawal is setting in. I need to either reach the Chalice of Reversal quickly, or find more Felldew as I make my way through the burrow.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The second option will work for a while, but the deeper you get into the burrow, the less Felldew you’ll find. Expect your character to suffer increasingly nasty withdrawal symptoms. Target Elytra with a green outline, as they’re the ones that carry Felldew. Follow the route outlined below, rifling through the hollowed out stumps as you see them for useful potions. Once you reach the Chalice of Reversal you’ll be cured of your Felldew addiction and will be able to go back and explore the burrow thoroughly if you want.&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWqI/AAAAAAAAAQw/32gIyUzckQI/s1600-h/dunroot_barrow.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWqI/AAAAAAAAAQw/32gIyUzckQI/s320/dunroot_barrow.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059212781017762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWrI/AAAAAAAAAQ4/N8zbab0jJH4/s1600-h/dunroot_barrow_kelp_fen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWrI/AAAAAAAAAQ4/N8zbab0jJH4/s320/dunroot_barrow_kelp_fen.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059212781017778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWsI/AAAAAAAAARA/efFgZmK3zzA/s1600-h/dunroot_barrow_drone_tunnels.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWsI/AAAAAAAAARA/efFgZmK3zzA/s320/dunroot_barrow_drone_tunnels.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059212781017794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWtI/AAAAAAAAARI/ZV49J3_CvnE/s1600-h/dunroot_barrow_bramble_halls.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWtI/AAAAAAAAARI/ZV49J3_CvnE/s320/dunroot_barrow_bramble_halls.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059217075985106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWuI/AAAAAAAAARQ/f0oDVIfQlH8/s1600-h/dunroot_barrow_sanctum_of_decadence.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWuI/AAAAAAAAARQ/f0oDVIfQlH8/s320/dunroot_barrow_sanctum_of_decadence.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059217075985122" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq8id0nWvI/AAAAAAAAARY/FH_gnQsYfUo/s1600-h/chalice.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Riq8id0nWvI/AAAAAAAAARY/FH_gnQsYfUo/s320/chalice.jpg" alt="" id="BLOGGER_PHOTO_ID_5056060831983688434" border="0" /&gt;&lt;/a&gt;Upon taking the Chalice, the effects of Felldew withdrawal will be cured. You'll receive a journal entry:&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;i style=""&gt;I have the Chalice of Reversal. It should be delivered to Thadon as soon as possible.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;    &lt;p class="MsoNormal"&gt;You’re now free of your Felldew addiction, as long as you don’t take the drug again. You can collect a large quantity from around the Felldew addict’s sleeping quarters – at 25 septims a pop, it doesn’t make for bad loot. Once you’ve drunk from the Chalice you’re free to explore the levels above at your leisure. The noxious tree stumps hold quite a bit of loot.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When you’re ready, exit the Burrow, either from the way you came in or the Halls of Decadence exit. If you choose the latter, beware. It drops you right outside an Obelisk which will continue to spawn Knights of Order, and you don't yet have the means to stop it. If you do this, best to fast travel to New Sheoth before they spot you.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Find Thadon and give him the Chalice of Reversal. You’ll be promoted to Courtier of Mania. You get no other reward. Ah well…&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You receive a journal update:&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-style: italic;" class="MsoNormal"&gt;Now that I’ve become a member of the courts of both the Dukes of Madness, I should return to Sheogorath and report my progress.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Head into Sheogorath’s throne room. You might have noticed that with every significant quest you complete, a relic of that quest is placed on pedestals around the throne room. By now, you should have the Chalice, a Gatekeepers Head, the Inquisitors Cage and a Focus Crystal. Collect the whole set, eh?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Talking to Sheogorath will begin the next quest: but that's for next week, kids.&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with Dark 0ne, webmaster of &lt;a href="http://www.tessource.com/"&gt;TESsource.com&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RirDEd0nW0I/AAAAAAAAASA/7y_GfCKob9M/s1600-h/av-1.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RirDEd0nW0I/AAAAAAAAASA/7y_GfCKob9M/s400/av-1.gif" alt="" id="BLOGGER_PHOTO_ID_5056068013169007426" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;Could you introduce yourself?&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Hi folks, I'm Robin “Dark0ne” Scott.  I was born near Birmingham in England and now live in Exeter during  my course time, which is in the south-west of England, and a further  25 miles south-west, in Torquay, during the holidays. I am 20 years  old eagerly awaiting my 21&lt;sup&gt;st&lt;/sup&gt; birthday on June 3&lt;sup&gt;rd&lt;/sup&gt;  so I can jump across the pond and enjoy some watered down, warm, salty  tasting beers from the US in the summer.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I'm currently in my second year (of three)  at university taking a course in Computer Science which is going ...  all right I guess. To be honest it's not really where my passion lies;  with a little more research into the subject I'd have found out that  Computer Science focuses more on science &lt;b&gt;with&lt;/b&gt; computers rather  than the science &lt;b&gt;of&lt;/b&gt; computers but the degree is more of a means  to an end; the hope being that I will spend a few years working in a  foreign country to see if the grass is any greener on the other side.  I'm pinning my sights on the US or Canada at the moment and in order  to get a working visa for the US and Canada a degree is really a must.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;If you're relatively new to the Elder  Scrolls scene you probably won't have heard of me. I tend to keep to  my own little corner of the community at the Gaming Source Forums and  quietly work in the background on updates, tweaks and feature additions  to my site, The Elder Scrolls Source (TESSource). &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;From the rest of this question's answer  I'll be writing about the history of TESSource and how I've progressed  through the different incarnations of the site over the past 6 years  and I warn you now, it's a mind dump! I also want to add a personal  disclaimer that now that I'm out of my teens my memory isn't quite what  it used to be and some parts might be a little inaccurate. It's not  intentional, it's just how I remember it, promise!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;TESSource was created under it's initial  name, Morrowind Chronicles, back in August of 2001 when I was just 15  along with my best friend, Simon Blackler. We were literally bouncing  on one of those big circular trampolines in his garden and he was telling  me about Daggerfall and the soon to be released Morrowind. I got on  to talking about how I'd been working on a fansite for a game and we  chuckled at the idea of creating a fansite for Morrowind. A month later  Morrowind Chronicles was up and running.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;We really only created the site to develop  our own skills in web programming and graphic design and in 2002 Simon  “left” the site to work on starting his own internet company, Krystal  Solutions (&lt;/span&gt;&lt;a href="http://www.krystal.co.uk/" target="_blank"&gt;&lt;span style="color: rgb(0, 0, 128);font-family:Arial;font-size:100%;"  &gt;&lt;u&gt;http://www.krystal.co.uk&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;), which I have always been a part of. His company  is doing extremely well and we both have TESSource to thank for that.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;When Morrowind came out the site was  receiving around 6,000 unique visitors a day which was a huge amount  and both Simon and I were really over whelmed by it all. Unfortunately  after expanding Morrowind Chronicles to include Morrowind Mod Library  (which hosted mods, did mod author interviews, reviews, etc.) we ran  into a string of hosting issues; we were just using too many resources  for our hosts to handle and the site went down for over a month. Similarly  I lost most of the forum posts and members due to a nasty server problem.  By the time we were back up and running Morrowind Files had firmly asserted  itself in the community as the place to go for mods and I sort of missed  out. “Veterans” of the Morrowind modding community will remember  the Morrowind Files site, which was made using PHPNuke and had a cloudy  white and light blue skin. People really loved that site and a semi-disaster  struck the community when the site went under for reasons I don't think  ever came to light. At this point Dalin over at Morrowind Summit (now  Planet Elder Scrolls) took over the reigns of hosting Morrowind mods  and the community stabilised again.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Ergo my influence and activity in the  Morrowind modding scene was rather limited and I enjoyed my time within  the community that was setup for Morrowind Chronicles with some great  forum members like Theta Orionis, Switch, Marxist Bastard, Stampede  and, of course, the Middle-Earth Mod for Morrowind group which I had  first started (that's the shout outs done!).&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;During this period my focus switched  away from Morrowind Chronicles as I looked on to starting my own small  business which revolved around the problems I had with finding adequate  hosting for my fansite. The thinking was simple; people spend their  own money, time and energy making fansites and resources for members  of the gaming community to use (any gaming community, not just the ES  community); why not provide a free service to fansites finding themselves  in a similar situation to my own? Using this premise as a foundation  I created Gaming Source (&lt;/span&gt;&lt;a href="http://www.gamingsource.net/" target="_blank"&gt;&lt;span style="color: rgb(0, 0, 128);font-family:Arial;font-size:100%;"  &gt;&lt;u&gt;http://www.gamingsource.net&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;) which, in it's time, hosted, for free, over  100 top gaming fan sites and served over 30 million unique visitors.  I was 17 at the time and the company was directly subsidised by Simon.  We ran advertising on the hosted sites and any loss (If hosting costs  &gt; advertising revenue then it was a loss!) was covered by Krystal,  which I have always been appreciative of. So when I say Gaming Source  was a company I mean it was a company that didn't really make any money;  it offered (what I like to think was) a brilliant service for many webmasters  over the years. Unfortunately in January of 2007 I stopped hosting independent  fansites at Gaming Source and moved towards running my own fansites  that follow on from the trend that TESSource set. The most recent of  which is Supreme Commander Source (&lt;/span&gt;&lt;a href="http://www.supcomsource.net/" target="_blank"&gt;&lt;span style="color: rgb(0, 0, 128);font-family:Arial;font-size:100%;"  &gt;&lt;u&gt;http://www.supcomsource.net&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;) which, much like TESSource, is currently one  of the most used file databases for the new RTS Supreme Commander.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;After Gaming Source was setup I changed  the name of Morrowind Chronicles to Morrowind Source to make it the  first “Source site”, a site made specifically for Gaming Source.  Roughly 8 months before Oblivion was released I changed the site's name  again to The Elder Scrolls Source. Making Oblivion Source was out of  the question since someone else had already begun work on making it;  which was nothing to do with me. Then 6 months before Oblivion was released  I started work on, what I'd say, was the defining factor in making TESSource  as popular as it is today. To improve my web programming skills and  to help in the future expansion of Gaming Source I began the design  process of a completely custom coded CMS (Content Management System)  and file database system for TESSource.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I began looking at the services and features  provided by others sites such as PES and ElricM and jotted down good  and new features that could perhaps improve on their services. All this  had to be completed and ready for when Oblivion came out in March 2006  and the inevitable swarm of mod authors looking for a place to upload  their files.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I was extremely happy with the changes  and how the system came out in the end. I was rewarded at the beginning  of March 2006 (20 odd days before Oblivion would be released) to an  almost personal PR event at Take Two's offices in Windsor, England where  I was able to play Oblivion before all you suckers ( :P ) for a good  5 hours. From that brilliant experience I cranked out a 7,000 word review  of Oblivion which focused on what I thought would be the most important  aspects of the game and answer the most questions. I stuck the review  up on TESSource and it generated a huge amount of interest both in the  site and the game, especially from the official ES forums.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;When Oblivion was finally released all  hell broke lose and the modding community went crazy cranking out hundreds  of mods. The people searching for mods were even crazier and TESSource  was receiving between 65-000 and 75,000 unique visitors to the site  each and every day. Those are crazy figures that put TESSource in the  top 5000 most visited sites on the internet. The new CMS and file database  on the site was a big hit with the mod authors and I really felt honoured  that so many people were using the resource I had created to get their  awesome files out on the internet.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Obliviously the community has calmed  down a lot now and the site now “simmers” (joking!) with a steady  traffic of 25,000 – 32,000 unique visitors a day. It truly is amazing.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;For me the focus is now on making Gaming  Source a proper company; a company that offers a brilliant service to  gamers across the globe but also gets some money in the kitty for those  rainy days. TESSource is where it all stems from and I will always have  an affinity with/for the site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How and when did you first discover the Elder Scrolls games?&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;After my friend Simon spoke to me about  Daggerfall and the upcoming Morrowind I decided to read up on, but not  play Daggerfall. Simon had an awesome book, I think it was called The  Daggerfall Chronicles which contained everything and anything to do  with Daggerfall. Obliviously this is where the name Morrowind Chronicles  came from! On a “by-the-by” note it's also where the forum ranks  that I used for 6 odd years on the forums were pulled from!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Therefore the first Elder Scrolls game  I played was Morrowind and I have never played any of the games before  it. Nope, Dark0ne hasn't played Daggerfall, Arena or Battlespire! Stop  the press.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I think I'm going to leave the past in  the past and simply tell myself that they were just a little before  my time. I know if I had played Daggerfall “back in the day” I'd  have loved it to addiction but I feel if I try to play it now I'd get  disappointed when my mind naturally compares the game to contemporary  aspects of gaming.&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What is your favourite Elder Scrolls game and why?&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;People ask me this one a lot. To be honest  it's normally those hard-line hardcore Morrowind lovers (many of which  seem to inhabit my forums!) who want to see where I stand on the issue.  I want to state for the record that I am the most un/in/non-diplomatic  person there is when it comes to appeasing people; I say it how I think  it and normally end up insulting some minority or group of people in  some shape or form BUT when it comes to Morrowind and Oblivion I sit  firmly on the fence.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Morrowind was awesome and gave me that  brilliant excuse to buy a completely new PC. But then again, so did  Oblivion. I think many of the people who love Morrowind so much do so  because they played Daggerfall to death and Morrowind really built on  what Daggerfall was. Then along came Oblivion which was perhaps less  than what many of these peope expected; they saw a big leap from Daggerfall  to Morrowind and then expected the same from Morrowind to Oblivion.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I do not stand on the fence when it comes  to the “Oblivion has been dumbed down” issue. There's no denying  that from Morrowind to Oblivion some dumbing down has taken place. The  compass and the lack of really cool journal notes that mean you no longer  spend an hour in dust storms trying to find that hidden door from vague  “look to the south” instructions are a testament to that. I personally  loved that aspect of Morrowind, it really made the game an explorative  (I made that word up) adventure and it's something missing in Oblivion.  Sure, you can go exploring in Oblivion if you want to, but you're not  forced to. Sometimes people need to be forced to do things to really  appreciate them.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;So somethings went slightly backwards  in Oblivion but many, many things went forward. I think the game world  looks extremely beautiful and you can tell Bethesda really looked at  Morrowind and thought out how they could improve the graphical aspects  of the game. The view distance was one of the biggest disappointments  of Morrowind and I was really happy to see they pushed it really far  out in Oblivion.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Having said Oblivion has been dumbed  down and gone backwards in some areas it doesn't mean the game isn't  bloody good fun. Oblivion is an &lt;b&gt;amazing &lt;/b&gt; game. There were a couple of let downs but nothing that ruined the game  as much as some people on my forums would have you believe and for the  most part it's nothing that the modding community can't rectify. Don't  like the “compass for idiots” system? Get a mod to turn it off.  It's a pretty simple concept.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Sure there are plenty of valid points  that people raise about Oblivion and how it could have been better but  the people who refuse to play the game because “insert valid point  here” are really denying themselves a truly brilliant experience.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;And oh, I'm well aware that didn't answer  the question.&lt;/span&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What makes maintaining TESSource a rewarding experience for you?&lt;/span&gt;&lt;/i&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;The experience I've gained from creating  this site, expanding it, modifying it, publicising it as well as the  experience gained from public and business relations has been absolutely  invaluable to my future. Words cannot express how much I've learnt from  creating this site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;There's also the cliché but oh-so-true  fact that I really enjoy providing a service and resource to so many  people. It's a great feeling to know that not only are people using  what you've created (which must mean it's at least sort of good!), but  also that they appreciate it.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;At the end of the day if TESSource wasn't  around there'd still be plenty of other options for authors to get their  mods out there, but it's an honour to be one of the first choices for  authors.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I've had some brilliant first meetings  with people as well, especially at university. When you meet Oblivion  players for the first time and they find out “you're Dark0ne” it  really is a chuckle. Conversations tend to go like this, after the initial  hellos and introductions:&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: So are you into gaming at all?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Yeah I play a few games.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Any I know?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: I'm enjoying playing Oblivion  at the moment.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Yeah, Oblivion is a great game.  Do you mod it at all?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Yeah, got loads of mods.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Ah cool, where do you get them  from.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Ah, normally that GameSpy site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: .... Oh ... Any other sites?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Yeah, sometimes I get them from  that Elder Scrolls Source site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Oh wow, that's where I get mine  from. What do you think of the site?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person (now looking at me funny): It's  OK I guess. Login system is annoying.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: IT NEEDS TO BE THERE DAMNIT!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: ****, you're Dark0ne?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Yah :|&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Not quite celebrity status yet but I'm  getting there.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What do you think is the best aspect of the TES fan community?&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;As I mentioned in the huge tangent I  went off on when I was meant to be introducing myself earlier I'm not  really active on the official forums any more and I tend to stick to  my own forums. To be honest I'm not as much of a forum junkie as I once  was and I had the humiliating situation of one of my moderators overtaking  my 6,500+ post count on the forums the other day. Joke back in 2003  was that anyone who overtook my post count would be instant-banned for  insulting me! It's a predicament I tell you!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;However I lurk around the official forums  every now and again, normally doing a search for “tessource” to  make sure no one is having any problems with the site. Something very  recently took my notice and that was Bethesda's new crack down on sites  that feature nudity. The ambiguous announcement they made stemmed a  forum debate that was around 100 pages long (obviously split up across  many threads) from all sorts of avid community members wanting a clear  answer on the issue. There was some real passion in there, and that's  a passion you can see across the community, especially when it comes  to modding.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I think the passionate members, both  young and old are a real defining aspect of the community and I've got  the utmost respect for them.&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;div style="margin: 1ex;"&gt;&lt;div style="text-align: left;"&gt;      &lt;/div&gt;&lt;div&gt;&lt;div style="text-align: left;"&gt;    &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;   &lt;/div&gt;  &lt;/div&gt;Thanks for your time!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;br /&gt;Kevin has sent a &lt;span style="font-weight: bold;"&gt;PC bug fix&lt;/span&gt; for the &lt;span style="font-weight: bold;"&gt;Adharji's Heirloom&lt;/span&gt; quest:&lt;br /&gt;&lt;br /&gt;The bug - When the countess went to sleep, she didn't put the ring in the jewelry box,&lt;br /&gt;but kept it on her finger. There was no (second) ring in the jewelry box&lt;br /&gt;either.&lt;br /&gt;&lt;br /&gt;The PC Solution: Open the console with ~ and type player.additem 00035E95 1.&lt;br /&gt;This will add the ring and the quest can now be completed.&lt;br /&gt;&lt;br /&gt;Thanks Kevin!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-5736397275394450443?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/5736397275394450443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/5736397275394450443'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveller-issue-8_22.html' title='Elder Scrolls Traveller: Issue 8'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ptAqwsdZMKg/RiqjDt0nWpI/AAAAAAAAAQo/AbJ86J2UHjs/s72-c/rooftop.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-4536193449671528025</id><published>2007-04-22T09:31:00.000+10:00</published><updated>2007-04-22T13:14:36.051+10:00</updated><title type='text'>Elder Scrolls Traveller: Issue 8</title><content type='html'>&lt;span style="font-style: italic;"&gt;Sorry for the skipped issue last week - real life interfered!&lt;br /&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Latest News&lt;/span&gt;&lt;br /&gt;Reviews, reviews, reviews. Plus, a beta patch for Shivering Isles, and a new version of the CS.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Game Guides&lt;/span&gt;&lt;br /&gt;Shivering Isles Main Quest - &lt;span style="font-style: italic;"&gt;Understanding Madness, The Lady Paranoia, Addiction.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Traveler Talk&lt;/span&gt;&lt;br /&gt;An interview with Dark 0ne, webmaster of &lt;a href="http://www.tessource.com/"&gt;TESsouce.com&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Bug Fixer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;A fix for Adharji's Heirloom.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Reviews, reviews, reviews, a Beta patch for SI, a slightly updated version of the Construction Set. That's the news this week.&lt;br /&gt;&lt;br /&gt;Reviews for Shivering Isles: &lt;a href="http://www.dignews.com/review.php?story_id=22027"&gt;Digital Entertainment News&lt;/a&gt;, &lt;a href="http://www.gwn.com/reviews/gamereview.php/id/1255/p/1/title/The_Elder_Scrolls_IV_Shivering_Isles.html"&gt;Gameworld Network&lt;/a&gt;, &lt;a href="http://www.projectcoe.com/microsoft/games/shivering_isles.html?var1=sc3"&gt;Project COE&lt;/a&gt;, &lt;a href="http://pc.gamezone.com/gzreviews/r31557.htm"&gt;GameZone&lt;/a&gt;, &lt;a href="http://www.2404.org/reviews/2107/The-Elder-Scrolls-IV:-Shivering-Isles-Review"&gt;2404&lt;/a&gt;, &lt;a href="http://www.mygamer.com/index.php?page=gameportal&amp;mode=reviews&amp;amp;id=553699"&gt;MyGamer&lt;/a&gt;, &lt;a href="http://www.columbusalive.com/?sec=gaming&amp;story=alive/2007/0419/g-gameon.html"&gt;Columbus Alive&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Reviews for PS3 Oblivion: &lt;a href="http://consoles.gwn.com/reviews/gamereview.php/id/1253/title/The_Elder_Scrolls_IV_Oblivion.html"&gt;Gameworld Network&lt;/a&gt;, &lt;a href="http://consoles.gamehelper.com/articles/1070.htm"&gt;Gamehelper&lt;/a&gt;, &lt;a href="http://www.gamingexcellence.com/ps3/games/427/review.shtml"&gt;Gaming Excellence&lt;/a&gt;, &lt;a href="http://www.dignews.com/review.php?story_id=21988"&gt;Digital Entertainment News&lt;/a&gt;, &lt;a href="http://www.psu.com/node/9775"&gt;Playstation Universe&lt;/a&gt;, &lt;a href="http://www.acegamez.us.com/reviews_playstation3/The_Elder_Scrolls_IV_Oblivion_PS3.htm"&gt;Ace Gamez&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Bethesda have released an updated Beta patch for all versions of the Shivering Isles expansion. View the patch notes &lt;a href="http://elderscrolls.com/downloads/updates_patchnotes12.htm"&gt;here&lt;/a&gt;, and download it &lt;a href="http://elderscrolls.com/downloads/updates_patches.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The Construction Set has been updated to version 1.2.404. Read the release notes &lt;a href="http://elderscrolls.com/downloads/updates_utilitiesnotes1.htm"&gt;here&lt;/a&gt; or download the &lt;a href="http://elderscrolls.com/downloads/updates_utilities.htm"&gt;patch/installer&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RiqjDt0nWpI/AAAAAAAAAQo/AbJ86J2UHjs/s1600-h/rooftop.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RiqjDt0nWpI/AAAAAAAAAQo/AbJ86J2UHjs/s320/rooftop.jpg" alt="" id="BLOGGER_PHOTO_ID_5056032815912016530" border="0" /&gt;&lt;/a&gt;Screenshot of the Week - &lt;span style="font-style: italic;"&gt;Rooftop&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Shivering Isles Main Quest - Understanding Madness&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Sheogorath: “Well now, what news do you have for me?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “I was attacked by Knights…”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “So soon? Not a surprise I suppose. We’ll get to that later. No need to burden your little brain with it now. Since you’re standing here I assume you’ve succeeded. Or you’re really confused. Or really lacking in good judgment!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Xedilian functions once more.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “Wonderful! Time for a celebration. Cheese for everyone! Wait, scratch that, cheese for no-one. That can be just as much of a celebration if you don’t like cheese, no? You’ve run a maze like a good rat. Maybe a bit of cheese for you.”&lt;/p&gt;        &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Sheogorath grants you a new spell: the power to &lt;i style=""&gt;Summon Haskill&lt;/i&gt;. “He knows a lot. More than he knows…”. Sheogorath instructs you to try out the spell. You'll find it under the Lesser Powers section of the spell tab, and it is called: Summon Haskill. Select it and press the cast button to summon him.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Haskill seems positively overjoyed at your new power. Not. “Ah, our lord has granted you the power to summon me. How wonderful for me. When summoned I can offer you advice on your current endeavor. Do try to use your power sparingly.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Talk to Sheogorath again. He seems quite pleased with the results. “Isn’t that a hoot. I love it myself. Best part of being a Daedric prince really. Go ahead. He loves it!" Sheogorath instructs you to Summon Haskill again. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;H: “Ah, summoned again. My Lord does so enjoy that, as is His prerogative. I’ll assume you’re done for now.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Speak to Sheogorath again. “Good, good. You’ll need all the help you can get if you’re going to defeat Juggalag and the Greymarch!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Juggalag? Who’s that?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “The Daedric prince of Order. Or biscuits… No, no, order. And not in a good way. Bleak. Colorless. Dead. Boring boring boring! Not a fan of my work, I can tell you. You’ve seen his Knights. Not a bit of original thought in their lifeless husks. So, you’re going to help me stop him.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Me? How?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “Again with the niggling little details. Hold your tongue. Or I will. We’ll get to that , all in due time. For now, you’ve got other work to do.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “What is the Greymarch?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “An event. A movement. An apocalypse of sorts. Happens every era, at the end of every era. Which is to say, now. The Greymarch comes, and Juggalag walks...”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “What would you ask of me now?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “I don’t ask! I tell! This is my realm, remember?! My creation, my place, my rules! Look at you, no concept of what you’ve stumbled into, no sense of place! You don’t even really know where you are, do ya? We’re going to give you a taste of where you’ve found yourself. You’re going to learn.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;PC: “Learn? Learn what?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;S: “Two halves, two rulers, two places. Meet and greet. Do what they will, so you know what they’re about. The Duke of Mania and the Duchess of Dementia. Seek them out and let them show you what New Sheoth is. Once you understand what my realm is, you might understand why it’s important to keep it in tact. And maybe you’ll make some friends along the way. That’s always nice.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;i style=""&gt;I need to speak to the Duke of Mania and the Duchess of Dementia, as Sheogorath wishes for me to better understand the inner workings of his Realm.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;From the Palace Grounds area, make this your active quest. Two map markers will appear over two doors: one to the House of Dementia, and one to the House of Mania. You’ll need to work for both leaders, and it’s impossible to complete these quests without getting your hands dirty.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Let’s explore the House of Dementia first, and visit Duchess Syll.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles Main Quest - The Lady Paranoia&lt;/span&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Head through the door to the House of Dementia. You’ll see Duchess Syl’s throneroom. I visited at &lt;st1:time minute="45" hour="19"&gt;quarter  to eight&lt;/st1:time&gt; on a Morndas, and Duchess Syl was there. Either way, you should speak with the Redguard, Kithlan, to make an appointment to see her. Unfortunately, he says she’s refused any and all appointments of late. All that’s left is to find her on your own – and he doesn’t recommend that. Quite ironic, considering she was standing a few feet away from our conversation.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If Duchess Syl is not present, you’ll have to schmooze Kithlan to get some more information. You’ll need to raise his disposition to 60 before he’ll tell you that the Duchess holds court during the day. You can speak to her once she’s inside the throneroom.&lt;/p&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Riq_Wt0nWxI/AAAAAAAAARo/PzNRlmdFj1E/s1600-h/lady_syl.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Riq_Wt0nWxI/AAAAAAAAARo/PzNRlmdFj1E/s320/lady_syl.jpg" alt="" id="BLOGGER_PHOTO_ID_5056063928655108882" border="0" /&gt;&lt;/a&gt;   &lt;p class="MsoNormal"&gt;Speak to Lady Syl when you see her. Her initial reaction is hostile, but once you tell her that you were sent to find her, she calms down, realizing you have the Madgod’s blessing. She rails on a bit about spies and traitors, the typical paranoid ruler. She says you can help her with her problem. Refuse to help her and you’re threatened with the torture chamber. The quest won’t advance unless you agree to help, so you’ll have to concede.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;“You will be my Grand Inquisitor. Expose the conspirators and they will be punished. Find out who keeps secrets and what they are. Speak with Herdir, he’ll help you.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Worryingly, she warns that if no-one is found out you will be held responsible. Not exactly a fair investigation!&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I have been tasked with finding the people conspiring against Lady Syl. I need to find and speak to Herdir. He can always be found at the torture chamber in the House of Dementia.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Facing the throne, you’ll see a doorway on the right. Enter the doorway and follow the corridoor until you hit a right hand turn. Follow the right-hand turn around through a wooden door and into the torture chambers. You’ll see Herdir there, wandering around the torture. There area number of prisoners in the cells. You might see them sleeping on the floor.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Speak to him and he’ll quickly deduce that you’re the Grand Inquisitor. He’s eager to get to work and start ‘visiting’ people. If you ask him what you’re supposed to be doing, he says that you’ll need to start asking around Crucible for information on who the traitors might be. Your journal suggests you start with those closest to Lady Syl.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;That refers, I’d imagine, to her attendants: Kilthan and Anya Herrick. Ask them about a Conspiracy and they’ll both insist they know nothing. Raising their disposition will not yield any information either. You’ll have to turture Kilthan. Herdir will cast a shock spell on him. You’ll need to repeat the process twice before he gives you some information: Anya has been looking scared lately. More scared than usual.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;In case you’re worried, torturing the suspects will not raise your infamy. It seems that whenever something is necessary for a quest, the game will not give you infamy points – unless it’s for the Dark Brotherhood, of course.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Tell Herdir to torture Anya. She’ll confess what she knows quickly. “They wanted me to get the close to Syl, but I couldn’t abide them.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“It was Ma’zaddha, he said he was working on behalf of somebody else.” He also threatened to punish Anya if she did not assist him. Looks like he is your next stop.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ma’zaddha lives in Crucible. You’ll also receive a quest marker over his current location. His house is on the western side of town, though you might find him wandering around Crucible.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ask him about a Conspiracy, and he’ll say he doesn’t know what you’re talking about. Set Herdir on him. He’ll double over in pain, but will not yield. He says that until you have some evidence, he’ll give you nothing. Your journal suggests that you speak with the citizens of Crucible to learn more.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Search around Crucible for a poorly dressed Khajiit named Bhisha. Torture him and he’ll tell you that he sees Ma’zaddha and a Dark Seducer, Nelrene, meeting behind the buildings late at night sometimes. Your journal suggests that you find their meeting and listen in on their conversation. You won’t need to torture anyone else, so you can send Herdir back to the Palace if you wish.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Your best course of action is to stalk Ma’zaddha, following him at a distance. He’ll eventually lead you to the meeting. Your map marker will stick with him, so you can wait until just before nightfall, rather than following him around all day. When I followed him, he had dinner at Sickly Bernice’s Taphouse, then proceeded up on to the rooftop of the building to watch the Fight-Club style unregulated battles. He got home at around eleven. He leaves home again to meet with Nelrene at around &lt;st1:time minute="0" hour="1"&gt;1am&lt;/st1:time&gt;, next to the sewer grate nearby his house. You’ll get a map marker pointing you to the location if you can’t see it. Make sure you’re hidden, or they’ll call the meeting off and you’ll have to wait until another night. I recommend sneaking above them on the higher level, behind the short wall.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Nalrene asks about Anya. Ma’zaddha tells her: “The Inquisitor got to her.” Nalrene isn’t pleased, and orders Ma’zaddha to find someone else to do the deed. It seems the Nalrene is the one calling the shots here – a conspiracy among Lady Syl’s sworn servants, the Dark Seducers! They both want her dead. Why? Because of “what she’s done”. Perhaps you’ll discover that Syl is not an innocent in all of this?&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When they’ve finished speaking you’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I’ve overheard Ma’zaddha and Nelrene speaking. I need to confront Ma’zaddha with this information.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can confront Ma’zaddha on the steps to his home. He maintains his innocence once again, but you can counter that with: “I heard you talking to Nalrene.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“It’s for the good of Crucible! You must see that!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Who else is involved?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“I don’t know, besides Nalrene. She’s taking orders from someone, but won’t tell me who. If I find out, will you promise to spare me?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Very well. Bring me names.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Meet me in my house tomorrow at &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt;. I’ll have the information for you.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;If you take this option you won’t get the chance to ask why they are working to kill Lady Syl. Hopefully you’ll get that opportunity later.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Go to his Ma'zaddha's house at &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt; the next day and you’ll find it locked. You’ll be forced to pick the lock. Once inside, you’ll see Ma’zaddha: dead. Your journal suggests you search his body for evidence.&lt;/p&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Riq_k90nWyI/AAAAAAAAARw/Rea3ahMffa0/s1600-h/mazaddha_dead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Riq_k90nWyI/AAAAAAAAARw/Rea3ahMffa0/s320/mazaddha_dead.jpg" alt="" id="BLOGGER_PHOTO_ID_5056064173468244770" border="0" /&gt;&lt;/a&gt;   &lt;p class="MsoNormal"&gt;The only items of interest he holds are two keys: a house key and a cupboard key. Your journal suggests that you need to find this ‘cupboard’ as it may contain the evidence you need. Head upstairs and rifle through the cupboard near Ma’zaddha’s bed. In it, you’ll find Nalrene’s Ceremonial Shortsword and Ma’zaddha’s crumpled note. Take both.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I have found the items Ma’zaddha hid in his house. The evidence points to Nelrene, and I should confront her about it.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Read the note – you’ll find that it is written for you. It reveals several key points:&lt;/p&gt;    &lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;Ma’zaddha      was murdered by Nelrene or Muurine.&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;The      Ceremonial Sword found in the cupboard was intended for Anya to use as a      weapon against Syl.&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;Ma’zaddha      believes Syl will recongize the sword.&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;Muurine      is in charge, and giving orders to Nelrene.&lt;/li&gt;&lt;/ul&gt;    &lt;p class="MsoNormal"&gt;Your map marker will point you to &lt;st1:place&gt;&lt;st1:placename&gt;New&lt;/st1:placename&gt;  &lt;st1:placename&gt;Sheoth&lt;/st1:placename&gt; &lt;st1:placetype&gt;Palace&lt;/st1:placetype&gt;&lt;/st1:place&gt;. You’ll find that Nalrene is one of the throneroom guards (you can follow your map marker to her). Speak with her about the Conspiracy.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Nelrene: “You have no proof. You cannot hold me accountable for anything.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;PC: “I have your ceremonial sword.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Nelrene: “And with it, you’ll do what? I’m not even the one you want. Muurine is the one behind it. You’ll need solid proof to pin it on her.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a journal entry:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Nelrene has admitted to being involved in the conspiracy. I now have enough evidence to confront Muurine.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The question is, where is she? You won’t immediately receive a map marker this time. Head back to Crucible. You’ll receive a map marker now, which points to Muurine’s current wherabouts. Talk to her and she’ll confess to wanting to kill Syl because she turned on her allies and consorted with their enemies. She resigns herself to her fate, and your journal directs you to bring this news to Lady Syl.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Find Lady Syl in her throne room and tell her that “Muurine was behind it.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“I shall have her brought to the torture chamber at once. Meet me there shortly.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Follow Syl down to the torture chambers and you’ll find Muurine there already. Gee, those Dark Seducers work fast, no? She stands in the central cage as Syl speaks.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“The penalty for this treachery is death, and is to be carried out immediately.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Syl presses a button on her right hand side, sending two fierce shock bolts into the cage which kill Muurine instantly. At least it was a relatively humane death (though those of you with evil characters might have been disappointed it was so swift!)&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_4N0nWzI/AAAAAAAAAR4/BKobeTglInY/s1600-h/muurine_dead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_4N0nWzI/AAAAAAAAAR4/BKobeTglInY/s320/muurine_dead.jpg" alt="" id="BLOGGER_PHOTO_ID_5056064504180726578" border="0" /&gt;&lt;/a&gt;    &lt;p class="MsoNormal"&gt;“As a token of my appreciation I shall spare your life and make you a Courtier of Dementia,”  says Lady Syl. You’ll also receive an enchanted bow as a gift. The bow, Ruin’s Edge, is enchanted with ‘Random spell effect on Strike’. Something for you bow-users to play with, eh? It looks to be made of madness ore, as does Nelrene’s Ceremonial Shortsword, which you get to keep.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You can take a ‘Liturgy of the Duelists’ text from Muurine's corpse, as well as a Duelist’s Key and her house key.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;For now, your obligations to Lady Syl have ended.&lt;/p&gt;&lt;p style="font-style: italic;" class="MsoNormal"&gt;&lt;b style=""&gt;The Shivering Isles Main Quest - Addiction&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;It’s now time to get to know the Duke of Mania, Thadon. Head to New Sheoth and enter the House of Mania. Speak with the Argonian woman, Wide-Eye, in his throneroom (though it looks a lot like a Feast Hall). Tell her you’ll looking for Thadon. She’ll tell you, in a roundabout way, that he’s waiting for you. But not where. Oh well…&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Try the Halcyon Conservatory, accessable through the door behind Thadon’s throne. You&lt;span style=""&gt;  &lt;/span&gt;can often find him painting there. Otherwise, he might be hanging around the throneroom. Speak with him. He appears to be a Bosmer, just like Lady Syl.&lt;/p&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_BN0nWwI/AAAAAAAAARg/k1UNQ3BDavw/s1600-h/thadon.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq_BN0nWwI/AAAAAAAAARg/k1UNQ3BDavw/s320/thadon.jpg" alt="" id="BLOGGER_PHOTO_ID_5056063559287921410" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;He asks whether you can imagine how long he’s been waiting to meet you. You’re given a considerable number of answers, but they all lead to the same conversational point. He asks if you’ve tried the “Chalice” – something which sounds rather like a drug, or something linked to drugs. Ask him about the “Chalice of Reversal”. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Oh, so you’ve heard of it.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“No, I haven’t?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“You’ve never heard of it, yet you know its name? What a strange creature you are…” (I wonder if this is self-satire by Bethesda. Too often your character will be able to ask specific questions about things they've never heard of!)&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“You eat the Felldew, then use the Chalice, and find the world a much brighter and happier place. Honest. But I don’t have it. So I can’t eat Felldew, because that would just be bad. I mean… really, really, bad. Damn her!”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Who?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“We hold on to fleeting things, even as we slip. I knew, and yet I indulged myself anyway. I indugled her a fair bit too. It was passion, it was forbidden. Oh, the things that would be said if word got out. That made it all the more delicious. From Dementia’s own court, no less…”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Do I know her?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;He gives no real answer. You ask: “What happened?”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“Opposites repel, strangely enough. All that pleasure and pain, locked away now, as if it never happened. Unfortunately, the Chalice is locked away as well. I have no wish to retrieve it myself, but fetching it myself might do you some good.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;He complains of a splitting headache, and&lt;span style=""&gt;  &lt;/span&gt;tells you to find someone else to “tell you the rest of the story”. Your journal instructs you to find someone in his court, or in Syl’s, who knows where the Chalice of Reversal might be.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Speak to Wide-Eye in Thadon’s throneroom. She’ll tell you that Dunroot Barrow is your goal. The Chalice would be there, she says, because of the Elytra. The Chalice, Felldew, Elytra are all connected. You’ll need to get Felldew from some of the Elytra to get in. It all sounds very strange. She’ll give you one piece of solid information: the Burrow is North-West of New Sheoth. Your journal entry breaks it down a little more simply:&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Wide-Eye has told me that the Chalice of Reversal is locked away in Dunroot Barrow. I’ll need to ingest Felldew to enter the Burrow, and pass through to reach the Chalice.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll receive a Map Marker for Dunroot Barrow. Make your way there.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Dunrooot Barrow is a giant tree-stump which the Elytra seem to have made a nest in. Normal Elytra carry Elytra Ichor, but Elytra Hatchlings, which can be found around the front of Dunroot Barrow, also carry Felldew. Dunroot Barrow is blocked off by a Barrier Membrane which ‘Cannot be moved by hand’. Take the Felldew and you’ll receive a journal entry.&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;I’ve taken Felldew in order to enter Dunroot Burrow. I shall have to be careful as I proceed through the Barrow. The membrane opens for you, allowing you to enter.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Inside is a new type of dungeon, a spider’s nest. It’s quite cool. The map below shows the route you need to take to reach the Chalice of Reversal.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;But first: as you begin to proceed through the dungeon, you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;i style=""&gt;The effects of Felldew have worn off, and withdrawal is setting in. I need to either reach the Chalice of Reversal quickly, or find more Felldew as I make my way through the burrow.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The second option will work for a while, but the deeper you get into the burrow, the less Felldew you’ll find. Expect your character to suffer increasingly nasty withdrawal symptoms. Target Elytra with a green outline, as they’re the ones that carry Felldew. Follow the route outlined below, rifling through the hollowed out stumps as you see them for useful potions. Once you reach the Chalice of Reversal you’ll be cured of your Felldew addiction and will be able to go back and explore the burrow thoroughly if you want.&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWqI/AAAAAAAAAQw/32gIyUzckQI/s1600-h/dunroot_barrow.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWqI/AAAAAAAAAQw/32gIyUzckQI/s320/dunroot_barrow.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059212781017762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWrI/AAAAAAAAAQ4/N8zbab0jJH4/s1600-h/dunroot_barrow_kelp_fen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWrI/AAAAAAAAAQ4/N8zbab0jJH4/s320/dunroot_barrow_kelp_fen.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059212781017778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWsI/AAAAAAAAARA/efFgZmK3zzA/s1600-h/dunroot_barrow_drone_tunnels.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/Riq7EN0nWsI/AAAAAAAAARA/efFgZmK3zzA/s320/dunroot_barrow_drone_tunnels.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059212781017794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWtI/AAAAAAAAARI/ZV49J3_CvnE/s1600-h/dunroot_barrow_bramble_halls.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWtI/AAAAAAAAARI/ZV49J3_CvnE/s320/dunroot_barrow_bramble_halls.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059217075985106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWuI/AAAAAAAAARQ/f0oDVIfQlH8/s1600-h/dunroot_barrow_sanctum_of_decadence.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Riq7Ed0nWuI/AAAAAAAAARQ/f0oDVIfQlH8/s320/dunroot_barrow_sanctum_of_decadence.jpg" alt="" id="BLOGGER_PHOTO_ID_5056059217075985122" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Riq8id0nWvI/AAAAAAAAARY/FH_gnQsYfUo/s1600-h/chalice.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Riq8id0nWvI/AAAAAAAAARY/FH_gnQsYfUo/s320/chalice.jpg" alt="" id="BLOGGER_PHOTO_ID_5056060831983688434" border="0" /&gt;&lt;/a&gt;Upon taking the Chalice, the effects of Felldew withdrawal will be cured. You'll receive a journal entry:&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;i style=""&gt;I have the Chalice of Reversal. It should be delivered to Thadon as soon as possible.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;    &lt;p class="MsoNormal"&gt;You’re now free of your Felldew addiction, as long as you don’t take the drug again. You can collect a large quantity from around the Felldew addict’s sleeping quarters – at 25 septims a pop, it doesn’t make for bad loot. Once you’ve drunk from the Chalice you’re free to explore the levels above at your leisure. The noxious tree stumps hold quite a bit of loot.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When you’re ready, exit the Burrow, either from the way you came in or the Halls of Decadence exit. If you choose the latter, beware. It drops you right outside an Obelisk which will continue to spawn Knights of Order, and you don't yet have the means to stop it. If you do this, best to fast travel to New Sheoth before they spot you.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Find Thadon and give him the Chalice of Reversal. You’ll be promoted to Courtier of Mania. You get no other reward. Ah well…&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You receive a journal update:&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-style: italic;" class="MsoNormal"&gt;Now that I’ve become a member of the courts of both the Dukes of Madness, I should return to Sheogorath and report my progress.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Head into Sheogorath’s throne room. You might have noticed that with every significant quest you complete, a relic of that quest is placed on pedestals around the throne room. By now, you should have the Chalice, a Gatekeepers Head, the Inquisitors Cage and a Focus Crystal. Collect the whole set, eh?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Talking to Sheogorath will begin the next quest: but that's for next week, kids.&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with Dark 0ne, webmaster of &lt;a href="http://www.tessource.com/"&gt;TESsource.com&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RirDEd0nW0I/AAAAAAAAASA/7y_GfCKob9M/s1600-h/av-1.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RirDEd0nW0I/AAAAAAAAASA/7y_GfCKob9M/s400/av-1.gif" alt="" id="BLOGGER_PHOTO_ID_5056068013169007426" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;Could you introduce yourself?&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Hi folks, I'm Robin “Dark0ne” Scott.  I was born near Birmingham in England and now live in Exeter during  my course time, which is in the south-west of England, and a further  25 miles south-west, in Torquay, during the holidays. I am 20 years  old eagerly awaiting my 21&lt;sup&gt;st&lt;/sup&gt; birthday on June 3&lt;sup&gt;rd&lt;/sup&gt;  so I can jump across the pond and enjoy some watered down, warm, salty  tasting beers from the US in the summer.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I'm currently in my second year (of three)  at university taking a course in Computer Science which is going ...  all right I guess. To be honest it's not really where my passion lies;  with a little more research into the subject I'd have found out that  Computer Science focuses more on science &lt;b&gt;with&lt;/b&gt; computers rather  than the science &lt;b&gt;of&lt;/b&gt; computers but the degree is more of a means  to an end; the hope being that I will spend a few years working in a  foreign country to see if the grass is any greener on the other side.  I'm pinning my sights on the US or Canada at the moment and in order  to get a working visa for the US and Canada a degree is really a must.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;If you're relatively new to the Elder  Scrolls scene you probably won't have heard of me. I tend to keep to  my own little corner of the community at the Gaming Source Forums and  quietly work in the background on updates, tweaks and feature additions  to my site, The Elder Scrolls Source (TESSource). &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;From the rest of this question's answer  I'll be writing about the history of TESSource and how I've progressed  through the different incarnations of the site over the past 6 years  and I warn you now, it's a mind dump! I also want to add a personal  disclaimer that now that I'm out of my teens my memory isn't quite what  it used to be and some parts might be a little inaccurate. It's not  intentional, it's just how I remember it, promise!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;TESSource was created under it's initial  name, Morrowind Chronicles, back in August of 2001 when I was just 15  along with my best friend, Simon Blackler. We were literally bouncing  on one of those big circular trampolines in his garden and he was telling  me about Daggerfall and the soon to be released Morrowind. I got on  to talking about how I'd been working on a fansite for a game and we  chuckled at the idea of creating a fansite for Morrowind. A month later  Morrowind Chronicles was up and running.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;We really only created the site to develop  our own skills in web programming and graphic design and in 2002 Simon  “left” the site to work on starting his own internet company, Krystal  Solutions (&lt;/span&gt;&lt;a href="http://www.krystal.co.uk/" target="_blank"&gt;&lt;span style="color: rgb(0, 0, 128);font-family:Arial;font-size:100%;"  &gt;&lt;u&gt;http://www.krystal.co.uk&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;), which I have always been a part of. His company  is doing extremely well and we both have TESSource to thank for that.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;When Morrowind came out the site was  receiving around 6,000 unique visitors a day which was a huge amount  and both Simon and I were really over whelmed by it all. Unfortunately  after expanding Morrowind Chronicles to include Morrowind Mod Library  (which hosted mods, did mod author interviews, reviews, etc.) we ran  into a string of hosting issues; we were just using too many resources  for our hosts to handle and the site went down for over a month. Similarly  I lost most of the forum posts and members due to a nasty server problem.  By the time we were back up and running Morrowind Files had firmly asserted  itself in the community as the place to go for mods and I sort of missed  out. “Veterans” of the Morrowind modding community will remember  the Morrowind Files site, which was made using PHPNuke and had a cloudy  white and light blue skin. People really loved that site and a semi-disaster  struck the community when the site went under for reasons I don't think  ever came to light. At this point Dalin over at Morrowind Summit (now  Planet Elder Scrolls) took over the reigns of hosting Morrowind mods  and the community stabilised again.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Ergo my influence and activity in the  Morrowind modding scene was rather limited and I enjoyed my time within  the community that was setup for Morrowind Chronicles with some great  forum members like Theta Orionis, Switch, Marxist Bastard, Stampede  and, of course, the Middle-Earth Mod for Morrowind group which I had  first started (that's the shout outs done!).&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;During this period my focus switched  away from Morrowind Chronicles as I looked on to starting my own small  business which revolved around the problems I had with finding adequate  hosting for my fansite. The thinking was simple; people spend their  own money, time and energy making fansites and resources for members  of the gaming community to use (any gaming community, not just the ES  community); why not provide a free service to fansites finding themselves  in a similar situation to my own? Using this premise as a foundation  I created Gaming Source (&lt;/span&gt;&lt;a href="http://www.gamingsource.net/" target="_blank"&gt;&lt;span style="color: rgb(0, 0, 128);font-family:Arial;font-size:100%;"  &gt;&lt;u&gt;http://www.gamingsource.net&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;) which, in it's time, hosted, for free, over  100 top gaming fan sites and served over 30 million unique visitors.  I was 17 at the time and the company was directly subsidised by Simon.  We ran advertising on the hosted sites and any loss (If hosting costs  &gt; advertising revenue then it was a loss!) was covered by Krystal,  which I have always been appreciative of. So when I say Gaming Source  was a company I mean it was a company that didn't really make any money;  it offered (what I like to think was) a brilliant service for many webmasters  over the years. Unfortunately in January of 2007 I stopped hosting independent  fansites at Gaming Source and moved towards running my own fansites  that follow on from the trend that TESSource set. The most recent of  which is Supreme Commander Source (&lt;/span&gt;&lt;a href="http://www.supcomsource.net/" target="_blank"&gt;&lt;span style="color: rgb(0, 0, 128);font-family:Arial;font-size:100%;"  &gt;&lt;u&gt;http://www.supcomsource.net&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;) which, much like TESSource, is currently one  of the most used file databases for the new RTS Supreme Commander.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;After Gaming Source was setup I changed  the name of Morrowind Chronicles to Morrowind Source to make it the  first “Source site”, a site made specifically for Gaming Source.  Roughly 8 months before Oblivion was released I changed the site's name  again to The Elder Scrolls Source. Making Oblivion Source was out of  the question since someone else had already begun work on making it;  which was nothing to do with me. Then 6 months before Oblivion was released  I started work on, what I'd say, was the defining factor in making TESSource  as popular as it is today. To improve my web programming skills and  to help in the future expansion of Gaming Source I began the design  process of a completely custom coded CMS (Content Management System)  and file database system for TESSource.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I began looking at the services and features  provided by others sites such as PES and ElricM and jotted down good  and new features that could perhaps improve on their services. All this  had to be completed and ready for when Oblivion came out in March 2006  and the inevitable swarm of mod authors looking for a place to upload  their files.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I was extremely happy with the changes  and how the system came out in the end. I was rewarded at the beginning  of March 2006 (20 odd days before Oblivion would be released) to an  almost personal PR event at Take Two's offices in Windsor, England where  I was able to play Oblivion before all you suckers ( :P ) for a good  5 hours. From that brilliant experience I cranked out a 7,000 word review  of Oblivion which focused on what I thought would be the most important  aspects of the game and answer the most questions. I stuck the review  up on TESSource and it generated a huge amount of interest both in the  site and the game, especially from the official ES forums.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;When Oblivion was finally released all  hell broke lose and the modding community went crazy cranking out hundreds  of mods. The people searching for mods were even crazier and TESSource  was receiving between 65-000 and 75,000 unique visitors to the site  each and every day. Those are crazy figures that put TESSource in the  top 5000 most visited sites on the internet. The new CMS and file database  on the site was a big hit with the mod authors and I really felt honoured  that so many people were using the resource I had created to get their  awesome files out on the internet.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Obliviously the community has calmed  down a lot now and the site now “simmers” (joking!) with a steady  traffic of 25,000 – 32,000 unique visitors a day. It truly is amazing.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;For me the focus is now on making Gaming  Source a proper company; a company that offers a brilliant service to  gamers across the globe but also gets some money in the kitty for those  rainy days. TESSource is where it all stems from and I will always have  an affinity with/for the site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How and when did you first discover the Elder Scrolls games?&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;After my friend Simon spoke to me about  Daggerfall and the upcoming Morrowind I decided to read up on, but not  play Daggerfall. Simon had an awesome book, I think it was called The  Daggerfall Chronicles which contained everything and anything to do  with Daggerfall. Obliviously this is where the name Morrowind Chronicles  came from! On a “by-the-by” note it's also where the forum ranks  that I used for 6 odd years on the forums were pulled from!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Therefore the first Elder Scrolls game  I played was Morrowind and I have never played any of the games before  it. Nope, Dark0ne hasn't played Daggerfall, Arena or Battlespire! Stop  the press.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I think I'm going to leave the past in  the past and simply tell myself that they were just a little before  my time. I know if I had played Daggerfall “back in the day” I'd  have loved it to addiction but I feel if I try to play it now I'd get  disappointed when my mind naturally compares the game to contemporary  aspects of gaming.&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What is your favourite Elder Scrolls game and why?&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;People ask me this one a lot. To be honest  it's normally those hard-line hardcore Morrowind lovers (many of which  seem to inhabit my forums!) who want to see where I stand on the issue.  I want to state for the record that I am the most un/in/non-diplomatic  person there is when it comes to appeasing people; I say it how I think  it and normally end up insulting some minority or group of people in  some shape or form BUT when it comes to Morrowind and Oblivion I sit  firmly on the fence.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Morrowind was awesome and gave me that  brilliant excuse to buy a completely new PC. But then again, so did  Oblivion. I think many of the people who love Morrowind so much do so  because they played Daggerfall to death and Morrowind really built on  what Daggerfall was. Then along came Oblivion which was perhaps less  than what many of these peope expected; they saw a big leap from Daggerfall  to Morrowind and then expected the same from Morrowind to Oblivion.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I do not stand on the fence when it comes  to the “Oblivion has been dumbed down” issue. There's no denying  that from Morrowind to Oblivion some dumbing down has taken place. The  compass and the lack of really cool journal notes that mean you no longer  spend an hour in dust storms trying to find that hidden door from vague  “look to the south” instructions are a testament to that. I personally  loved that aspect of Morrowind, it really made the game an explorative  (I made that word up) adventure and it's something missing in Oblivion.  Sure, you can go exploring in Oblivion if you want to, but you're not  forced to. Sometimes people need to be forced to do things to really  appreciate them.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;So somethings went slightly backwards  in Oblivion but many, many things went forward. I think the game world  looks extremely beautiful and you can tell Bethesda really looked at  Morrowind and thought out how they could improve the graphical aspects  of the game. The view distance was one of the biggest disappointments  of Morrowind and I was really happy to see they pushed it really far  out in Oblivion.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Having said Oblivion has been dumbed  down and gone backwards in some areas it doesn't mean the game isn't  bloody good fun. Oblivion is an &lt;b&gt;amazing &lt;/b&gt; game. There were a couple of let downs but nothing that ruined the game  as much as some people on my forums would have you believe and for the  most part it's nothing that the modding community can't rectify. Don't  like the “compass for idiots” system? Get a mod to turn it off.  It's a pretty simple concept.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Sure there are plenty of valid points  that people raise about Oblivion and how it could have been better but  the people who refuse to play the game because “insert valid point  here” are really denying themselves a truly brilliant experience.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;And oh, I'm well aware that didn't answer  the question.&lt;/span&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What makes maintaining TESSource a rewarding experience for you?&lt;/span&gt;&lt;/i&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;The experience I've gained from creating  this site, expanding it, modifying it, publicising it as well as the  experience gained from public and business relations has been absolutely  invaluable to my future. Words cannot express how much I've learnt from  creating this site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;There's also the cliché but oh-so-true  fact that I really enjoy providing a service and resource to so many  people. It's a great feeling to know that not only are people using  what you've created (which must mean it's at least sort of good!), but  also that they appreciate it.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;At the end of the day if TESSource wasn't  around there'd still be plenty of other options for authors to get their  mods out there, but it's an honour to be one of the first choices for  authors.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I've had some brilliant first meetings  with people as well, especially at university. When you meet Oblivion  players for the first time and they find out “you're Dark0ne” it  really is a chuckle. Conversations tend to go like this, after the initial  hellos and introductions:&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: So are you into gaming at all?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Yeah I play a few games.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Any I know?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: I'm enjoying playing Oblivion  at the moment.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Yeah, Oblivion is a great game.  Do you mod it at all?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Yeah, got loads of mods.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Ah cool, where do you get them  from.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Ah, normally that GameSpy site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: .... Oh ... Any other sites?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: Yeah, sometimes I get them from  that Elder Scrolls Source site.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Oh wow, that's where I get mine  from. What do you think of the site?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person (now looking at me funny): It's  OK I guess. Login system is annoying.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: IT NEEDS TO BE THERE DAMNIT!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Person: ****, you're Dark0ne?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Robin: Yah :|&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;Not quite celebrity status yet but I'm  getting there.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What do you think is the best aspect of the TES fan community?&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;As I mentioned in the huge tangent I  went off on when I was meant to be introducing myself earlier I'm not  really active on the official forums any more and I tend to stick to  my own forums. To be honest I'm not as much of a forum junkie as I once  was and I had the humiliating situation of one of my moderators overtaking  my 6,500+ post count on the forums the other day. Joke back in 2003  was that anyone who overtook my post count would be instant-banned for  insulting me! It's a predicament I tell you!&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;However I lurk around the official forums  every now and again, normally doing a search for “tessource” to  make sure no one is having any problems with the site. Something very  recently took my notice and that was Bethesda's new crack down on sites  that feature nudity. The ambiguous announcement they made stemmed a  forum debate that was around 100 pages long (obviously split up across  many threads) from all sorts of avid community members wanting a clear  answer on the issue. There was some real passion in there, and that's  a passion you can see across the community, especially when it comes  to modding.&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;br /&gt;I think the passionate members, both  young and old are a real defining aspect of the community and I've got  the utmost respect for them.&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;div style="margin: 1ex;"&gt;&lt;div style="text-align: left;"&gt;      &lt;/div&gt;&lt;div&gt;&lt;div style="text-align: left;"&gt;    &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt; &lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;   &lt;/div&gt;  &lt;/div&gt;Thanks for your time!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;br /&gt;Kevin has sent a &lt;span style="font-weight: bold;"&gt;PC bug fix&lt;/span&gt; for the &lt;span style="font-weight: bold;"&gt;Adharji's Heirloom&lt;/span&gt; quest:&lt;br /&gt;&lt;br /&gt;The bug - When the countess went to sleep, she didn't put the ring in the jewelry box,&lt;br /&gt;but kept it on her finger. There was no (second) ring in the jewelry box&lt;br /&gt;either.&lt;br /&gt;&lt;br /&gt;The PC Solution: Open the console with ~ and type player.additem 00035E95 1.&lt;br /&gt;This will add the ring and the quest can now be completed.&lt;br /&gt;&lt;br /&gt;Thanks Kevin!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-4536193449671528025?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/4536193449671528025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/4536193449671528025'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveller-issue-8.html' title='Elder Scrolls Traveller: Issue 8'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ptAqwsdZMKg/RiqjDt0nWpI/AAAAAAAAAQo/AbJ86J2UHjs/s72-c/rooftop.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-1989840047727119372</id><published>2007-04-08T16:44:00.000+10:00</published><updated>2007-04-08T16:45:42.418+10:00</updated><title type='text'>Elder Scrolls Traveler: Issue 7</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Latest News&lt;/span&gt;&lt;br /&gt;A whole bunch of reviews and interviews.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Feature&lt;/span&gt;&lt;br /&gt;First impressions of the Shivering Isles.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Game Guides&lt;/span&gt;&lt;br /&gt;The Shivering Isles - A Door on Nibben Bay, Through the Fringe of Madness, A Better Mousetrap, Baiting the Trap.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Traveler Talk&lt;/span&gt;&lt;br /&gt;An interview with Dave Humphrey, creator of the UESP.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Bug Fixer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Send them my way!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I now have the Shivering Isles expansion pack. This may not be the most important news in the Elder Scrolls community, but it does have an effect on this site. In the coming weeks you'll be getting a lot of quality SI content. I believe the walkthroughs I've been writing will be some of the most detailed on the net, so stick around!&lt;br /&gt;&lt;br /&gt;New interviews - RPGVault talks to the Shivering Isles team about their &lt;a href="http://rpgvault.ign.com/articles/777/777516p1.html"&gt;favourite enemies&lt;/a&gt;, &lt;a href="http://rpgvault.ign.com/articles/777/777797p1.html"&gt;favourite places&lt;/a&gt;, &lt;a href="http://rpgvault.ign.com/articles/778/778113p1.html"&gt;most memorable thing&lt;/a&gt; and &lt;a href="http://rpgvault.ign.com/articles/778/778565p1.html"&gt;what stood out the most&lt;/a&gt; in the areas of Mania and Dementia.&lt;br /&gt;&lt;br /&gt;New reviews - &lt;a href="http://xbox360.gamezone.com/gzreviews/r31557.htm"&gt;GameZone&lt;/a&gt;, &lt;a href="http://consoles.gwn.com/reviews/gamereview.php/id/1246/title/The_Elder_Scrolls_IV_Shivering_Isles.html"&gt;GameWorld Network&lt;/a&gt;, &lt;a href="http://www.gamepro.com/microsoft/xbox360/games/reviews/107898.shtml"&gt;GamePro&lt;/a&gt;, &lt;a href="http://www.gamerzines.com/360zine/issue-5/shivering-isles---elder-scrolls-oblivion-expansion---xbox-360-game-review.html"&gt;GamerZines&lt;/a&gt;, &lt;a href="http://palgn.com.au/article.php?title=The+Elder+Scrolls+IV%3A+Shivering+Isles+Review&amp;id=7105&amp;amp;sid=5238731ee8bb29e8b9d48554c16a43df"&gt;PAL Gaming Network&lt;/a&gt;, &lt;a href="http://www.extremegamer.ca/xbox360/reviews/es_shiveringisles.php"&gt;Extreme Gamer&lt;/a&gt; have all posted reviews of Shivering Isles. &lt;a href="http://www.theglobeandmail.com/servlet/story/RTGAM.20070402.woblivion0402/BNStory/Technology/AtPlay"&gt;The Globe and Mail&lt;/a&gt;, &lt;a href="http://www.psxextreme.com/ps3-reviews/32.html"&gt;PSX Extreme&lt;/a&gt;, &lt;a href="http://www.pgnx.net/reviews.php?page=full&amp;id=13694"&gt;PGNx&lt;/a&gt;, &lt;a href="http://geek.com/hwswrev/game/oblivion/index.htm"&gt;Geek.com&lt;/a&gt; have posted their reviews of Oblivion for PS3.&lt;br /&gt;&lt;br /&gt;In other news, the official site is now hosting 6 new &lt;a href="http://elderscrolls.com/art/si_screenshots_01.htm"&gt;Shivering Isles screenshots&lt;/a&gt;, 23 new &lt;a href="http://elderscrolls.com/art/obliv_ps3_screens_01.htm"&gt;PS3 Screenshots&lt;/a&gt; and &lt;a href="http://elderscrolls.com/downloads/media_wallpapers.htm"&gt;three new SI wallpapers&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhgysmUy-oI/AAAAAAAAAOQ/BgUKzdXXArE/s1600-h/si_17B.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhgysmUy-oI/AAAAAAAAAOQ/BgUKzdXXArE/s320/si_17B.jpg" alt="" id="BLOGGER_PHOTO_ID_5050842723879418498" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;Screenshot of the Week - &lt;span style="font-style: italic;"&gt;Welcome&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="modreview"&gt;&lt;/a&gt;FEATURE:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;First impressions of the Shivering Isles&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;The environment - Very different to both Morrowind and Cyrodiil but much more in the high-fantasy style that I like. I want environments to be unfamiliar, containing things I've never seen before. I've really enjoyed wandering through the swamps of Dementia. No wonder the people are crazy - there are monsters everywhere! I haven't even visited Mania yet. The land is much smaller than Cyrodiil but it certainly seems chock full of detail.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RhhGTGUy-pI/AAAAAAAAAOY/oNlSsrjSW_8/s1600-h/si1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RhhGTGUy-pI/AAAAAAAAAOY/oNlSsrjSW_8/s320/si1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050864276025309842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The city - New Sheoth, with its Bliss and Crucible sectors, seemed much smaller than I was expecting. The designers have done a great job at making the Mania and Dementia design styles very distinct from each-other, and every NPC seems to have a quest to offer. That said, there were not enough shops available, and the designers could have made them more quirky than they were.&lt;br /&gt;&lt;br /&gt;The monsters - after many hours roaming around Cyrodiil I've fought and defeated every kind of monster the game had to throw at me. Facing Gnarls, Grummites, Skalons and Balliwogs has been really refreshing, and I'm very impressed with their combat animations.&lt;br /&gt;&lt;br /&gt;The NPCs - Forget dialog, the thing that most pleases me is that, while many of the old voice actors have been recycled, they've at least made an effort to make each character sound unique. Why couldn't this have been done in Cyrodiil? The dialog has been kooky, though I've not found it funny enough to laugh out loud yet. I would have preferred deeper, more detailed characters, but perhaps that's just a quirk of mine.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-qI/AAAAAAAAAOg/KgKVP9ISIDM/s1600-h/si2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-qI/AAAAAAAAAOg/KgKVP9ISIDM/s320/si2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050864280320277154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The dungeons - So far I've only explored one style of ruin, that of Xeddefen and Xedilian. I'm really glad the developers decided not to recycle any design elements from Cyrodiil, and build something from scratch. The ruins have an almost alien feel. One thing that has been missing so far is traps, though I'm sure they'll be revealed later. I'm sure there's a number of different ruin styles I've yet to experience, including one I walked past and didn't enter that looked to be a giant spider burrow!&lt;br /&gt;&lt;br /&gt;The storyline - I'm still not quite clear what it is, but the quests have been fun so far, and a nice change from the 'go into dungeon, retrieve thing' quests that were common in Cyrodiil. It's also interesting to see that there is not always a 'good' choice available. In the Shivering Isles you're forced to get your hands dirty.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-rI/AAAAAAAAAOo/cbkEMysk5hI/s1600-h/si3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-rI/AAAAAAAAAOo/cbkEMysk5hI/s320/si3.jpg" alt="" id="BLOGGER_PHOTO_ID_5050864280320277170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles - A Door on Nibben Bay&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Several days after you install the expansion you'll receive a journal entry alerting you to a floating Island in the middle of the Nibben bay. The island will be marked on your map, and you can proceed there at your leisure when you're ready to explore this new realm.  &lt;p class="MsoNormal"&gt;Swim across the water to the island. On it is a portal, a guard and a Khajiit who is clearly not all there, as well as some strange flora and fauna, clearly a spill-over from the lands inside, as they've not been seen before in Cyrodiil.&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Talk to the guard, who says the portal is making noises and that 'another one' must be coming through...&lt;/p&gt;    &lt;p class="MsoNormal"&gt;A very Morrowind-looking Dunmer will emerge from the portal, cowering on the ground, clearly in the grips of psychosis. The Dunmer and guard fight a prolonged battle. The guard wins. You can claim some new, if poor, clothes from his corpse, if you want to fit in with the inhabitants if this new area.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhREWUy-sI/AAAAAAAAAOw/jHs5S2lzPys/s1600-h/adoor1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhREWUy-sI/AAAAAAAAAOw/jHs5S2lzPys/s320/adoor1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050876117250144962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The guard warns you that those who go in come out “changed”.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Entering the portal will take you to an area called ‘The Fringe’. You’ll arrive inside a waiting room. A man named Haskill sits at a desk, urging you to sit.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The conversation goes something like this:&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Haskill: “Yes, you have entered and now you are here. Amazing – truly.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Player Character: “Who are you?”&lt;br /&gt;&lt;br /&gt;H: ”I am Haskill, Chamberlain to the Lord Sheogorath.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “What is this place?”&lt;br /&gt;&lt;br /&gt;H: ”You approached the Shivering Isles. Through the door behind me lies the realm of Sheogorath. Prince of Madness. Lord of the Never-there.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “Why did that door appear in Cyrodiil?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “Because my Lord wills it to be so. It poses no danger to Mundus; no compact has been violated. It is a doorway, an invitation. Perhaps you will accept it for what it is.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “What do you want with me?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: "For you? I do not know. My Lord seeks a mortal to act as his champion; as for his intent, an attempt to fathom it is a foolish venture. His will is his own, his reality follows suite. You are here because you chose to enter. You were not summoned.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “And the people outside?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “They entered this realm and were ill-prepared. Their minds are now the property of my lord.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “How can they be cured?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “Cured? You speak as if they are diseased. They live now in another state of being. Perhaps it is you who needs a cure.”&lt;br /&gt;&lt;br /&gt;PC: ”What happens now?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “You do as you will. You may leave the way you entered. Your life will be none the worse for your time spent here. Or you may continue onwards, and pass through the gates of Madness. Perhaps my lord Sheogorath will find a use for you?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “And if I go through the door?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “Who is to say? There are always choices to be made. The realm of madness is no different in that regard. Speak with me again when you have made up your mind. The anticipation is almost too much to bear…”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Tell Haskill you want to pass through the gates of Madness. He warns you to mind the Gatekeeper as he rises from his chair and leaves. In a few moments, the walls disperse in an explosion of colourful butterflies, revealing a beautiful view of the Shivering Isles.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RhhRZGUy-tI/AAAAAAAAAO4/PXy4a1ye6Hg/s1600-h/adoor2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RhhRZGUy-tI/AAAAAAAAAO4/PXy4a1ye6Hg/s320/adoor2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050876473732430546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles - Through the Fringe of Madness&lt;/span&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I have entered the Shivering Isles. In order to find the lord of this Realm, I must first pass through the Gates of Madness.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Follow the winding path onwards. You’ll pass by the ruins of Xeddefen, then on to Passwall.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhhbYmUy-uI/AAAAAAAAAPA/j6-coeHMu5c/s1600-h/thrufringe1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhhbYmUy-uI/AAAAAAAAAPA/j6-coeHMu5c/s320/thrufringe1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050887460258773730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once inside the strange town, you’ll see a Redguard named Shelden and a Dunmer named Felas Serandas having a conversation. Speak to Shelden to learn that the keys to the Gate through to the lands of Mania and Dementia are sewn into the Gatekeeper's body, meaning he must be killed in order to pass through. Follow them up the hill to watch a group of adventurers chewed up and spat out by the Gatekeeper. The lead adventurer, who’ll be wearing levelled armor, retreats.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘The formidable Gatekeeper has destroyed a party of adventurers. I should talk to the residents of Passwall before trying to deal with this creature.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;On the way back into town you’ll encounter Jayred Ice-Veins, whose conversation opener is: “Have you ever wondered why things look better without their skin on?” I can’t say I have. Ask about the Gatekeeper: he wants to kill him too. “If you’re any good with a lockpick, we can help each other out. We can get into the Gardens of Flesh and Bone.” Ask him about the Gardens. “The best way to kill something is with the bones of its own. I can see the bones of a dead Gatekeeper in the gardens.” His plan is to collect the bones, make arrows out of them, and kill the Gatekeeper. Sounds a little crazy, but then again, so does everyone around here… Tell him you’ll help him out later on. For now, we’ve got some more exploring to do.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head back into the Passwall town-centre and enter the Wastrel’s Purse. Talk to the innkeeper, Dredhwen, about the Gatekeeper. “He kills everyone who goes near. Everyone, except Relmyna Verenim…”. This begs the question: what is protecting her, and how can I get it? She’s upstairs. Before you head up, you can stop to peruse Dredhen’s selection of ingredients. You’ll discover quite a few new ones, such as ‘Smoked Baliwog Leg’, which can be combined with normal Cyrodiilic ingredients to create potions.&lt;/p&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhceWUy-vI/AAAAAAAAAPI/sCPPMs3GjWk/s1600-h/thrufringe2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhceWUy-vI/AAAAAAAAAPI/sCPPMs3GjWk/s320/thrufringe2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050888658554649330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Relmyna Verenim is staying in the second room upstairs. You might notice the rotting, dismantled corpse in the corner. On her desk lies a ‘Letter to Sheogorath’. She writes as if she is in love with the Lord of Madness, though whether that love is reciprocated remains to be seen. One paragraph stands out: ‘Our child continues to destroy those pesky adventurers who come seeking treasure and glory.’ She references visiting ‘our child’ (the Gatekeeper) every night around &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;, but finds herself crying when she does so. And, it seems as if her tears are like poison to the Gatekeeper. How to extract Relmyna’s tears? Your journal tells you to watch the Gatekeeper at &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;, so perhaps this will yield an opportunity.    &lt;p class="MsoNormal"&gt;Talking to Relmyna will reveal that the ‘&lt;st1:place&gt;&lt;st1:placetype&gt;Garden&lt;/st1:placetype&gt;  of &lt;st1:placename&gt;Flesh&lt;/st1:placename&gt;&lt;/st1:place&gt; and Bone’ is where the Gatekeeper was created, and where other failed attempts rest. This confirms Jayred Ice-Veins hunch about the gardens. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can also discover this information from Relmyna’s apprentice, Nanette Don, who can be found inside her home or wandering around Passwall. If you raise her disposition to 70 and ask about the Gatekeeper, you’ll learn that Relmyna’s tears hurt him, and that she visits him every &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt;. Your journal will tell you once again that you should observe their meeting.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I should find Relmyna at &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt;, and spy on her visit with the Gatekeeper. I can also tell Jayred I’m ready to go to the Gardens of Flesh and bone.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Jayred will either be waiting near the Gatekeeper or in his house. Find him when you’re ready to travel to the Gardens of Flesh and Bone. When you see him, tell him that you’re ready to depart. He’ll give you a lockpick, though it’s the only one he’s got. Perhaps you’ve got a few of your own.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Follow Jayred on the stone path until you reached the walled ‘Gardens of Flesh and Bone’. The gate is locked, though it’s easy. You’ll see the decayed corpse of a failed Gatekeeper in the center of the yard, though you’ll need to defeat a few undead Shambles before you’ll have free access to it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhhcxmUy-wI/AAAAAAAAAPQ/YqTTZ9tn07U/s1600-h/thrufringe3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhhcxmUy-wI/AAAAAAAAAPQ/YqTTZ9tn07U/s320/thrufringe3.jpg" alt="" id="BLOGGER_PHOTO_ID_5050888989267131138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once the enemies are defeated you’ll receive a journal update and Jayred will tell you he’s going to start work on fashioning the arrows you need. There is a door into the next section of the Gardens, but it cannot be accessed without a key: one that you don’t have yet. Jayred retreats to his house (on the south side of Passwall) to work on the arrows.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘Jayred has collected bone fragments from a skeleton of what appears to be another Gatekeeper. I should see Jayred in a few hours to retrieve the arrows made from these fragments. I can also find Ralmyna at &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;, and spy on her visit with the Gatekeeper.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The journal suggests a good use of your time while you wait for Jayred to fashion the arrows. Follow the path back to Passwall and up to where the Gatekeeper patrols.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhhdmmUy-xI/AAAAAAAAAPY/aPEMlTDh0zs/s1600-h/thrufringe4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhhdmmUy-xI/AAAAAAAAAPY/aPEMlTDh0zs/s320/thrufringe4.jpg" alt="" id="BLOGGER_PHOTO_ID_5050889899800197906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wait until just before &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;. Soon, Ralmyna will approach to visit her ‘son’. She speaks to him for a bit, then begins to cry. He offers her a hug (which is something of a funny sight) but she backs away, not wanting him to be burnt by her tears. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘The sorceress has dropped a handkerchief full of her tears, which apparently can hurt the Gatekeeper. I should get that handkerchief. I can also find Jayred to get the arrows made from dead Gatekeeper bones, once he is done making them.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Be careful retrieving the handkerchief, as straying too close to the Gatekeeper will force him to attack. If it does so, retreat down the stairs and back into Passwall. He will not follow you once you have left the stairs. You’ll find you have three doses of Relmyna’s tears in your inventory.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you activate the handkerchief you’ll receive another journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I’ve squeezed the handkerchief full of the Sorceress’ tears into a bottle. This may act as a poison to the Gatekeeper. I have a limited number of doses so I will need to be careful using them. I can also find Jayred to get the arrows made from dead Gatekeeper ones, once he is done making them.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;By this time, Jayred will most likely have finished fashioning the arrows. Head to his house and enter, then ask him about the bone arrows he has made. He will give you twenty ‘Gatekeeper Bone Arrows’, and keep a few for himself. You can choose to fight the Gatekeeper immediately, or wait until a better time.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;As you can probably guess, the tears should be applied to an arrow and shot into the Gatekeeper. As you only have three doses, it would be a good idea to only shoot at point blank range. If you don’t have a bow, you can buy one from the innkeeper at the Wastrel’s Purse. Click on Relmyna’s tears and you’ll be asked if you want to poison the next shot from your bow. Do so when you’re ready to use a dose on the Gatekeeper.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Each dose will give you three shots. Take Jayred to the Gatekeeper and enter the stone-tiled area to begin the battle. You will find shooting him with the poisoned arrows much more effective than any other method of attack, so stick to them. It should take 5-6 poisoned shots to fell him. His attacks are very powerful, however, so make sure to keep your distance. If you run into difficulty, leave via the steps and the battle will end.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When the Gatekeeper has fallen you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘The Gatekeeper is dead. I should retrieve the keys to the Gates of Madness from the Gatekeeper’s corpse.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Jayred will congratulate you. He will also, kindly, give you the honor of removing the keys from his corpse. Thanks!... You can remove the Gatekeeper bone arrows you used from where they stick in his corpse, and you can take two strange purple keys: a key to ‘Dementia’ and a key to ‘Mania’.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I have both the Key to Mania and the Key to Dementia. I can go through either door of the Gates of Madness.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll find Haskill is now wandering around Passwall. He congradulates you on defeating the Gatekeeper, though his enthusiasm is certainly not palpable. He says you’re free to travel to either Mania or Dementia, but you should seek out Sheogorath, as he may have use for you. You’ll find him in New Sheoth, in his palace, and you should speak to him soon: he has plans for you, and he doesn’t like to be kept waiting.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ask him about Dementia and you’ll learn that it represents the darker side of the land’s citizens. Mania, on the other hand, is bright, colorful, and vibrant: so are its inhabitants. This does not mean that they are not just as dangerous as those in Dementia. Ask him about New Sheoth to learn that it is the capital of the Shivering Isles, and divided into Bliss, Crucible, and the Palace district.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you’re ready to leave Passwall, head back to where the Gatekeeper used to roam. The right-hand passage leads to Dementia, while the left leads to Mania. As you step through one, Jayred will follow, though he will run past you and into the unknown. Perhaps you will encounter him again later on?&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can go through both gates to see which area you prefer: simply head back into Passwall and go through the parrallel passage. Which one you choose is up to you, as you’re able to reach New Sheoth from both realms. When you’re ready to embark on the next stage of the Shivering Isles quest line, head to the entry to Crucible in the Ises’ capital city. You’ll find it appears as a Map Marker on your map, though you’re unable to fast travel there immediately. Clearly, the developers want you to get acquainted with your new playground. The Low Road is your most direct route and will take you through Dementia, though you could cut cross country, over the Hill of Suicides, if you’re feeling adventurous. Good luck!&lt;/p&gt;    &lt;p class="MsoNormal"&gt;At the entry to Crucible you’ll encounter your first ‘Dark Seducer’. They make a nice change from the generic guards of Cyrodiil’s major cities, don’t you think? Head through the huge gates into Crucible.&lt;/p&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rhhd5mUy-yI/AAAAAAAAAPg/49z1_RbrDjE/s1600-h/thrufringe5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rhhd5mUy-yI/AAAAAAAAAPg/49z1_RbrDjE/s320/thrufringe5.jpg" alt="" id="BLOGGER_PHOTO_ID_5050890226217712418" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;The city looks unlike anything you’ve seen in Cyrodiil. The architecture is dark but elegant, the trees are dead and twist towards the sky. You can rest your legs in a room at Sickly Bernice’s Taphouse, or sell your loot ‘Things Found’. Ha.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you’re ready, head up the steps to the Palace Grounds on the northeastern side of Crucible.&lt;/p&gt;&lt;p class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;Once inside the palace grounds head across the lawn to the double doors guarded by a Golden Saint and a Dark Seducer. Enter Sheogorath’s Palace. You might have thought there’d be some barriers to meeting the God himself, but apparently not. You step right into his audience chambers. Haskill is at hand, seemingly conversing with his master.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles - A Better Moustrap&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Speak with the Daedric Prince. He starts with: "Daedra are the embodiment of change; change and permanency. I'm no different, except in the ways that I am. The Greymarch is coming, and you’re going to stop it.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “Greymarch?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;S: “The details aren’t important – at least, not right now. Eternity is on a rather tight deadline. We’ll get back to that later.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “What now?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;S: "Now? You run an errand for me, an important one. Of course, anything I tell you to do is important. My realm, my rules. You’re going to Xedilian, one of my very favourite places in the isles. It’s a place I use to take care of my unwelcome visitors. And some are more unwelcome than others.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “Why Xedilian?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;S: "The Gatekeeper takes care of most of the unwanted visitors, but he’s dead. We’ll have to remedy that soon as well. Anyway, there are those that have other ways into my realm, and they’re on the move. We don’t want them here, trust me. Soon you’re going to get Xedilian up and running. You can always get more details from Haskill, he’s a detail oriented person, and a snappy dresser. Now get going before I change my mind, or my mind changes me.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;During the conversation, Sheogorath will gift you with Charity of Madness, an amulet with resist fire, frost and shock effects.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Talk to Haskill for clearer instructions. You’ll receive a journal entry outlining your task.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-style: italic;" class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote&gt;‘I’ve learned that in order to restore Xedilian, I must activate the Resonator of Judgment. To do so, I will need to findthree Focus Crystals and place them each in a Judgement Nexus, which will prepare the Resonator for attunement. I should proceed to Xedilian now and begin my search.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;Make your way to Xedilian. On the following map, b = button, x = loot container/loot, F = focus crystal. The focus crystal marker is actually placed over the Judgment Nexus, but the crystal is always located on a Grummite Mage in the same chamber as the Nexus. Once inside you’ll receive a journal entry.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote&gt;‘I’ve entered Xedilian. I should now begin locating the Focus Crystals that link the Resonator of Judgment with the rest of the dungeon.’&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhiBGmUy-2I/AAAAAAAAAQA/93ud5LFRGPo/s1600-h/mousetrap1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhiBGmUy-2I/AAAAAAAAAQA/93ud5LFRGPo/s320/mousetrap1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050928932462984034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rhh42mUy-0I/AAAAAAAAAPw/pqdlV9iioM8/s1600-h/xedilian.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rhh42mUy-0I/AAAAAAAAAPw/pqdlV9iioM8/s320/xedilian.jpg" alt="" id="BLOGGER_PHOTO_ID_5050919861492054850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;When you kill the first Grummite Mage you'll recieve a journal entry stating: ‘I’ve discovered the first of the three Focus Crystals. It was affixed to the top of a Grummite Shaman’s Crystal Staff. I think they are using the crystals as a power source for their weapons. Now that I’ve removed it from the staff, I should place the Focus Crystal in its Judgement Nexus to continue.’&lt;br /&gt;&lt;br /&gt;Activate the Judgment Nexus to place the crystal in its socket. Follow the blue line through the level, collect the two Focus Crystals and place them in their Judgment Nexus. Continue until you reach the door to the Halls of Judgment.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rhh6UWUy-1I/AAAAAAAAAP4/tXNCVl52iUM/s1600-h/xedilian_halls_of_judgment.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rhh6UWUy-1I/AAAAAAAAAP4/tXNCVl52iUM/s320/xedilian_halls_of_judgment.jpg" alt="" id="BLOGGER_PHOTO_ID_5050921472104790866" border="0" /&gt;&lt;/a&gt;You enter the Halls of Judgment through the door at the bottom of the map. Head to the next Judgment Nexus chamber and kill the Mage there, then place the crystal in the Nexus. You've now collected all the crystals and placed them in the correct place. You need to make your way to the Resonator of Judgment and attune it with the crystals. Follow the blue line into the Resonator chamber. The Resonator appears as a large cluster of crystals. Activate it to strike it with the Attenuator of Judgment. Xedilian's power source will spring to life, and the gate on your right will open, revealing a teleportation pad. Activate the pad to move to the next stage of the quest.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhiBcWUy-3I/AAAAAAAAAQI/leQUOs1PdF4/s1600-h/mousetrap2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhiBcWUy-3I/AAAAAAAAAQI/leQUOs1PdF4/s320/mousetrap2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050929306125138802" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;The chamber you enter is warmly lit and inhabited by a lone friendly figure: Kiliban Nyrandil. He greets you. “Welcome to Xedilian. I’m the dungeon caretaker.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;PC: &lt;/o:p&gt;“Tell me about this place.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;KN: "&lt;/o:p&gt;A wonder of engineering, is it not? Xedilian is the ultimate test of mettle for the foolhardy adventurer that dares trespass into the Shivering Isles. What they don’t know is that they’re being drawn into their doom, courtesy of the Resonator of Judgment.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;PC: “Interesting. Tell me more.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Shivering Isles - Baiting the Trap&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;KN: "Ever since that wretched Gatekeeper was made, Xedilian become redundant. It fell into disrepair, and was vertually forgotten. After a few years the Grummites began moving in. They mistook the focus crystals for some sort of religious symbols, removing them from their respective Judgment Nexus. This rendered the resonator intert.” He tells you that the sound of the Resonator has already drawn a group of adventurers into Xedilian, and that, unfortunately, the newly sentient dungeon will not let you leave until you mete out a nasty fate to the intruders. "Xedilian will keep you here untul the adventurers are dealt with," he says.&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;Your to &lt;/o:p&gt;"let the adventurers complete a cycle through Xedilian." Kiliban presumes Sheogorath gave you the &lt;span style="font-style: italic;"&gt;Manual of Xedilian&lt;/span&gt;. You can consult it, or he can provide instructions.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Read through the &lt;span style="font-style: italic;"&gt;Manual of Xedilian&lt;/span&gt; to learn that it is a sort of oversized torture chamber for adventurers. In three separate rooms the user can choose either a Manic Result or a Demented Result. Read to see which choice sounds most appealing or amusing, because you’re going to have to choose one. The Resonator has sounded its call, and it has already been answered by several poor souls. There is no ‘good’ choice here.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Talk to Kiliban about the Chamber to hear what your choices are for this room. Talk to him about Instructions to learn what you must do. You’ll learn that you can kill the adventurers, or send them crazy. If you send them crazy, they’ll be granted a spot as a permanent resident of the Shivering Isles. It seems like Xedilian is a kind of ‘immigration test’. Sheogorath will only tolerate the truly crazy in the Shivering Isles. This is one way of making people fit in. You will get to claim their equipment regardless of which choice you make.&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Head to the balcony. You’ll see a grinning button and a snarling button. The Grin represents the Manic choice, the Snarl the Demented choice. Three adventurers file into the room, surrounding the Gnarl. Make your choice when you hear the ‘thunk’ sound.&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Chamber of the Gnarl&lt;br /&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RhiCTGUy-4I/AAAAAAAAAQQ/caE_rbGL33M/s1600-h/mousetrap3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RhiCTGUy-4I/AAAAAAAAAQQ/caE_rbGL33M/s320/mousetrap3.jpg" alt="" id="BLOGGER_PHOTO_ID_5050930246722976642" border="0" /&gt;&lt;/a&gt;   &lt;p class="MsoNormal"&gt;Demented Choice – ‘I’ve unleashed the Gnarl swarm on the adenturers in Xedilian. Unable to survive their onslaught, Lewin the Rogue has been slain. I should make my way to the next observation room and choose how the adventurers will encounter their next obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Manic Choice – ‘I’ve unleashed the Giant Gnarl on the adventurers in Xedilian. With the threat of what he perceived as certain death knocking at his door, Lewin the Rogue has gone insane. I should make my way to the next observation room and choose how the adventurers will encounter their next obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Kiliban opens the gate to the next teleport pad. &lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Chamber of Avarice&lt;/p&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-5I/AAAAAAAAAQY/mEZKz2HIrcw/s1600-h/mousetrap4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-5I/AAAAAAAAAQY/mEZKz2HIrcw/s320/mousetrap4.jpg" alt="" id="BLOGGER_PHOTO_ID_5050930251017943954" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;Manic Choice – ‘I’ve caused Syndelius the Mage to go insane by pouring hundreds of keys on the ground which convinced him that one of them opened the gate to the huge treasure pile. All that remains now is the leader of the group, Grommok. I should make my way to the last observation room and choose how the stubborn orc will encounter his final obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Demented Choice – ‘Using a huge pile of treasure as bait, I lured the two remaining adventurers into a fire trap. Syndelius the Mage didn’t survive the blast, leaving only their leader, Grommok. I should make my way to the last observation room and choose how the stubborn Orc will encounter his final obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Kiliban opens the gate to the next teleport pad.&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Chamber of Anathema&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-6I/AAAAAAAAAQg/_UVePz2dC4c/s1600-h/mousetrap5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-6I/AAAAAAAAAQg/_UVePz2dC4c/s320/mousetrap5.jpg" alt="" id="BLOGGER_PHOTO_ID_5050930251017943970" border="0" /&gt;&lt;/a&gt;    &lt;p class="MsoNormal"&gt;Manic Choice – ‘By making Grommok think that he actually died and became a ghost, I’ve driven him insane. Now that all of the adventurers havef been dealt with, I should speak to Kiliban.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Demented Choice – ‘I’ve caused the death of the remaining Orc adventurer, Grommok, by animating the zombies in the final room of Xedilian. Now that all the adventurers have been dealt with, I should speak to Kiliban.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;He seems pleased with your work. “You’ve made short work of the intruders. Sheogorath should be proud to have such an efficient apprentice.” He asks you to step on to the last teleportation pad, so that you may claim your earnings. Your reward is the same regardless of which tortures you chose.&lt;/p&gt;    You are to be rewarded with a focus crystal, which will be displayed in Sheogorath's throne room. In addition, a strange weapon was recovered from the Orc warrior, Grommok. You might find out more about it in the journal found on his body. The sword is Duskfang or Dawnfang, depending on whether it is the morning or evening. It does Frost damage when Duskfang, and fire damage when Dawnfang. It also has the power to ‘Nourish Blade on Strike’. Sounds interesting!    &lt;p class="MsoNormal"&gt;Before you leave, collect some neat loot from the large chest on the other side of the room. Head to the exit – but before opening the gate you’ll notice three strange beings on the other side. They’re hostile. Open the gate to let them in. If you need help fighting the ‘Knights of Order’ head back to where Kiliban is. He’s an essential character and therefore can’t be killed.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;‘Before exiting Xedilian, I was attacked by thee unusual beings in equally strange armor. I should ask Kiliban if he knows anything about them.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“They are soulless abominations known as the Knights of Order," he says. "You must proceed to Sheogorath at once and tell him the Knights have returned.”&lt;br /&gt;&lt;br /&gt;Next week, we break the bad news to Sheogorath, and hope he doesn't turn our intestines into a skipping rope.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;  &lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with Dave Humphrey, creator of the UESP.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Could you introduce yourself?&lt;/span&gt;&lt;br /&gt;I'm Dave Humphrey, founder and administrator of the Unofficial Elder&lt;br /&gt;Scrolls Pages (www.uesp.net) which has grown over the years into,&lt;br /&gt;what I would like to think, as one of the most exhaustive sources of&lt;br /&gt;knowledge on all the Elder Scrolls games by Bethesda. In real life&lt;br /&gt;I'm 33 and currently work in Toronto (Canada) as an engineer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;How and when did you first discover the Elder Scrolls games?&lt;/span&gt;&lt;br /&gt;I was first introduced to Arena in University by a friend who just&lt;br /&gt;had to show me this great new RPG he got. I can still remember the&lt;br /&gt;scene today: He's walking in town at night with snow lightly falling&lt;br /&gt;around him. While Arena's graphics pale to those of Oblivion at the&lt;br /&gt;time it was just jaw dropping. Some time later I was in a small&lt;br /&gt;computer shop who happened to have one copy of Arena on their shelf&lt;br /&gt;and it all went downhill from their.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What was the reason behind deciding to create the UESP?&lt;/span&gt;&lt;br /&gt;After playing and falling in love with Arena I started looking around&lt;br /&gt;the Internet, which at the time (1993-94) was primarily newsgroups. I&lt;br /&gt;heard about the sequel to Arena, Daggerfall, being in development and&lt;br /&gt;decided to start a text FAQ about it. The FAQ quickly grew in size&lt;br /&gt;and was joined by two other editors to collect information and write&lt;br /&gt;about it. During this time the web started to become popular and the&lt;br /&gt;FAQ was turned into a simple web page. One of the editors suggested&lt;br /&gt;to expand the page from just a FAQ to a general Elder Scrolls site. I&lt;br /&gt;came up with the name and the UESP was born.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What is the most rewarding aspect of maintaining the site?&lt;/span&gt;&lt;br /&gt;There are several rewarding aspects: Meeting people who I wouldn't&lt;br /&gt;have ordinarily and who enjoy the Elder Scrolls is great and I have&lt;br /&gt;made numerous friends over the years. Being involved a game series&lt;br /&gt;and its development, even if indirectly, is also a lot of fun. I&lt;br /&gt;think the best part, though, is helping to create a resource that&lt;br /&gt;allows people to enjoy the games more, share their experiences and&lt;br /&gt;promote the game to new people.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What is the best thing about being part of the Elder Scrolls community?&lt;/span&gt;&lt;br /&gt;Being involved, even if only in part, with other great and talented&lt;br /&gt;people who love the game and have contributed some great things to&lt;br /&gt;the series. From all the unofficial Daggerfall editors and mods to&lt;br /&gt;the numerous Morrowind and Oblivion plugins.  I can only imagine what&lt;br /&gt;sort of things are in the future of the Elder Scrolls series and hope&lt;br /&gt;to continue to be a part of it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-1989840047727119372?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/1989840047727119372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/1989840047727119372'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-7_08.html' title='Elder Scrolls Traveler: Issue 7'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ptAqwsdZMKg/RhgysmUy-oI/AAAAAAAAAOQ/BgUKzdXXArE/s72-c/si_17B.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-7134621961372196603</id><published>2007-04-08T16:42:00.001+10:00</published><updated>2007-04-08T16:42:48.499+10:00</updated><title type='text'>Elder Scrolls Traveler: Issue 7</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Latest News&lt;/span&gt;&lt;br /&gt;A whole bunch of reviews and interviews.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Feature&lt;/span&gt;&lt;br /&gt;First impressions of the Shivering Isles.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Game Guides&lt;/span&gt;&lt;br /&gt;The Shivering Isles - A Door on Nibben Bay, Through the Fringe of Madness, A Better Mousetrap, Baiting the Trap.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Traveler Talk&lt;/span&gt;&lt;br /&gt;An interview with Dave Humphrey, creator of the UESP.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Bug Fixer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Send them my way!&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I now have the Shivering Isles expansion pack. This may not be the most important news in the Elder Scrolls community, but it does have an effect on this site. In the coming weeks you'll be getting a lot of quality SI content. I believe the walkthroughs I've been writing will be some of the most detailed on the net, so stick around!&lt;br /&gt;&lt;br /&gt;New interviews - RPGVault talks to the Shivering Isles team about their &lt;a href="http://rpgvault.ign.com/articles/777/777516p1.html"&gt;favourite enemies&lt;/a&gt;, &lt;a href="http://rpgvault.ign.com/articles/777/777797p1.html"&gt;favourite places&lt;/a&gt;, &lt;a href="http://rpgvault.ign.com/articles/778/778113p1.html"&gt;most memorable thing&lt;/a&gt; and &lt;a href="http://rpgvault.ign.com/articles/778/778565p1.html"&gt;what stood out the most&lt;/a&gt; in the areas of Mania and Dementia.&lt;br /&gt;&lt;br /&gt;New reviews - &lt;a href="http://xbox360.gamezone.com/gzreviews/r31557.htm"&gt;GameZone&lt;/a&gt;, &lt;a href="http://consoles.gwn.com/reviews/gamereview.php/id/1246/title/The_Elder_Scrolls_IV_Shivering_Isles.html"&gt;GameWorld Network&lt;/a&gt;, &lt;a href="http://www.gamepro.com/microsoft/xbox360/games/reviews/107898.shtml"&gt;GamePro&lt;/a&gt;, &lt;a href="http://www.gamerzines.com/360zine/issue-5/shivering-isles---elder-scrolls-oblivion-expansion---xbox-360-game-review.html"&gt;GamerZines&lt;/a&gt;, &lt;a href="http://palgn.com.au/article.php?title=The+Elder+Scrolls+IV%3A+Shivering+Isles+Review&amp;id=7105&amp;amp;sid=5238731ee8bb29e8b9d48554c16a43df"&gt;PAL Gaming Network&lt;/a&gt;, &lt;a href="http://www.extremegamer.ca/xbox360/reviews/es_shiveringisles.php"&gt;Extreme Gamer&lt;/a&gt; have all posted reviews of Shivering Isles. &lt;a href="http://www.theglobeandmail.com/servlet/story/RTGAM.20070402.woblivion0402/BNStory/Technology/AtPlay"&gt;The Globe and Mail&lt;/a&gt;, &lt;a href="http://www.psxextreme.com/ps3-reviews/32.html"&gt;PSX Extreme&lt;/a&gt;, &lt;a href="http://www.pgnx.net/reviews.php?page=full&amp;id=13694"&gt;PGNx&lt;/a&gt;, &lt;a href="http://geek.com/hwswrev/game/oblivion/index.htm"&gt;Geek.com&lt;/a&gt; have posted their reviews of Oblivion for PS3.&lt;br /&gt;&lt;br /&gt;In other news, the official site is now hosting 6 new &lt;a href="http://elderscrolls.com/art/si_screenshots_01.htm"&gt;Shivering Isles screenshots&lt;/a&gt;, 23 new &lt;a href="http://elderscrolls.com/art/obliv_ps3_screens_01.htm"&gt;PS3 Screenshots&lt;/a&gt; and &lt;a href="http://elderscrolls.com/downloads/media_wallpapers.htm"&gt;three new SI wallpapers&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhgysmUy-oI/AAAAAAAAAOQ/BgUKzdXXArE/s1600-h/si_17B.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhgysmUy-oI/AAAAAAAAAOQ/BgUKzdXXArE/s320/si_17B.jpg" alt="" id="BLOGGER_PHOTO_ID_5050842723879418498" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;Screenshot of the Week - &lt;span style="font-style: italic;"&gt;Welcome&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="modreview"&gt;&lt;/a&gt;FEATURE:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;First impressions of the Shivering Isles&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;The environment - Very different to both Morrowind and Cyrodiil but much more in the high-fantasy style that I like. I want environments to be unfamiliar, containing things I've never seen before. I've really enjoyed wandering through the swamps of Dementia. No wonder the people are crazy - there are monsters everywhere! I haven't even visited Mania yet. The land is much smaller than Cyrodiil but it certainly seems chock full of detail.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RhhGTGUy-pI/AAAAAAAAAOY/oNlSsrjSW_8/s1600-h/si1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RhhGTGUy-pI/AAAAAAAAAOY/oNlSsrjSW_8/s320/si1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050864276025309842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The city - New Sheoth, with its Bliss and Crucible sectors, seemed much smaller than I was expecting. The designers have done a great job at making the Mania and Dementia design styles very distinct from each-other, and every NPC seems to have a quest to offer. That said, there were not enough shops available, and the designers could have made them more quirky than they were.&lt;br /&gt;&lt;br /&gt;The monsters - after many hours roaming around Cyrodiil I've fought and defeated every kind of monster the game had to throw at me. Facing Gnarls, Grummites, Skalons and Balliwogs has been really refreshing, and I'm very impressed with their combat animations.&lt;br /&gt;&lt;br /&gt;The NPCs - Forget dialog, the thing that most pleases me is that, while many of the old voice actors have been recycled, they've at least made an effort to make each character sound unique. Why couldn't this have been done in Cyrodiil? The dialog has been kooky, though I've not found it funny enough to laugh out loud yet. I would have preferred deeper, more detailed characters, but perhaps that's just a quirk of mine.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-qI/AAAAAAAAAOg/KgKVP9ISIDM/s1600-h/si2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-qI/AAAAAAAAAOg/KgKVP9ISIDM/s320/si2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050864280320277154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The dungeons - So far I've only explored one style of ruin, that of Xeddefen and Xedilian. I'm really glad the developers decided not to recycle any design elements from Cyrodiil, and build something from scratch. The ruins have an almost alien feel. One thing that has been missing so far is traps, though I'm sure they'll be revealed later. I'm sure there's a number of different ruin styles I've yet to experience, including one I walked past and didn't enter that looked to be a giant spider burrow!&lt;br /&gt;&lt;br /&gt;The storyline - I'm still not quite clear what it is, but the quests have been fun so far, and a nice change from the 'go into dungeon, retrieve thing' quests that were common in Cyrodiil. It's also interesting to see that there is not always a 'good' choice available. In the Shivering Isles you're forced to get your hands dirty.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-rI/AAAAAAAAAOo/cbkEMysk5hI/s1600-h/si3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhGTWUy-rI/AAAAAAAAAOo/cbkEMysk5hI/s320/si3.jpg" alt="" id="BLOGGER_PHOTO_ID_5050864280320277170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles - A Door on Nibben Bay&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Several days after you install the expansion you'll receive a journal entry alerting you to a floating Island in the middle of the Nibben bay. The island will be marked on your map, and you can proceed there at your leisure when you're ready to explore this new realm.  &lt;p class="MsoNormal"&gt;Swim across the water to the island. On it is a portal, a guard and a Khajiit who is clearly not all there, as well as some strange flora and fauna, clearly a spill-over from the lands inside, as they've not been seen before in Cyrodiil.&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Talk to the guard, who says the portal is making noises and that 'another one' must be coming through...&lt;/p&gt;    &lt;p class="MsoNormal"&gt;A very Morrowind-looking Dunmer will emerge from the portal, cowering on the ground, clearly in the grips of psychosis. The Dunmer and guard fight a prolonged battle. The guard wins. You can claim some new, if poor, clothes from his corpse, if you want to fit in with the inhabitants if this new area.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhREWUy-sI/AAAAAAAAAOw/jHs5S2lzPys/s1600-h/adoor1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhREWUy-sI/AAAAAAAAAOw/jHs5S2lzPys/s320/adoor1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050876117250144962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The guard warns you that those who go in come out “changed”.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Entering the portal will take you to an area called ‘The Fringe’. You’ll arrive inside a waiting room. A man named Haskill sits at a desk, urging you to sit.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The conversation goes something like this:&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Haskill: “Yes, you have entered and now you are here. Amazing – truly.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Player Character: “Who are you?”&lt;br /&gt;&lt;br /&gt;H: ”I am Haskill, Chamberlain to the Lord Sheogorath.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “What is this place?”&lt;br /&gt;&lt;br /&gt;H: ”You approached the Shivering Isles. Through the door behind me lies the realm of Sheogorath. Prince of Madness. Lord of the Never-there.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “Why did that door appear in Cyrodiil?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “Because my Lord wills it to be so. It poses no danger to Mundus; no compact has been violated. It is a doorway, an invitation. Perhaps you will accept it for what it is.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “What do you want with me?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: "For you? I do not know. My Lord seeks a mortal to act as his champion; as for his intent, an attempt to fathom it is a foolish venture. His will is his own, his reality follows suite. You are here because you chose to enter. You were not summoned.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “And the people outside?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “They entered this realm and were ill-prepared. Their minds are now the property of my lord.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “How can they be cured?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “Cured? You speak as if they are diseased. They live now in another state of being. Perhaps it is you who needs a cure.”&lt;br /&gt;&lt;br /&gt;PC: ”What happens now?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “You do as you will. You may leave the way you entered. Your life will be none the worse for your time spent here. Or you may continue onwards, and pass through the gates of Madness. Perhaps my lord Sheogorath will find a use for you?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “And if I go through the door?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;H: “Who is to say? There are always choices to be made. The realm of madness is no different in that regard. Speak with me again when you have made up your mind. The anticipation is almost too much to bear…”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Tell Haskill you want to pass through the gates of Madness. He warns you to mind the Gatekeeper as he rises from his chair and leaves. In a few moments, the walls disperse in an explosion of colourful butterflies, revealing a beautiful view of the Shivering Isles.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RhhRZGUy-tI/AAAAAAAAAO4/PXy4a1ye6Hg/s1600-h/adoor2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RhhRZGUy-tI/AAAAAAAAAO4/PXy4a1ye6Hg/s320/adoor2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050876473732430546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles - Through the Fringe of Madness&lt;/span&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I have entered the Shivering Isles. In order to find the lord of this Realm, I must first pass through the Gates of Madness.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Follow the winding path onwards. You’ll pass by the ruins of Xeddefen, then on to Passwall.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhhbYmUy-uI/AAAAAAAAAPA/j6-coeHMu5c/s1600-h/thrufringe1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhhbYmUy-uI/AAAAAAAAAPA/j6-coeHMu5c/s320/thrufringe1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050887460258773730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once inside the strange town, you’ll see a Redguard named Shelden and a Dunmer named Felas Serandas having a conversation. Speak to Shelden to learn that the keys to the Gate through to the lands of Mania and Dementia are sewn into the Gatekeeper's body, meaning he must be killed in order to pass through. Follow them up the hill to watch a group of adventurers chewed up and spat out by the Gatekeeper. The lead adventurer, who’ll be wearing levelled armor, retreats.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘The formidable Gatekeeper has destroyed a party of adventurers. I should talk to the residents of Passwall before trying to deal with this creature.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;On the way back into town you’ll encounter Jayred Ice-Veins, whose conversation opener is: “Have you ever wondered why things look better without their skin on?” I can’t say I have. Ask about the Gatekeeper: he wants to kill him too. “If you’re any good with a lockpick, we can help each other out. We can get into the Gardens of Flesh and Bone.” Ask him about the Gardens. “The best way to kill something is with the bones of its own. I can see the bones of a dead Gatekeeper in the gardens.” His plan is to collect the bones, make arrows out of them, and kill the Gatekeeper. Sounds a little crazy, but then again, so does everyone around here… Tell him you’ll help him out later on. For now, we’ve got some more exploring to do.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Head back into the Passwall town-centre and enter the Wastrel’s Purse. Talk to the innkeeper, Dredhwen, about the Gatekeeper. “He kills everyone who goes near. Everyone, except Relmyna Verenim…”. This begs the question: what is protecting her, and how can I get it? She’s upstairs. Before you head up, you can stop to peruse Dredhen’s selection of ingredients. You’ll discover quite a few new ones, such as ‘Smoked Baliwog Leg’, which can be combined with normal Cyrodiilic ingredients to create potions.&lt;/p&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhhceWUy-vI/AAAAAAAAAPI/sCPPMs3GjWk/s1600-h/thrufringe2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhhceWUy-vI/AAAAAAAAAPI/sCPPMs3GjWk/s320/thrufringe2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050888658554649330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Relmyna Verenim is staying in the second room upstairs. You might notice the rotting, dismantled corpse in the corner. On her desk lies a ‘Letter to Sheogorath’. She writes as if she is in love with the Lord of Madness, though whether that love is reciprocated remains to be seen. One paragraph stands out: ‘Our child continues to destroy those pesky adventurers who come seeking treasure and glory.’ She references visiting ‘our child’ (the Gatekeeper) every night around &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;, but finds herself crying when she does so. And, it seems as if her tears are like poison to the Gatekeeper. How to extract Relmyna’s tears? Your journal tells you to watch the Gatekeeper at &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;, so perhaps this will yield an opportunity.    &lt;p class="MsoNormal"&gt;Talking to Relmyna will reveal that the ‘&lt;st1:place&gt;&lt;st1:placetype&gt;Garden&lt;/st1:placetype&gt;  of &lt;st1:placename&gt;Flesh&lt;/st1:placename&gt;&lt;/st1:place&gt; and Bone’ is where the Gatekeeper was created, and where other failed attempts rest. This confirms Jayred Ice-Veins hunch about the gardens. &lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can also discover this information from Relmyna’s apprentice, Nanette Don, who can be found inside her home or wandering around Passwall. If you raise her disposition to 70 and ask about the Gatekeeper, you’ll learn that Relmyna’s tears hurt him, and that she visits him every &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt;. Your journal will tell you once again that you should observe their meeting.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I should find Relmyna at &lt;st1:time minute="0" hour="0"&gt;midnight&lt;/st1:time&gt;, and spy on her visit with the Gatekeeper. I can also tell Jayred I’m ready to go to the Gardens of Flesh and bone.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Jayred will either be waiting near the Gatekeeper or in his house. Find him when you’re ready to travel to the Gardens of Flesh and Bone. When you see him, tell him that you’re ready to depart. He’ll give you a lockpick, though it’s the only one he’s got. Perhaps you’ve got a few of your own.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Follow Jayred on the stone path until you reached the walled ‘Gardens of Flesh and Bone’. The gate is locked, though it’s easy. You’ll see the decayed corpse of a failed Gatekeeper in the center of the yard, though you’ll need to defeat a few undead Shambles before you’ll have free access to it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhhcxmUy-wI/AAAAAAAAAPQ/YqTTZ9tn07U/s1600-h/thrufringe3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhhcxmUy-wI/AAAAAAAAAPQ/YqTTZ9tn07U/s320/thrufringe3.jpg" alt="" id="BLOGGER_PHOTO_ID_5050888989267131138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once the enemies are defeated you’ll receive a journal update and Jayred will tell you he’s going to start work on fashioning the arrows you need. There is a door into the next section of the Gardens, but it cannot be accessed without a key: one that you don’t have yet. Jayred retreats to his house (on the south side of Passwall) to work on the arrows.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘Jayred has collected bone fragments from a skeleton of what appears to be another Gatekeeper. I should see Jayred in a few hours to retrieve the arrows made from these fragments. I can also find Ralmyna at &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;, and spy on her visit with the Gatekeeper.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;The journal suggests a good use of your time while you wait for Jayred to fashion the arrows. Follow the path back to Passwall and up to where the Gatekeeper patrols.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhhdmmUy-xI/AAAAAAAAAPY/aPEMlTDh0zs/s1600-h/thrufringe4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhhdmmUy-xI/AAAAAAAAAPY/aPEMlTDh0zs/s320/thrufringe4.jpg" alt="" id="BLOGGER_PHOTO_ID_5050889899800197906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wait until just before &lt;st1:time hour="0" minute="0"&gt;midnight&lt;/st1:time&gt;. Soon, Ralmyna will approach to visit her ‘son’. She speaks to him for a bit, then begins to cry. He offers her a hug (which is something of a funny sight) but she backs away, not wanting him to be burnt by her tears. You receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘The sorceress has dropped a handkerchief full of her tears, which apparently can hurt the Gatekeeper. I should get that handkerchief. I can also find Jayred to get the arrows made from dead Gatekeeper bones, once he is done making them.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Be careful retrieving the handkerchief, as straying too close to the Gatekeeper will force him to attack. If it does so, retreat down the stairs and back into Passwall. He will not follow you once you have left the stairs. You’ll find you have three doses of Relmyna’s tears in your inventory.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you activate the handkerchief you’ll receive another journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I’ve squeezed the handkerchief full of the Sorceress’ tears into a bottle. This may act as a poison to the Gatekeeper. I have a limited number of doses so I will need to be careful using them. I can also find Jayred to get the arrows made from dead Gatekeeper ones, once he is done making them.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;By this time, Jayred will most likely have finished fashioning the arrows. Head to his house and enter, then ask him about the bone arrows he has made. He will give you twenty ‘Gatekeeper Bone Arrows’, and keep a few for himself. You can choose to fight the Gatekeeper immediately, or wait until a better time.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;As you can probably guess, the tears should be applied to an arrow and shot into the Gatekeeper. As you only have three doses, it would be a good idea to only shoot at point blank range. If you don’t have a bow, you can buy one from the innkeeper at the Wastrel’s Purse. Click on Relmyna’s tears and you’ll be asked if you want to poison the next shot from your bow. Do so when you’re ready to use a dose on the Gatekeeper.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Each dose will give you three shots. Take Jayred to the Gatekeeper and enter the stone-tiled area to begin the battle. You will find shooting him with the poisoned arrows much more effective than any other method of attack, so stick to them. It should take 5-6 poisoned shots to fell him. His attacks are very powerful, however, so make sure to keep your distance. If you run into difficulty, leave via the steps and the battle will end.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When the Gatekeeper has fallen you’ll receive a journal entry:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘The Gatekeeper is dead. I should retrieve the keys to the Gates of Madness from the Gatekeeper’s corpse.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Jayred will congratulate you. He will also, kindly, give you the honor of removing the keys from his corpse. Thanks!... You can remove the Gatekeeper bone arrows you used from where they stick in his corpse, and you can take two strange purple keys: a key to ‘Dementia’ and a key to ‘Mania’.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote style="font-style: italic;"&gt;‘I have both the Key to Mania and the Key to Dementia. I can go through either door of the Gates of Madness.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You’ll find Haskill is now wandering around Passwall. He congradulates you on defeating the Gatekeeper, though his enthusiasm is certainly not palpable. He says you’re free to travel to either Mania or Dementia, but you should seek out Sheogorath, as he may have use for you. You’ll find him in New Sheoth, in his palace, and you should speak to him soon: he has plans for you, and he doesn’t like to be kept waiting.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ask him about Dementia and you’ll learn that it represents the darker side of the land’s citizens. Mania, on the other hand, is bright, colorful, and vibrant: so are its inhabitants. This does not mean that they are not just as dangerous as those in Dementia. Ask him about New Sheoth to learn that it is the capital of the Shivering Isles, and divided into Bliss, Crucible, and the Palace district.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you’re ready to leave Passwall, head back to where the Gatekeeper used to roam. The right-hand passage leads to Dementia, while the left leads to Mania. As you step through one, Jayred will follow, though he will run past you and into the unknown. Perhaps you will encounter him again later on?&lt;/p&gt;    &lt;p class="MsoNormal"&gt;You can go through both gates to see which area you prefer: simply head back into Passwall and go through the parrallel passage. Which one you choose is up to you, as you’re able to reach New Sheoth from both realms. When you’re ready to embark on the next stage of the Shivering Isles quest line, head to the entry to Crucible in the Ises’ capital city. You’ll find it appears as a Map Marker on your map, though you’re unable to fast travel there immediately. Clearly, the developers want you to get acquainted with your new playground. The Low Road is your most direct route and will take you through Dementia, though you could cut cross country, over the Hill of Suicides, if you’re feeling adventurous. Good luck!&lt;/p&gt;    &lt;p class="MsoNormal"&gt;At the entry to Crucible you’ll encounter your first ‘Dark Seducer’. They make a nice change from the generic guards of Cyrodiil’s major cities, don’t you think? Head through the huge gates into Crucible.&lt;/p&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rhhd5mUy-yI/AAAAAAAAAPg/49z1_RbrDjE/s1600-h/thrufringe5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rhhd5mUy-yI/AAAAAAAAAPg/49z1_RbrDjE/s320/thrufringe5.jpg" alt="" id="BLOGGER_PHOTO_ID_5050890226217712418" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;The city looks unlike anything you’ve seen in Cyrodiil. The architecture is dark but elegant, the trees are dead and twist towards the sky. You can rest your legs in a room at Sickly Bernice’s Taphouse, or sell your loot ‘Things Found’. Ha.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;When you’re ready, head up the steps to the Palace Grounds on the northeastern side of Crucible.&lt;/p&gt;&lt;p class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;Once inside the palace grounds head across the lawn to the double doors guarded by a Golden Saint and a Dark Seducer. Enter Sheogorath’s Palace. You might have thought there’d be some barriers to meeting the God himself, but apparently not. You step right into his audience chambers. Haskill is at hand, seemingly conversing with his master.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Shivering Isles - A Better Moustrap&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Speak with the Daedric Prince. He starts with: "Daedra are the embodiment of change; change and permanency. I'm no different, except in the ways that I am. The Greymarch is coming, and you’re going to stop it.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “Greymarch?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;S: “The details aren’t important – at least, not right now. Eternity is on a rather tight deadline. We’ll get back to that later.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “What now?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;S: "Now? You run an errand for me, an important one. Of course, anything I tell you to do is important. My realm, my rules. You’re going to Xedilian, one of my very favourite places in the isles. It’s a place I use to take care of my unwelcome visitors. And some are more unwelcome than others.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PC: “Why Xedilian?”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;S: "The Gatekeeper takes care of most of the unwanted visitors, but he’s dead. We’ll have to remedy that soon as well. Anyway, there are those that have other ways into my realm, and they’re on the move. We don’t want them here, trust me. Soon you’re going to get Xedilian up and running. You can always get more details from Haskill, he’s a detail oriented person, and a snappy dresser. Now get going before I change my mind, or my mind changes me.”&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;During the conversation, Sheogorath will gift you with Charity of Madness, an amulet with resist fire, frost and shock effects.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Talk to Haskill for clearer instructions. You’ll receive a journal entry outlining your task.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-style: italic;" class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote&gt;‘I’ve learned that in order to restore Xedilian, I must activate the Resonator of Judgment. To do so, I will need to findthree Focus Crystals and place them each in a Judgement Nexus, which will prepare the Resonator for attunement. I should proceed to Xedilian now and begin my search.’&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;Make your way to Xedilian. On the following map, b = button, x = loot container/loot, F = focus crystal. The focus crystal marker is actually placed over the Judgment Nexus, but the crystal is always located on a Grummite Mage in the same chamber as the Nexus. Once inside you’ll receive a journal entry.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;blockquote&gt;‘I’ve entered Xedilian. I should now begin locating the Focus Crystals that link the Resonator of Judgment with the rest of the dungeon.’&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RhiBGmUy-2I/AAAAAAAAAQA/93ud5LFRGPo/s1600-h/mousetrap1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RhiBGmUy-2I/AAAAAAAAAQA/93ud5LFRGPo/s320/mousetrap1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050928932462984034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rhh42mUy-0I/AAAAAAAAAPw/pqdlV9iioM8/s1600-h/xedilian.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rhh42mUy-0I/AAAAAAAAAPw/pqdlV9iioM8/s320/xedilian.jpg" alt="" id="BLOGGER_PHOTO_ID_5050919861492054850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;When you kill the first Grummite Mage you'll recieve a journal entry stating: ‘I’ve discovered the first of the three Focus Crystals. It was affixed to the top of a Grummite Shaman’s Crystal Staff. I think they are using the crystals as a power source for their weapons. Now that I’ve removed it from the staff, I should place the Focus Crystal in its Judgement Nexus to continue.’&lt;br /&gt;&lt;br /&gt;Activate the Judgment Nexus to place the crystal in its socket. Follow the blue line through the level, collect the two Focus Crystals and place them in their Judgment Nexus. Continue until you reach the door to the Halls of Judgment.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rhh6UWUy-1I/AAAAAAAAAP4/tXNCVl52iUM/s1600-h/xedilian_halls_of_judgment.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rhh6UWUy-1I/AAAAAAAAAP4/tXNCVl52iUM/s320/xedilian_halls_of_judgment.jpg" alt="" id="BLOGGER_PHOTO_ID_5050921472104790866" border="0" /&gt;&lt;/a&gt;You enter the Halls of Judgment through the door at the bottom of the map. Head to the next Judgment Nexus chamber and kill the Mage there, then place the crystal in the Nexus. You've now collected all the crystals and placed them in the correct place. You need to make your way to the Resonator of Judgment and attune it with the crystals. Follow the blue line into the Resonator chamber. The Resonator appears as a large cluster of crystals. Activate it to strike it with the Attenuator of Judgment. Xedilian's power source will spring to life, and the gate on your right will open, revealing a teleportation pad. Activate the pad to move to the next stage of the quest.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhiBcWUy-3I/AAAAAAAAAQI/leQUOs1PdF4/s1600-h/mousetrap2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhiBcWUy-3I/AAAAAAAAAQI/leQUOs1PdF4/s320/mousetrap2.jpg" alt="" id="BLOGGER_PHOTO_ID_5050929306125138802" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;The chamber you enter is warmly lit and inhabited by a lone friendly figure: Kiliban Nyrandil. He greets you. “Welcome to Xedilian. I’m the dungeon caretaker.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;PC: &lt;/o:p&gt;“Tell me about this place.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;KN: "&lt;/o:p&gt;A wonder of engineering, is it not? Xedilian is the ultimate test of mettle for the foolhardy adventurer that dares trespass into the Shivering Isles. What they don’t know is that they’re being drawn into their doom, courtesy of the Resonator of Judgment.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;PC: “Interesting. Tell me more.”&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Shivering Isles - Baiting the Trap&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;KN: "Ever since that wretched Gatekeeper was made, Xedilian become redundant. It fell into disrepair, and was vertually forgotten. After a few years the Grummites began moving in. They mistook the focus crystals for some sort of religious symbols, removing them from their respective Judgment Nexus. This rendered the resonator intert.” He tells you that the sound of the Resonator has already drawn a group of adventurers into Xedilian, and that, unfortunately, the newly sentient dungeon will not let you leave until you mete out a nasty fate to the intruders. "Xedilian will keep you here untul the adventurers are dealt with," he says.&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;Your to &lt;/o:p&gt;"let the adventurers complete a cycle through Xedilian." Kiliban presumes Sheogorath gave you the &lt;span style="font-style: italic;"&gt;Manual of Xedilian&lt;/span&gt;. You can consult it, or he can provide instructions.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Read through the &lt;span style="font-style: italic;"&gt;Manual of Xedilian&lt;/span&gt; to learn that it is a sort of oversized torture chamber for adventurers. In three separate rooms the user can choose either a Manic Result or a Demented Result. Read to see which choice sounds most appealing or amusing, because you’re going to have to choose one. The Resonator has sounded its call, and it has already been answered by several poor souls. There is no ‘good’ choice here.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Talk to Kiliban about the Chamber to hear what your choices are for this room. Talk to him about Instructions to learn what you must do. You’ll learn that you can kill the adventurers, or send them crazy. If you send them crazy, they’ll be granted a spot as a permanent resident of the Shivering Isles. It seems like Xedilian is a kind of ‘immigration test’. Sheogorath will only tolerate the truly crazy in the Shivering Isles. This is one way of making people fit in. You will get to claim their equipment regardless of which choice you make.&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Head to the balcony. You’ll see a grinning button and a snarling button. The Grin represents the Manic choice, the Snarl the Demented choice. Three adventurers file into the room, surrounding the Gnarl. Make your choice when you hear the ‘thunk’ sound.&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Chamber of the Gnarl&lt;br /&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RhiCTGUy-4I/AAAAAAAAAQQ/caE_rbGL33M/s1600-h/mousetrap3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RhiCTGUy-4I/AAAAAAAAAQQ/caE_rbGL33M/s320/mousetrap3.jpg" alt="" id="BLOGGER_PHOTO_ID_5050930246722976642" border="0" /&gt;&lt;/a&gt;   &lt;p class="MsoNormal"&gt;Demented Choice – ‘I’ve unleashed the Gnarl swarm on the adenturers in Xedilian. Unable to survive their onslaught, Lewin the Rogue has been slain. I should make my way to the next observation room and choose how the adventurers will encounter their next obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Manic Choice – ‘I’ve unleashed the Giant Gnarl on the adventurers in Xedilian. With the threat of what he perceived as certain death knocking at his door, Lewin the Rogue has gone insane. I should make my way to the next observation room and choose how the adventurers will encounter their next obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Kiliban opens the gate to the next teleport pad. &lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Chamber of Avarice&lt;/p&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-5I/AAAAAAAAAQY/mEZKz2HIrcw/s1600-h/mousetrap4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-5I/AAAAAAAAAQY/mEZKz2HIrcw/s320/mousetrap4.jpg" alt="" id="BLOGGER_PHOTO_ID_5050930251017943954" border="0" /&gt;&lt;/a&gt; &lt;p class="MsoNormal"&gt;Manic Choice – ‘I’ve caused Syndelius the Mage to go insane by pouring hundreds of keys on the ground which convinced him that one of them opened the gate to the huge treasure pile. All that remains now is the leader of the group, Grommok. I should make my way to the last observation room and choose how the stubborn orc will encounter his final obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Demented Choice – ‘Using a huge pile of treasure as bait, I lured the two remaining adventurers into a fire trap. Syndelius the Mage didn’t survive the blast, leaving only their leader, Grommok. I should make my way to the last observation room and choose how the stubborn Orc will encounter his final obstacle.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Kiliban opens the gate to the next teleport pad.&lt;/p&gt;    &lt;p style="font-style: italic;" class="MsoNormal"&gt;Chamber of Anathema&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-6I/AAAAAAAAAQg/_UVePz2dC4c/s1600-h/mousetrap5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RhiCTWUy-6I/AAAAAAAAAQg/_UVePz2dC4c/s320/mousetrap5.jpg" alt="" id="BLOGGER_PHOTO_ID_5050930251017943970" border="0" /&gt;&lt;/a&gt;    &lt;p class="MsoNormal"&gt;Manic Choice – ‘By making Grommok think that he actually died and became a ghost, I’ve driven him insane. Now that all of the adventurers havef been dealt with, I should speak to Kiliban.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Demented Choice – ‘I’ve caused the death of the remaining Orc adventurer, Grommok, by animating the zombies in the final room of Xedilian. Now that all the adventurers have been dealt with, I should speak to Kiliban.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;He seems pleased with your work. “You’ve made short work of the intruders. Sheogorath should be proud to have such an efficient apprentice.” He asks you to step on to the last teleportation pad, so that you may claim your earnings. Your reward is the same regardless of which tortures you chose.&lt;/p&gt;    You are to be rewarded with a focus crystal, which will be displayed in Sheogorath's throne room. In addition, a strange weapon was recovered from the Orc warrior, Grommok. You might find out more about it in the journal found on his body. The sword is Duskfang or Dawnfang, depending on whether it is the morning or evening. It does Frost damage when Duskfang, and fire damage when Dawnfang. It also has the power to ‘Nourish Blade on Strike’. Sounds interesting!    &lt;p class="MsoNormal"&gt;Before you leave, collect some neat loot from the large chest on the other side of the room. Head to the exit – but before opening the gate you’ll notice three strange beings on the other side. They’re hostile. Open the gate to let them in. If you need help fighting the ‘Knights of Order’ head back to where Kiliban is. He’s an essential character and therefore can’t be killed.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;‘Before exiting Xedilian, I was attacked by thee unusual beings in equally strange armor. I should ask Kiliban if he knows anything about them.’&lt;/p&gt;    &lt;p class="MsoNormal"&gt;“They are soulless abominations known as the Knights of Order," he says. "You must proceed to Sheogorath at once and tell him the Knights have returned.”&lt;br /&gt;&lt;br /&gt;Next week, we break the bad news to Sheogorath, and hope he doesn't turn our intestines into a skipping rope.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;  &lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with Dave Humphrey, creator of the UESP.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Could you introduce yourself?&lt;/span&gt;&lt;br /&gt;I'm Dave Humphrey, founder and administrator of the Unofficial Elder&lt;br /&gt;Scrolls Pages (www.uesp.net) which has grown over the years into,&lt;br /&gt;what I would like to think, as one of the most exhaustive sources of&lt;br /&gt;knowledge on all the Elder Scrolls games by Bethesda. In real life&lt;br /&gt;I'm 33 and currently work in Toronto (Canada) as an engineer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;How and when did you first discover the Elder Scrolls games?&lt;/span&gt;&lt;br /&gt;I was first introduced to Arena in University by a friend who just&lt;br /&gt;had to show me this great new RPG he got. I can still remember the&lt;br /&gt;scene today: He's walking in town at night with snow lightly falling&lt;br /&gt;around him. While Arena's graphics pale to those of Oblivion at the&lt;br /&gt;time it was just jaw dropping. Some time later I was in a small&lt;br /&gt;computer shop who happened to have one copy of Arena on their shelf&lt;br /&gt;and it all went downhill from their.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What was the reason behind deciding to create the UESP?&lt;/span&gt;&lt;br /&gt;After playing and falling in love with Arena I started looking around&lt;br /&gt;the Internet, which at the time (1993-94) was primarily newsgroups. I&lt;br /&gt;heard about the sequel to Arena, Daggerfall, being in development and&lt;br /&gt;decided to start a text FAQ about it. The FAQ quickly grew in size&lt;br /&gt;and was joined by two other editors to collect information and write&lt;br /&gt;about it. During this time the web started to become popular and the&lt;br /&gt;FAQ was turned into a simple web page. One of the editors suggested&lt;br /&gt;to expand the page from just a FAQ to a general Elder Scrolls site. I&lt;br /&gt;came up with the name and the UESP was born.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What is the most rewarding aspect of maintaining the site?&lt;/span&gt;&lt;br /&gt;There are several rewarding aspects: Meeting people who I wouldn't&lt;br /&gt;have ordinarily and who enjoy the Elder Scrolls is great and I have&lt;br /&gt;made numerous friends over the years. Being involved a game series&lt;br /&gt;and its development, even if indirectly, is also a lot of fun. I&lt;br /&gt;think the best part, though, is helping to create a resource that&lt;br /&gt;allows people to enjoy the games more, share their experiences and&lt;br /&gt;promote the game to new people.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What is the best thing about being part of the Elder Scrolls community?&lt;/span&gt;&lt;br /&gt;Being involved, even if only in part, with other great and talented&lt;br /&gt;people who love the game and have contributed some great things to&lt;br /&gt;the series. From all the unofficial Daggerfall editors and mods to&lt;br /&gt;the numerous Morrowind and Oblivion plugins.  I can only imagine what&lt;br /&gt;sort of things are in the future of the Elder Scrolls series and hope&lt;br /&gt;to continue to be a part of it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-7134621961372196603?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/7134621961372196603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/7134621961372196603'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-7.html' title='Elder Scrolls Traveler: Issue 7'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ptAqwsdZMKg/RhgysmUy-oI/AAAAAAAAAOQ/BgUKzdXXArE/s72-c/si_17B.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-1250746318715870547</id><published>2007-04-01T13:29:00.000+10:00</published><updated>2007-04-01T13:30:49.975+10:00</updated><title type='text'>The Elder Scrolls Traveler: Issue 6</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#latestnews"&gt;Latest News&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Shivering Isles, PS3 Oblivion, Construction Set v1.2.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#gameguide"&gt;Game Guide&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Knights of the Nine -- The Faithful Squire, The Sword of the Crusader, The Blessing of Talos, Umaril the Unfeathered.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#travelertalk"&gt;Traveler Talk&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;An interview with APY, webmaster of Planet Elder Scrolls.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#bugfixer"&gt;Bug Fixer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Send them in!&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;A call to webmasters:&lt;/span&gt; If your site's button is not on the right then why don't you &lt;a href="mailto:ledriver@gmail.com"&gt;affiliate with TES Traveler&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And lots of it. &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; has been released for Windows and XBOX360. The PS3 version of &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; is out, and version 1.2 of the Construction Set has been released.&lt;br /&gt;&lt;br /&gt;Unfortunately, I don't have &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; yet, but I'll be buying it next week and should have lots of new content ready for Issue 7. In the mean time, you can read a whole bunch of &lt;a href="http://elderscrolls.com/links/links_sireviews.htm"&gt;Shivering Isles reviews&lt;/a&gt;. The average score so far seems to be around 8.5 - not bad at all.&lt;br /&gt;&lt;br /&gt;The PS3 version of Oblivion is also receiving &lt;a href="http://elderscrolls.com/links/links_obps3reviews.htm"&gt;rave reviews&lt;/a&gt; which generally mirror those given to the XBOX360 and PC version of the game. It's good to see that PS3 users certainly aren't being given an inferior product.&lt;br /&gt;&lt;br /&gt;Modders should be drooling over the updated Construction Set. You can download it &lt;a href="http://elderscrolls.com/downloads/updates_utilities.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;center&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8IoD-dsNI/AAAAAAAAAN4/z1guTcVpzNA/s1600-h/the-elder-scrolls-iv-the-shivering-isles-20070327115514630.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8IoD-dsNI/AAAAAAAAAN4/z1guTcVpzNA/s400/the-elder-scrolls-iv-the-shivering-isles-20070327115514630.jpg" alt="" id="BLOGGER_PHOTO_ID_5048263191660703954" border="0" /&gt;&lt;/a&gt;Screenshot of the Week - &lt;span style="font-style: italic;"&gt;Sheogorath&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- The Faithful Squire&lt;/span&gt;&lt;br /&gt;Now that you've collected all the Crusader's Relics that the ghosts of the Nine knew about, return to the Priory. You'll find that your followers have gotten rid of the cobwebs, furnished the place, and made themselves at home. Lathon approaches you bearing both good news and bad news.&lt;br /&gt;&lt;br /&gt;The good news: he has the Greaves of the Crusader, and he gives them to you.&lt;br /&gt;The bad news: he retrieved them from the body of Sir Roderic, after he had been slain by the wraith of Sir Berich Vlindrel. The wraith now has the Sword of the Crusader, which you must reclaim.&lt;br /&gt;&lt;br /&gt;Lathon was Sir Roderic's squire and is eager to avenge his death. If you accept his offer to join the order he'll accompany you to Underpall Cave. If you decline, he'll join you later. I recommend accepting him now, as he's relatively useful in Underpall.&lt;br /&gt;&lt;br /&gt;You need to travel to Underpall cave and recover the Sword of the Crusader from Lord Berich's wraith. The sword was desecrated in the act of slaying Sir Roderic, and you'll also need to find a way to consecrate it.&lt;br /&gt;&lt;br /&gt;Make sure you bring some potions of healing and sorcery with you on this one, as Underpall is big and relatively tough. Arriving will trigger the next quest.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- The Sword of the Crusader&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;I did make a map of this complex but it seems as if FRAPS had somehow switched itself off and I was pressing the screenshot button to no affect. Technology, eh?&lt;br /&gt;&lt;br /&gt;Make this your active quest and follow your map marker to the buried fort door. What kind of dungeon is this? An undead dungeon. You might notice the Skeletal archers patrolling the top of the cliff.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8OmD-dsOI/AAAAAAAAAOA/wnVHtJ9BRaA/s1600-h/graveyard.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8OmD-dsOI/AAAAAAAAAOA/wnVHtJ9BRaA/s320/graveyard.jpg" alt="" id="BLOGGER_PHOTO_ID_5048269754370732258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Head through the door and into the new tomb area. You want to follow your map marker to the Underpall Reflecting Chamber. There are other large areas to this dungeon, but they lead back to this room, and there really isn't that much loot to be collected. It's up to you whether you explore them or not.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8QTD-dsPI/AAAAAAAAAOI/OQUgmJLU1f4/s1600-h/zombie.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8QTD-dsPI/AAAAAAAAAOI/OQUgmJLU1f4/s320/zombie.jpg" alt="" id="BLOGGER_PHOTO_ID_5048271626976473330" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;"I didn't do it."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Once inside the Reflecting Chamber you can take one of two routes to reach the Wraith's chamber. The left will lead you to Sir Roderic's body, which you can plunder for levelled heavy armor. The right is devoid of enemies.&lt;br /&gt;&lt;br /&gt;The next big area is the boss room. It's an impressive, semi-submerged cavern, and it's so big that you can't even see the other end. You probably won't be looking, though, as you'll see the Wraith of Sir Berich Vlindrel floating around the place. It's a tough fight, and I can't suggest too many tactics, other than to use fire damage when you can. I was able to keep Lathon alive until this point, but he didn't survive the battle.&lt;br /&gt;&lt;br /&gt;You'll find the Sword dropped by the Wraith when it is destroyed. You can pick it up, though equipping it before its been consecrated will inflict you with Lord Vlindrel's Curse. The curse bears some very nasty effects and can only be removed when the sword is consecrated. My advice: don't equip it.&lt;br /&gt;&lt;br /&gt;Rather, take the sword post-haste to the Chapel of Arkay in Cheydinhal.&lt;br /&gt;&lt;br /&gt;You arrive just as Umaril's followers, the Aurorans, are launching an attack on the Chapel. Exterminate them and pray at the Altar of the Nine. The sword is purified, and you have now collected all the Crusader's Relics. Your journal tells you to return to the Priory and consult with your Knights about the next step in the battle.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- The Blessing of Talos&lt;/span&gt;&lt;br /&gt;This quest is short - not really a quest at all, but a stage in the story. Upon arrival at the Priory you'll be told by Sir Thedret that the Prophet (the one from Anvil, right at the beginning of the storyline) is in the Chapel, preaching to your new Knights. Enter the Chapel and you'll see some new faces. You can accept them into your order, if you like.&lt;br /&gt;&lt;br /&gt;Speak to the Prophet and you'll be given the 9th Crusader's Relic, the one Pelinal Whitestrake never received: the Blessing of Talos. Casting this will allow you to travel to the Spirit realm when Umaril is dead, to kill him once and for all.&lt;br /&gt;&lt;br /&gt;You'll be told that your final confrontation with Umaril will take place in Garlas Malatar, an old Ayleid ruin on the coast near Anvil. Your Knights run off to assemble there. You can follow them when you're ready for the last stage of the quest-line.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- Umaril the Unfeathered&lt;br /&gt;&lt;/span&gt;When you arrive at Garlas Malatar you'll see your Knights arrayed around the entrance. You can tell them to attack or wait: either way, they'll follow you when you enter the ruins. Deal with the first bunch of Aurorans in the external grounds and proceed inside.&lt;br /&gt;&lt;br /&gt;In the first room, take the time to kill of all the Aurorans present before activating the switch on the left dias. This will open three more gates and provoke another wave of attacks. Heading through the gate on the bottom level is the most direct route to Umaril, though you can take time to explore if you like.&lt;br /&gt;&lt;br /&gt;Enter the Galas Malatar Ceysel area until you hit a passage with two locked gates. Hit the switch between them to open up the next area. You'll be faced with a large chamber, a dark orb in the center, and a whole bunch of Aurorans around the place. The power of the Orb means that that Aurorans are invincible in this room while it exists. Your best tactic is to let your Knights fight the Aurorans while you head to the Orb. To get to it, follow the path on your right, ascend the stairs, and head onwards to the Orb. Activate it and you'll experience an effect similar to when you take a Sigil stone. The room will fill up with white light and the Orb will explode into pieces which are then suspended in the air as time stops. This is a pretty awesome effect.&lt;br /&gt;&lt;br /&gt;The Aurorans and your Knights disappear. Ayleid energy fills the chamber. You can now explore the area, taking loot from chests and so on. To continue, head down the path west of the orb and hit the switch. You'll now be able to access the final boss area. Oooh.&lt;br /&gt;&lt;br /&gt;Continue onwards until you reach a large room with a throne at the head and a shallow pool in the center. This is Umaril's throne room.&lt;br /&gt;&lt;br /&gt;The arch behind you will be blocked by energy. Stairs will rise up, and Umaril approaches.&lt;br /&gt;&lt;br /&gt;At the end of your first battle, make sure to take his sword. When you've healed up and are ready to enter battle number two, cast the Blessing of Talos. You'll be transported to the Spirit realm.&lt;br /&gt;&lt;br /&gt;The realm is quite cool. It's a starry area, seemingly suspended in space. There are no solid objects, just you and Umaril. You can defeat him again. Upon doing so, the ground falls away. Try to grab the sword again as he falls. Cool effect, no?&lt;br /&gt;&lt;br /&gt;You will fall, and fall, and then be transported to the basement of your Priory. Sir Amiel will congradulate you on your achievements and eight of the nine knights will disappear, now together once again. Berich will remain, and you can speak to him about how destroying his Wraith purified his soul and allowed him to join the Knights again. That's sweet.&lt;br /&gt;&lt;br /&gt;Praying at the tomb of each Knight will give you a +5 temporary Attribute bonus to a certain attribute, depending on the tomb you pray at. You can only have one bonus active at a time. You can also display the Crusader's Relics on the armor stand at the back of the tomb, if you no longer wish to wear them.&lt;br /&gt;&lt;br /&gt;And that's all there is. You can continue to live in the Priory with your followers, visit them occasionally, or forget about them. You can continue to live a blessed life, furthering the cause of good and smiting evil, or you can stray from the path. The rest is up to you.&lt;br /&gt;&lt;br /&gt;Stop by next week for some of the most comprehensive &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; quest guides you'll find.&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with &lt;span&gt;APY,&lt;br /&gt;&lt;a href="http://planetelderscrolls.gamespy.com/"&gt;Planet Elder Scrolls&lt;/a&gt; Webmaster.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Could you introduce yourself?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Well, to start with, my name is Abram, but in the Elder Scrolls community I go by the nickname of APY. I have been webmaster of Planet Elder Scrolls since early 2004 (back when it was still called Morrowind Summit). After starting out with organizing the mod database and adding new entries, later that year I took over the webmaster position when Dalin left to concentrate on his job at Bethesda Softworks. Since then many things have happened to the site, both good and bad. It has evolved into the (at first) unfamiliar but now pretty well-known and mature Planet Elder Scrolls. Oh, and I am now planning to take over the world :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Now, for the biographical part. I live in the Netherlands, Europe, in a quiet town near Leiden. In daily life I’m a student of English literature at Leiden University. Luckily, this doesn’t involve lots of work or studying, so there’s plenty of time left to spend on my hobbies, most notably PC gaming. The game I have spent most time on over the years is Morrowind, but a significant chunk of my spare time has been invested in other games like Unreal Tournament (both the classic version and the 2004 edition – also can’t wait for the new version!) and, more recently, Guild Wars.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;How and when did you first discover the Elder Scrolls games?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;I’m a relatively new Elder Scrolls gamer – only got into the series just after Tribunal came out, I recall getting Morrowind and Tribunal at the same time. I still remember the expression that was stuck on my face for weeks after first playing it – “wow :o”. Having just got a new fancy PC with all that pixelshading business, Morrowind just looked so impressive on it, I was immediately hooked. Since Morrowind I have played all PC Elder Scrolls games. Sounds more impressive than it is, just means Morrowind and Oblivion, and the expansions :) And I’ll probably also keep on playing Elder Scrolls games until the day Bethesda goes bankrupt, my PC collapses or my brain can’t handle it anymore.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;However, a confession has to be made: I am not as much into the Elder Scrolls lore and stories as you might expect. While I did play Morrowind a lot, I have never gotten into the whole background Elder Scrolls lore thing. Oblivion also hasn’t really turned out to be the “Morrowind with upgraded graphics” I’d hoped it to be (to put it simply), so not much experience there either. Still, I love the series, and I have high hopes for Oblivion’s Shivering Isles expansion. Hope this little confession doesn’t affect my credibility ;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Which is your favourite Elder Scrolls game and why?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Having only played Morrowind and Oblivion, there’s not much to choose from. For me it’s an obvious choice though, my favorite Elder Scrolls game is Morrowind. From the moment I first started that game I just had to keep on playing…the atmosphere, the humour, the graphics, everything was great! I also enjoyed the large amount of mods people started to develop (that’s how I actually ended up at Morrowind Summit). I’ve played it through two or three times, discovering new things every time. I loved these creepy places in the game, like the Sixth House caves, or the Urshilaku Burial Caverns. I think those are my favourite locations in the game. Although, now that I think about it, the Grazelands were also very nice. Perhaps a little bit too boring for most people, but at least they were quiet and far away from the Ashlands :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;The Tribunal expansion was a great deal of fun as well – except that guy Gaenor, I ended up avoiding him until I saved up enough money to buy one hundred health potions. Needed almost all of them :| Apart from that, playing Tribunal really was a treat. Bloodmoon I’ve never really gotten into, unfortunately. I don’t really know why, as it did add a really interesting quest line and great new items. Around that time, I guess, Morrowind lost its appeal for me – having done almost everything in the game over and over, it got a bit annoying. I still occasionally start the game to play a few quests, but it never manages to grab my attention anymore for 24 hours straight as it used to do.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;How much effort goes into maintaining Planet Elder Scrolls?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;You’d be surprised how many things need to be done to keep a site like Planet Elder Scrolls up and running. Luckily, quite some people offered to help on the site with tasks like looking for Elder Scrolls news, checking the uploaded content, moderating feedback, etcetera. We’re really a team, I cannot possibly run this site by myself alone. We’re also very grateful to the people who keep submitting content to our site! Even when sometimes our submission system doesn’t work perfectly or when I mess up my e-mails again, you people keep up with us and keep supporting us. That really helps a lot,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What is your favourite aspect of being in the TES community?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;This is similar to the thing I mentioned in the previous question: community content. The thing I love about the Elder Scrolls community is people’s willingness to make great mods for each other, to help other people out. In my time on the official Elder Scrolls forums, and on our own forums, I have really encountered the kindest people and responses, which I haven’t seen in any other site or community I’ve been in.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Unfortunately, these days my personal community participation largely consists of e-mailing: since I started studying literature, my spare time decreased and thus my contributions to the official and our own forums have been reduced to (almost) zero. I still have a great time in Elder Scrolls chatrooms and I love it when people e-mail me, but more community time than that I haven’t had for a while.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Thanks for your time, APY.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-1250746318715870547?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/1250746318715870547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/1250746318715870547'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html' title='The Elder Scrolls Traveler: Issue 6'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ptAqwsdZMKg/Rg8IoD-dsNI/AAAAAAAAAN4/z1guTcVpzNA/s72-c/the-elder-scrolls-iv-the-shivering-isles-20070327115514630.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-4627117301026098534</id><published>2007-04-01T11:00:00.000+10:00</published><updated>2007-04-26T20:26:24.136+10:00</updated><title type='text'>The Elder Scrolls Traveler: Issue 6</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#latestnews"&gt;Latest News&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Shivering Isles, PS3 Oblivion, Construction Set v1.2.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#gameguide"&gt;Game Guide&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Knights of the Nine -- The Faithful Squire, The Sword of the Crusader, The Blessing of Talos, Umaril the Unfeathered..&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html#travelertalk"&gt;Traveler Talk&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;An interview with APY, webmaster of Planet Elder Scrolls.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6_01.html.html#bugfixer"&gt;Bug Fixer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Send them in!&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;A call to webmasters:&lt;/span&gt; If your site's button is not on the right then why don't you &lt;a href="mailto:ledriver@gmail.com"&gt;affiliate with TES Traveler&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And lots of it. &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; has been released for Windows and XBOX360. The PS3 version of &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; is out, and version 1.2 of the Construction Set has been released.&lt;br /&gt;&lt;br /&gt;Unfortunately, I don't have &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; yet, but I'll be buying it next week and should have lots of new content ready for Issue 7. In the mean time, you can read a whole bunch of &lt;a href="http://elderscrolls.com/links/links_sireviews.htm"&gt;Shivering Isles reviews&lt;/a&gt;. The average score so far seems to be around 8.5 - not bad at all.&lt;br /&gt;&lt;br /&gt;The PS3 version of Oblivion is also receiving &lt;a href="http://elderscrolls.com/links/links_obps3reviews.htm"&gt;rave reviews&lt;/a&gt; which generally mirror those given to the XBOX360 and PC version of the game. It's good to see that PS3 users certainly aren't being given an inferior product.&lt;br /&gt;&lt;br /&gt;Modders should be drooling over the updated Construction Set. You can download it &lt;a href="http://elderscrolls.com/downloads/updates_utilities.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;center&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8IoD-dsNI/AAAAAAAAAN4/z1guTcVpzNA/s1600-h/the-elder-scrolls-iv-the-shivering-isles-20070327115514630.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8IoD-dsNI/AAAAAAAAAN4/z1guTcVpzNA/s400/the-elder-scrolls-iv-the-shivering-isles-20070327115514630.jpg" alt="" id="BLOGGER_PHOTO_ID_5048263191660703954" border="0" /&gt;&lt;/a&gt;Screenshot of the Week - &lt;span style="font-style: italic;"&gt;Sheogorath&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- The Faithful Squire&lt;/span&gt;&lt;br /&gt;Now that you've collected all the Crusader's Relics that the ghosts of the Nine knew about, return to the Priory. You'll find that your followers have gotten rid of the cobwebs, furnished the place, and made themselves at home. Lathon approaches you bearing both good news and bad news.&lt;br /&gt;&lt;br /&gt;The good news: he has the Greaves of the Crusader, and he gives them to you.&lt;br /&gt;The bad news: he retrieved them from the body of Sir Roderic, after he had been slain by the wraith of Sir Berich Vlindrel. The wraith now has the Sword of the Crusader, which you must reclaim.&lt;br /&gt;&lt;br /&gt;Lathon was Sir Roderic's squire and is eager to avenge his death. If you accept his offer to join the order he'll accompany you to Underpall Cave. If you decline, he'll join you later. I recommend accepting him now, as he's relatively useful in Underpall.&lt;br /&gt;&lt;br /&gt;You need to travel to Underpall cave and recover the Sword of the Crusader from Lord Berich's wraith. The sword was desecrated in the act of slaying Sir Roderic, and you'll also need to find a way to consecrate it.&lt;br /&gt;&lt;br /&gt;Make sure you bring some potions of healing and sorcery with you on this one, as Underpall is big and relatively tough. Arriving will trigger the next quest.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- The Sword of the Crusader&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;I did make a map of this complex but it seems as if FRAPS had somehow switched itself off and I was pressing the screenshot button to no affect. Technology, eh?&lt;br /&gt;&lt;br /&gt;Make this your active quest and follow your map marker to the buried fort door. What kind of dungeon is this? An undead dungeon. You might notice the Skeletal archers patrolling the top of the cliff.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8OmD-dsOI/AAAAAAAAAOA/wnVHtJ9BRaA/s1600-h/graveyard.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8OmD-dsOI/AAAAAAAAAOA/wnVHtJ9BRaA/s320/graveyard.jpg" alt="" id="BLOGGER_PHOTO_ID_5048269754370732258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Head through the door and into the new tomb area. You want to follow your map marker to the Underpall Reflecting Chamber. There are other large areas to this dungeon, but they lead back to this room, and there really isn't that much loot to be collected. It's up to you whether you explore them or not.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8QTD-dsPI/AAAAAAAAAOI/OQUgmJLU1f4/s1600-h/zombie.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rg8QTD-dsPI/AAAAAAAAAOI/OQUgmJLU1f4/s320/zombie.jpg" alt="" id="BLOGGER_PHOTO_ID_5048271626976473330" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;"I didn't do it."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Once inside the Reflecting Chamber you can take one of two routes to reach the Wraith's chamber. The left will lead you to Sir Roderic's body, which you can plunder for levelled heavy armor. The right is devoid of enemies.&lt;br /&gt;&lt;br /&gt;The next big area is the boss room. It's an impressive, semi-submerged cavern, and it's so big that you can't even see the other end. You probably won't be looking, though, as you'll see the Wraith of Sir Berich Vlindrel floating around the place. It's a tough fight, and I can't suggest too many tactics, other than to use fire damage when you can. I was able to keep Lathon alive until this point, but he didn't survive the battle.&lt;br /&gt;&lt;br /&gt;You'll find the Sword dropped by the Wraith when it is destroyed. You can pick it up, though equipping it before its been consecrated will inflict you with Lord Vlindrel's Curse. The curse bears some very nasty effects and can only be removed when the sword is consecrated. My advice: don't equip it.&lt;br /&gt;&lt;br /&gt;Rather, take the sword post-haste to the Chapel of Arkay in Cheydinhal.&lt;br /&gt;&lt;br /&gt;You arrive just as Umaril's followers, the Aurorans, are launching an attack on the Chapel. Exterminate them and pray at the Altar of the Nine. The sword is purified, and you have now collected all the Crusader's Relics. Your journal tells you to return to the Priory and consult with your Knights about the next step in the battle.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- The Blessing of Talos&lt;/span&gt;&lt;br /&gt;This quest is short - not really a quest at all, but a stage in the story. Upon arrival at the Priory you'll be told by Sir Thedret that the Prophet (the one from Anvil, right at the beginning of the storyline) is in the Chapel, preaching to your new Knights. Enter the Chapel and you'll see some new faces. You can accept them into your order, if you like.&lt;br /&gt;&lt;br /&gt;Speak to the Prophet and you'll be given the 9th Crusader's Relic, the one Pelinal Whitestrake never received: the Blessing of Talos. Casting this will allow you to travel to the Spirit realm when Umaril is dead, to kill him once and for all.&lt;br /&gt;&lt;br /&gt;You'll be told that your final confrontation with Umaril will take place in Garlas Malatar, an old Ayleid ruin on the coast near Anvil. Your Knights run off to assemble there. You can follow them when you're ready for the last stage of the quest-line.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- Umaril the Unfeathered&lt;br /&gt;&lt;/span&gt;When you arrive at Garlas Malatar you'll see your Knights arrayed around the entrance. You can tell them to attack or wait: either way, they'll follow you when you enter the ruins. Deal with the first bunch of Aurorans in the external grounds and proceed inside.&lt;br /&gt;&lt;br /&gt;In the first room, take the time to kill of all the Aurorans present before activating the switch on the left dias. This will open three more gates and provoke another wave of attacks. Heading through the gate on the bottom level is the most direct route to Umaril, though you can take time to explore if you like.&lt;br /&gt;&lt;br /&gt;Enter the Galas Malatar Ceysel area until you hit a passage with two locked gates. Hit the switch between them to open up the next area. You'll be faced with a large chamber, a dark orb in the center, and a whole bunch of Aurorans around the place. The power of the Orb means that that Aurorans are invincible in this room while it exists. Your best tactic is to let your Knights fight the Aurorans while you head to the Orb. To get to it, follow the path on your right, ascend the stairs, and head onwards to the Orb. Activate it and you'll experience an effect similar to when you take a Sigil stone. The room will fill up with white light and the Orb will explode into pieces which are then suspended in the air as time stops. This is a pretty awesome effect.&lt;br /&gt;&lt;br /&gt;The Aurorans and your Knights disappear. Ayleid energy fills the chamber. You can now explore the area, taking loot from chests and so on. To continue, head down the path west of the orb and hit the switch. You'll now be able to access the final boss area. Oooh.&lt;br /&gt;&lt;br /&gt;Continue onwards until you reach a large room with a throne at the head and a shallow pool in the center. This is Umaril's throne room.&lt;br /&gt;&lt;br /&gt;The arch behind you will be blocked by energy. Stairs will rise up, and Umaril approaches.&lt;br /&gt;&lt;br /&gt;At the end of your first battle, make sure to take his sword. When you've healed up and are ready to enter battle number two, cast the Blessing of Talos. You'll be transported to the Spirit realm.&lt;br /&gt;&lt;br /&gt;The realm is quite cool. It's a starry area, seemingly suspended in space. There are no solid objects, just you and Umaril. You can defeat him again. Upon doing so, the ground falls away. Try to grab the sword again as he falls. Cool effect, no?&lt;br /&gt;&lt;br /&gt;You will fall, and fall, and then be transported to the basement of your Priory. Sir Amiel will congradulate you on your achievements and eight of the nine knights will disappear, now together once again. Berich will remain, and you can speak to him about how destroying his Wraith purified his soul and allowed him to join the Knights again. That's sweet.&lt;br /&gt;&lt;br /&gt;Praying at the tomb of each Knight will give you a +5 temporary Attribute bonus to a certain attribute, depending on the tomb you pray at. You can only have one bonus active at a time. You can also display the Crusader's Relics on the armor stand at the back of the tomb, if you no longer wish to wear them.&lt;br /&gt;&lt;br /&gt;And that's all there is. You can continue to live in the Priory with your followers, visit them occasionally, or forget about them. You can continue to live a blessed life, furthering the cause of good and smiting evil, or you can stray from the path. The rest is up to you.&lt;br /&gt;&lt;br /&gt;Stop by next week for some of the most comprehensive &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; quest guides you'll find.&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with &lt;span&gt;APY,&lt;br /&gt;&lt;a href="http://planetelderscrolls.gamespy.com/"&gt;Planet Elder Scrolls&lt;/a&gt; Webmaster.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Could you introduce yourself?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Well, to start with, my name is Abram, but in the Elder Scrolls community I go by the nickname of APY. I have been webmaster of Planet Elder Scrolls since early 2004 (back when it was still called Morrowind Summit). After starting out with organizing the mod database and adding new entries, later that year I took over the webmaster position when Dalin left to concentrate on his job at Bethesda Softworks. Since then many things have happened to the site, both good and bad. It has evolved into the (at first) unfamiliar but now pretty well-known and mature Planet Elder Scrolls. Oh, and I am now planning to take over the world :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Now, for the biographical part. I live in the Netherlands, Europe, in a quiet town near Leiden. In daily life I’m a student of English literature at Leiden University. Luckily, this doesn’t involve lots of work or studying, so there’s plenty of time left to spend on my hobbies, most notably PC gaming. The game I have spent most time on over the years is Morrowind, but a significant chunk of my spare time has been invested in other games like Unreal Tournament (both the classic version and the 2004 edition – also can’t wait for the new version!) and, more recently, Guild Wars.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;How and when did you first discover the Elder Scrolls games?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;I’m a relatively new Elder Scrolls gamer – only got into the series just after Tribunal came out, I recall getting Morrowind and Tribunal at the same time. I still remember the expression that was stuck on my face for weeks after first playing it – “wow :o”. Having just got a new fancy PC with all that pixelshading business, Morrowind just looked so impressive on it, I was immediately hooked. Since Morrowind I have played all PC Elder Scrolls games. Sounds more impressive than it is, just means Morrowind and Oblivion, and the expansions :) And I’ll probably also keep on playing Elder Scrolls games until the day Bethesda goes bankrupt, my PC collapses or my brain can’t handle it anymore.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;However, a confession has to be made: I am not as much into the Elder Scrolls lore and stories as you might expect. While I did play Morrowind a lot, I have never gotten into the whole background Elder Scrolls lore thing. Oblivion also hasn’t really turned out to be the “Morrowind with upgraded graphics” I’d hoped it to be (to put it simply), so not much experience there either. Still, I love the series, and I have high hopes for Oblivion’s Shivering Isles expansion. Hope this little confession doesn’t affect my credibility ;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Which is your favourite Elder Scrolls game and why?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Having only played Morrowind and Oblivion, there’s not much to choose from. For me it’s an obvious choice though, my favorite Elder Scrolls game is Morrowind. From the moment I first started that game I just had to keep on playing…the atmosphere, the humour, the graphics, everything was great! I also enjoyed the large amount of mods people started to develop (that’s how I actually ended up at Morrowind Summit). I’ve played it through two or three times, discovering new things every time. I loved these creepy places in the game, like the Sixth House caves, or the Urshilaku Burial Caverns. I think those are my favourite locations in the game. Although, now that I think about it, the Grazelands were also very nice. Perhaps a little bit too boring for most people, but at least they were quiet and far away from the Ashlands :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;The Tribunal expansion was a great deal of fun as well – except that guy Gaenor, I ended up avoiding him until I saved up enough money to buy one hundred health potions. Needed almost all of them :| Apart from that, playing Tribunal really was a treat. Bloodmoon I’ve never really gotten into, unfortunately. I don’t really know why, as it did add a really interesting quest line and great new items. Around that time, I guess, Morrowind lost its appeal for me – having done almost everything in the game over and over, it got a bit annoying. I still occasionally start the game to play a few quests, but it never manages to grab my attention anymore for 24 hours straight as it used to do.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;How much effort goes into maintaining Planet Elder Scrolls?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;You’d be surprised how many things need to be done to keep a site like Planet Elder Scrolls up and running. Luckily, quite some people offered to help on the site with tasks like looking for Elder Scrolls news, checking the uploaded content, moderating feedback, etcetera. We’re really a team, I cannot possibly run this site by myself alone. We’re also very grateful to the people who keep submitting content to our site! Even when sometimes our submission system doesn’t work perfectly or when I mess up my e-mails again, you people keep up with us and keep supporting us. That really helps a lot,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What is your favourite aspect of being in the TES community?&lt;/span&gt;&lt;br /&gt;&lt;span&gt;This is similar to the thing I mentioned in the previous question: community content. The thing I love about the Elder Scrolls community is people’s willingness to make great mods for each other, to help other people out. In my time on the official Elder Scrolls forums, and on our own forums, I have really encountered the kindest people and responses, which I haven’t seen in any other site or community I’ve been in.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Unfortunately, these days my personal community participation largely consists of e-mailing: since I started studying literature, my spare time decreased and thus my contributions to the official and our own forums have been reduced to (almost) zero. I still have a great time in Elder Scrolls chatrooms and I love it when people e-mail me, but more community time than that I haven’t had for a while.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Thanks for your time, APY.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-4627117301026098534?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/4627117301026098534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/4627117301026098534'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/04/elder-scrolls-traveler-issue-6.html' title='The Elder Scrolls Traveler: Issue 6'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ptAqwsdZMKg/Rg8IoD-dsNI/AAAAAAAAAN4/z1guTcVpzNA/s72-c/the-elder-scrolls-iv-the-shivering-isles-20070327115514630.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-7086562372256392910</id><published>2007-03-25T15:22:00.000+10:00</published><updated>2007-03-25T15:35:40.853+10:00</updated><title type='text'>The Elder Scrolls Traveler: Issue 5</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#latestnews"&gt;Latest News&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Awards, interviews, reviews and screenshots.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#modtalk"&gt;Mod Talk&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Your say on mods.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#gameguide"&gt;Game Guide&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Knights of the Nine -- Nature's Fury, Stendarr's Mercy, The Path of the Righteous, Wisdom of the Ages.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#travelertalk"&gt;Traveler Talk&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;An interview with Karoush Ghazi, owner of TweakGuides.com.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#bugfixer"&gt;Bug Fixer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Fixes for an Ultimate Heist Bug, and a bug with the Leyawiin Recommendation.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#merasmaps"&gt;Mera's Maps&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Wellspring Cave.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html#theloremaster"&gt;The Loremaster&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-style: italic;"&gt;The Ayleids: Heartland High Elves&lt;/span&gt; by Sotha Sil.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;A call to webmasters:&lt;/span&gt; If your site's button is not on the right then why don't you &lt;a href="mailto:ledriver@gmail.com"&gt;affiliate with TES Traveler&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What better way to prepare for the arrival of &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; than with an updated patch? You can read the v1.2 patch notes &lt;a href="http://elderscrolls.com/downloads/updates_patchnotes6.htm"&gt;here&lt;/a&gt; and download the PC patches &lt;a href="http://elderscrolls.com/downloads/updates_patches.htm"&gt;here&lt;/a&gt;. XBOX users will need to download the patch via XBOX Live.&lt;br /&gt;&lt;br /&gt;Those of you looking for new &lt;span style="font-style: italic;"&gt;SI&lt;/span&gt; updates and info, look no further. &lt;a href="http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&amp;id=51"&gt;Planet Elder Scrolls&lt;/a&gt; scored an interview with Todd Howard, &lt;a href="http://www.gamesindustry.biz/content_page.php?aid=23597"&gt;GameIndustry.biz &lt;/a&gt;talks to Pete Hines, and &lt;a href="http://www.killerbetties.com/elder_scrolls_oblivion_shivering_isles_qa_bruce_nesmith_xbox_360_pc"&gt;Killer Betties&lt;/a&gt; has quizzed Bruce Nesmith.&lt;br /&gt;&lt;br /&gt;If you're eagerly awaiting the PS3 version of the game then here are a few encouraging signs: Oblivion for PS3 may be in stores already. Check with your local games dealer for an arrival date. And just to make you a little more excited, &lt;a href="http://www.atomicgamer.com/article.php?id=392&amp;amp;page=1"&gt;Atomic Gamer&lt;/a&gt;, &lt;a href="http://www.gameinformer.com/NR/exeres/107C49F3-4930-42CE-9DC3-586188B79816.htm?CS_pid=270036"&gt;Game Informer&lt;/a&gt; and &lt;a href="http://www.1up.com/do/reviewPage?cId=3158125"&gt;1UP.com&lt;/a&gt; have all given the PS3 version of the game a 9.5 score, which reflects the average given to the PC version of the game. Not bad! You can also view &lt;a href="http://elderscrolls.com/art/obliv_ps3_screens_01.htm"&gt;six new screenshots&lt;/a&gt; of the game here.&lt;br /&gt;&lt;br /&gt;It seems like the awards and accolades drop weekly for the girls and boys at Bethesda. Oblivion has scored the #16 spot on a list of the &lt;a href="http://pc.ign.com/articles/772/772285p2.html"&gt;25 Best PC Games of All Time&lt;/a&gt;, while Morrowind has snagged the #15 spot on the list of &lt;a href="http://xbox.ign.com/articles/772/772315p3.html"&gt;25 Best XBOX Games of All Time&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;center&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RgW1I3Zb_II/AAAAAAAAALU/LwewczL0_Ag/s1600-h/scowek.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RgW1I3Zb_II/AAAAAAAAALU/LwewczL0_Ag/s320/scowek.jpg" alt="" id="BLOGGER_PHOTO_ID_5045638121452731522" border="0" /&gt;&lt;/a&gt;Screenshot of the Week -- &lt;span style="font-style: italic;"&gt;More PS3 Goodness&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="modtalk"&gt;&lt;/a&gt;MOD TALK:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Users recommend...&lt;/span&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;Last week I gave you guys a snap shot of what various people on the net are listing as their essential Oblivion mods. Now it's time to have your say. &lt;span style="font-weight: bold;"&gt;Send me a list of up to ten mods you couldn't live without, preferably with links to a download location, and include a short bit of info on what makes the mod so good&lt;/span&gt;. I'll publish the most popular ones next week with links to where you can download them, and we should have a pretty good idea of which mods are most being enjoyed by the TES community at the moment.&lt;br /&gt;&lt;br /&gt;Where to send your recommendations? &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver at gmail dot com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- Nature's Fury&lt;/span&gt;&lt;br /&gt;You're now going to acquire a nifty pair of shoes: the Boots of the Crusader. This one isn't so hard. Set 'Nature's Fury' as your active quest and you'll see the Shrine of Kynareth with a map marker over it. It's west of the Ayleid ruins Fanacasecul.&lt;br /&gt;&lt;br /&gt;Once you arrive approach priestess Avita Veshia. She's helpful but cryptic on the subject of the boots, stating that "Kynareth's creations guard her relic". The goddess will allow you access to the Boots of the Crusader, but only if you can pass the Grove of Trials. You're given one piece of advice: "Fear and respect nature and all its creations."&lt;br /&gt;&lt;br /&gt;A map marker is now placed over the location of the grove. Follow it until you receive a quest update stating that you've reached the grove of trials. Wait a little bit and a huge bear will walk into the Grove: the Forest Guardian. It will attack.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RgW6n3Zb_JI/AAAAAAAAALc/9gtyk2-QKfE/s1600-h/forestguardian.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RgW6n3Zb_JI/AAAAAAAAALc/9gtyk2-QKfE/s400/forestguardian.jpg" alt="" id="BLOGGER_PHOTO_ID_5045644151586815122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Unlike other quests, where the solution would be to kill the bear, you need to do the opposite here. Don't strike the bear with weapon or magic - instead, do what you can to heal and avoid its blows. Not long after the combat starts you'll receive a message stating that, by not harming the bear, you've passed Kynareth's test and now have access to Kynareth's grotto.&lt;br /&gt;&lt;br /&gt;Enter the grotto through the stone door. You'll see the boots on an altar, and two camouflaged Spriggans standing guard on either side. Don't worry about them: as you've received Kynareth's favor her guardians will not attack you. You're free to claim the boots and move on to searching out the next relic.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RgW7BnZb_KI/AAAAAAAAALk/-xJPGW_R04g/s1600-h/boots.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RgW7BnZb_KI/AAAAAAAAALk/-xJPGW_R04g/s400/boots.jpg" alt="" id="BLOGGER_PHOTO_ID_5045644593968446626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- Stendarr's Mercy&lt;br /&gt;&lt;/span&gt;In this quest, you'll be recovering the Gauntlets of the Crusader, located in the Chapel of Stendarr. Fast travel to Chorrol's North Gate and step inside the Chapel. Head to the far left corner and you'll see the gauntlets on the ground surrounded by a few flowers and candles. An attempt to lift them will yield only the message: The gauntlets are too heavy to move.&lt;br /&gt;&lt;br /&gt;Talk to the nearby priest, Areldur, about the Gauntlets. If you ask him about their story you'll learn that after the Knight struck down the beggar, killing him, the gauntlets fell from his hands and on to the floor, unable to move. The Knight was cursed, and so all his descendents have been. Kellen, the Knights last descendent, is resting in the Chapel Hall.&lt;br /&gt;&lt;br /&gt;Go downstairs and enter the Chapel Hall. Kellen is resting in the bedroom on the right. He thinks Areldur knows more than he says. Sometimes he seems... apologetic. He tells you to fulfill a dying man's wish and find out what Areldur knows.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RgXBOHZb_LI/AAAAAAAAALs/7kHj6OOoVqM/s1600-h/kellen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RgXBOHZb_LI/AAAAAAAAALs/7kHj6OOoVqM/s400/kellen.jpg" alt="" id="BLOGGER_PHOTO_ID_5045651405786578098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Talk to Areldur again to discover that he knows. You'll discover that, in truth, he knows how to lift the curse, but is unwilling to do so. The only way to lift Kellen's curse is to take it on himself. Or, for someone else to do that... will you do it?&lt;br /&gt;&lt;br /&gt;To get the gauntlets you're going to have to commit a small act of self-sacrifice. Pray at the Chapel Altar and accept the power to take on Kellen's curse. You'll receive the power 'Lay Hands' which can be accessed in your spells tab. Head down to where Kellen rests and use the ability on him as you would a touch spell. You'll feel weary and drained, but Kellen feels fine for the first time in his life. He'll do a few celebratory laps of the Chapel Hall and thank you profusely.&lt;br /&gt;&lt;br /&gt;You're now free to pick up the gauntlets, but you've acquired the 'Curse of the Consumed', which will drain your fatigue 5 points and can't be removed by ordinary means. Don't worry too much though: there'll be an opportunity to remove the curse later on in the quest line. It's not even that terrible a curse, anyway, and you probably won't even notice the difference.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/RgXBhnZb_MI/AAAAAAAAAL0/pwpzgeN_2Uw/s1600-h/gauntlets.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/RgXBhnZb_MI/AAAAAAAAAL0/pwpzgeN_2Uw/s400/gauntlets.jpg" alt="" id="BLOGGER_PHOTO_ID_5045651740794027202" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- The Path of the Righteous&lt;/span&gt;&lt;br /&gt;The next step is to recover the Mace of Zenithar. Make sure you have the Boots of the Crusader in your inventory, as you'll need them. Travel to the Chapel of Zenithar in Leyawiin, which is closest to the West Gate. Carodus Oholin will speak to you there, saying "You're the one restoring the Knights of the Nine, aren't you?". He's impressed, and you'll soon have the chance to capitalize on that.&lt;br /&gt;&lt;br /&gt;You need to head down into the Chapel Undercroft where the Tomb of Saint Kaladas is located. There are a number of ghosts down here, though don't fight them unless you have to, as they'll gang up on you in this confined space. Once you're able proceed to the West end of the undercroft and pray at the Shrine to Saint Kaladas and you'll be transported to a dark, ethereal realm.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RgXFE3Zb_NI/AAAAAAAAAL8/kBJ4ybYauwU/s1600-h/walkthefaith.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RgXFE3Zb_NI/AAAAAAAAAL8/kBJ4ybYauwU/s400/walkthefaith.jpg" alt="" id="BLOGGER_PHOTO_ID_5045655644919299282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The reason why the Knight failed to breach the chasm and "walk the faith" is that he was not wearing the holy Boots of the Crusader. Equip them and you'll be able to walk across the path of light freely and claim the Mace of Zenithar. You'll be transported back into the Undercroft.&lt;br /&gt;&lt;br /&gt;Head back upstairs into the main Chapel and you'll receive a nasty surprise. Minions of Umaril, a new kind of Daedra, attack the Chapel. Help repel the attack. You get a brownie point if none of the NPCs present are killed. When the battle is over all but one of the corpses will disappear. You can claim a new weapon from the corpse: an Ayleid Axe. In the wake of the battle Carodus will pledge himself to your service.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RgXFV3Zb_OI/AAAAAAAAAME/lJpGP_9T7to/s1600-h/auroran.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RgXFV3Zb_OI/AAAAAAAAAME/lJpGP_9T7to/s400/auroran.jpg" alt="" id="BLOGGER_PHOTO_ID_5045655936977075426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- Wisdom of the Ages&lt;/span&gt;&lt;br /&gt;Your next target is the Shield of the Crusader. This quest is longer and a little more complex than the others, so I thought it was fitting to leave it til last.&lt;br /&gt;&lt;br /&gt;Make this your active quest and head to Fort Bulwark near the Black Marsh border. Enter the ruined tower and deal with the two sorcerors there. Proceed through the door into the Fort.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RgXmyHZb_PI/AAAAAAAAAMM/mUoM9bCdtQk/s1600-h/bulwark_area1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RgXmyHZb_PI/AAAAAAAAAMM/mUoM9bCdtQk/s400/bulwark_area1.jpg" alt="" id="BLOGGER_PHOTO_ID_5045692706192096498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You can detour from the quest-route I'll detail here if you want to pick up loot while you're in the Fort. These, however, are simply the actions required to complete the quest. Follow the bright blue line on the above map, dealing with any Sorcerors you encounter. When you reach the north-western room read the Conjurer's Note on the desk. It provides some background to the search for the Shield, but the most important line is this: Take note of the candles on the walls if you would pass through.&lt;br /&gt;&lt;br /&gt;Turn the lever near the desk and follow the blue line to a newly opened gate and through it until you hit a balcony with another lever. Turn the lever and drop down into the room below (or backtrack to that room, if you can't get over the edge) and follow the purple line back onto the walkway and through the newly opened central gate. This is where you'll encounter the candles mentioned in the Conjurer's note. This is a cool little puzzle. If you want to try and solve it yourself, do so now. The next paragraph will detail the solution.&lt;br /&gt;&lt;br /&gt;The candles on the wall represent which pressure plate you need to step on. For example, if there is one candle, you step on the first pressure plate from the left, in that row. If two candles, you step on the second pressure plate from the left. The pattern for this room is as such, with O meaning a pressure plate to avoid, and X meaning one to step on as part of your route across the floor. You'll hear the sound of stone moving against stone if you've stepped on a correct plate, and a shutting sound if you misstep:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;X O O&lt;br /&gt;O O X&lt;br /&gt;O X O&lt;br /&gt;X O O&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;If you cross the floor successfully the gate at the end of the room will open and grant you access to the second area of Fort Bullwark. You're getting closer to the prize, but you're not there yet.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RgXqXHZb_QI/AAAAAAAAAMU/pOKWrfLLzxM/s1600-h/bulwark_area2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RgXqXHZb_QI/AAAAAAAAAMU/pOKWrfLLzxM/s400/bulwark_area2.jpg" alt="" id="BLOGGER_PHOTO_ID_5045696640382139650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Welcome to the second area of Fort Bulwark. Head forwards until you reach a cell with a lever in front of it and a Redguard pleading for your help inside. Free the Redguard and speak with him. Sir Thedret was captured by the Conjurers as he searched for the shield. He's been tortured repeatedly in order to illicit information about the wherabouts of the Shield, but has not yet given them what he knows. In thanks, however, he will tell you: "When the eyes of the Guardians are upon you, Julianos will keep you safe". You'll learn what this means soon enough.&lt;br /&gt;&lt;br /&gt;Follow the blue line until you reach a room with two walkways and a repeating dart trap on the roof. Make a save before you try to bypass the trap, as it'll deal a lot of damage if you get caught in it. When passing over the first walkway, wait until the darts have just passed by and run across the walkway to the wall on the left. Wait there until the darts pass by again and run across the second walkway. Pull the lever to open the gate and proceed onwards. The passage will open up into a large chamber containing five statues and a few conjurers. Defeat the conjurers so that you're able to consider your options.&lt;br /&gt;&lt;br /&gt;The doorway leading to the next area of Fort Bullwark is currently locked, but this room contains the means of opening it. Notice the four statues arranged around a small circle on the ground, in front of a larger statue. They are all facing different directions. Now remember "When the eyes of the guardians are upon you...". You need to activate the switch on the side of each Guardian until it is facing the central circle. Once they are all facing the circle directly, step on to the circle. The flames on either side of the grand statue will be extinguished and the door to the next room is now openable. Proceed into the final area of Fort Bulwark: Area 3.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RgXtpXZb_RI/AAAAAAAAAMc/0b0TUFqBdYk/s1600-h/bullwark_area3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RgXtpXZb_RI/AAAAAAAAAMc/0b0TUFqBdYk/s400/bullwark_area3.jpg" alt="" id="BLOGGER_PHOTO_ID_5045700252449635602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Put away your weapon and put on your thinking cap. This area doesn't contain any enemies, but it does contain a cool puzzle, unlike any you would have seen in Oblivion before.&lt;br /&gt;&lt;br /&gt;Proceed into a blocked chamber with a large chest in the middle and eight statues and smaller chests around the walls. This is your puzzle, and the final barrier to the Shield of the Crusader.&lt;br /&gt;&lt;br /&gt;The chests around the periphery of the room are empty, while activating the statues does nothing. The puzzle begins in the center of the room. Stand on the pressure plate and you'll see an item appear above one of the chests around the periphery of the room. You can't take the item, rather it signifies which piece of Rodgar's Equipment belongs in that chest. Opening the central chest will reveal a piece of Rodgar's Equipment you can take out of the chest. Stand on the pressure plate and an item marker will appear above one of the chests. Place the piece of equipment inside that chest. It will disappear, and a new item will appear in the central chest.&lt;br /&gt;&lt;br /&gt;Your goal is to put each piece of Rodgar's equipment in the chest where it belongs. The more times you stand on the pressure plate and repeat the above process, the more chests will reveal the item they are built for. Remember which chest takes what item. When you get that item, place it in the chest that takes it, even if it is not the one that lights up when you stand on the pressure plate. The chest will glow and the statue will turn around. You no longer have to worry about placing that item anywhere, and it will not appear in the central chest.&lt;br /&gt;&lt;br /&gt;Here is an example of how the process might go. You step on the pressure plate and Rodgar's Stone, which looks like a Varla stone, appears above the first chest on your right. You open the central chest and it contains Rodgar's Hammer. You put Rodgar's Hammer in the chest with Rodgar's Stone above it and it disappears. You head back to the pressure plate and it reveals the chest that takes Rodgar's Book. You open the central chest and it contains Rodgar's Stone. You remember which chest takes Rodgar's Stone: the first on your right. You put the stone in that chest and it lights up, the statue turns around. It might sound complicated, but the process will make more sense when you do it. It's a simply memory game, really.&lt;br /&gt;&lt;br /&gt;Once you've placed all eight pieces of Rodgar's Equipment in the corresponding chest the doorway behind the central chest will open. Proceed into the next room where you'll see the Shield of the Crusader on an altar, surrounded by some assorted loot. Take it -- its certainly been hard earned.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/RgXzqHZb_SI/AAAAAAAAAMk/Y1wNmVG4LG8/s1600-h/shiel%3Bd.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/RgXzqHZb_SI/AAAAAAAAAMk/Y1wNmVG4LG8/s400/shiel%3Bd.jpg" alt="" id="BLOGGER_PHOTO_ID_5045706862404304162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Proceed through either of the archways on either side of the altar and follow it through to another door. This door will deposit you back in Area 1 of Fort Bulwark. Rejoin the blue line and follow it out of the complex. Now that you've collected all the relics you have information on you're told to head back to the Priory of the Nine to discover your next step.&lt;br /&gt;&lt;br /&gt;We'll pick up here next week.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Got a gameplay tip for Oblivion fans?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Send your tips to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver at gmail dot com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with &lt;span&gt;Karoush Ghazi,&lt;br /&gt;owner and author of TweakGuides.com,&lt;br /&gt;author of &lt;a href="http://www.tweakguides.com/Oblivion_1.html"&gt;the Oblivion Tweak Guide&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ptAqwsdZMKg/RgX3bXZb_TI/AAAAAAAAAMs/7HxWVRQk0DE/s1600-h/Koroush.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_ptAqwsdZMKg/RgX3bXZb_TI/AAAAAAAAAMs/7HxWVRQk0DE/s400/Koroush.jpg" alt="" id="BLOGGER_PHOTO_ID_5045711007047744818" border="0" /&gt;&lt;/a&gt;Could you introduce yourself?&lt;/span&gt;&lt;br /&gt;My name is Koroush Ghazi and I am the owner and sole author of TweakGuides.com, a site which been up and running since April 2004. I'm 35 years old, I live in Canberra, Australia, and I have a bit of passion for all things tech-related.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How and when did you first discover the Elder Scrolls games?&lt;/span&gt;&lt;br /&gt;My first encounter with an Elder Scrolls game was with Morrowind. I'd been hearing a lot of great things about it, and given it was going to have a delayed release in Australia, I ordered the US import version and started playing it a couple of weeks after it came out in June 2002. I was absolutely amazed at the way in which the game was so immersive, so atmospheric and detailed in both plot and visual elements. I'd had no background in the Elder Scrolls universe, but fortunately that didn't stop me enjoying the game.&lt;br /&gt;&lt;br /&gt;Given how strenuous the game was at the time, I then applied my still-developing knowledge of PC to writing a tweak guide for Morrowind, which I first posted on the official Elder Scrolls forums (under the nick PersianImmortal). It was then picked up and published on a site called &lt;a href="http://www.tweaktown.com/guides/316/the_elder_scrolls_iii_morrowind_tweak_guide/index.html"&gt;TweakTown&lt;/a&gt;. That was the first tweak guide I did, so Morrowind was directly responsible for getting me into guide writing!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What kind of effort was involved in writing the Oblivion Tweak Guide?&lt;/span&gt;&lt;br /&gt;It took a lot of research and testing. Especially since I got the guide out only a couple of weeks or so after the game was released. So while everyone else was enjoying themselves playing this amazing new game, I had to discipline myself to only play the game for the purposes of testing out tweaks, settings and to get a feel for how the game engine works. As I say, it took around two weeks of testing every single .ini setting, trying to work out what made the game tick, reading the official Elder Scrolls forums and email feedback I'd been receiving before I could finalise and release the guide.&lt;br /&gt;&lt;br /&gt;I have to say however that it was one of the few guides I enjoyed writing, given how magnificent the game is - even one year after its release it still ranks as my all-time favorites. I felt I had to do the game justice, so the guide is a bit longer and more detailed, but it's proven very popular and I've received a huge amount of positive feedback from it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Have you had any other experiences with the Elder Scrolls community?&lt;/span&gt;&lt;br /&gt;I did interact with the community quite a bit back in 2002-03 when Morrowind first came out and peaked in popularity. To be honest I spent most of my time explaining how to make the game run faster, and arguing with people that the game was not "totally buggy" just because it crashed on their particular system or ran very slowly. I did dabble with a few mods, but I enjoyed the vanilla Morrowind more than enough as it was.&lt;br /&gt;&lt;br /&gt;With Oblivion I again re-entered the Elder Scrolls forums, albeit briefly as there were some issues with people once again claiming the game to be buggy, and that it was impossible to run it smoothly, etc. Rather than argue with them, I let my guide and &lt;a href="http://www.youtube.com/results?search_query=TweakGuides+oblivion&amp;search=Search"&gt;various Oblivion videos I made&lt;/a&gt; do the talking.&lt;br /&gt;&lt;br /&gt;I've found that with Oblivion the modding community in particular has really excelled. Whether it's because the game is more popular, the tools are easier to use, or the modders are more skilled I don't know. But there are several mods which I immediately started using (and are listed on page 4 of my guide) which I would consider "essential" for anyone playing Oblivion. To this day there are some genuinely amazing mods available which make what is a truly legendary game even more enjoyable.&lt;br /&gt;&lt;br /&gt;In the end though full credit goes to the dedicated Elder Scrolls team at Bethesda for creating a game so rich, detailed and immersive that even non-RPGers and those new to the Elder Scrolls universe are drawn in by its excellence.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Thanks for your time, Karoush.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="bugfixer"&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;If you haven't already, download the &lt;a href="http://www.bethsoft.com/downloads_01.html"&gt;v1.2 patch&lt;/a&gt; which has just been released. It will protect you from a number of glitches and bugs present in the original game.&lt;br /&gt;&lt;br /&gt;Markku has sent me a PC solution for this bug:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Ultimate Heist Bug 1&lt;/span&gt;&lt;br /&gt;At the end of the final cut-scene the player does not leave cinematic mode. Countess Umbranox is sitting strangely in her chair and the Gray Fox leaves without passing on his reward.&lt;br /&gt;&lt;br /&gt;His solution: Enter the console with ~ and type player.placeatme 00014653. This will summon the Gray Fox and he will finish his dailog after that.&lt;br /&gt;&lt;br /&gt;Thanks Markku!&lt;br /&gt;&lt;br /&gt;Dan was having this problem:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mages Guild: Leyawiin Recommendation, Bug 2&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;/span&gt;Players are able to pass Kalthar in Fort Blueblood. He knocked down Kalthar, sending him unconscious before the dialog was initiated, then left the area and was unable to get back in to reach Kalthar. Dagail will not acknowledge you have the amulet unless you've spoke to Kalthar.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.bethsoft.com/downloads_01.html"&gt;v1.2 patch&lt;/a&gt; will preven this problem from occuring, but if it has already occured, there are two possible PC solutions:&lt;br /&gt;&lt;br /&gt;1. Open the console by pressing ~ and type TCL and hit enter. This gives you the ability to fly through walls and doors. Go up to the locked door and run through it as if it weren't there, and you should have access to Kalthar.&lt;br /&gt;&lt;br /&gt;2. Open up the console, type ~ and enter &lt;code&gt;setstage MG07Leyawiin 70 -- &lt;/code&gt;the game will then proceed as if you've spoken to Kalthar.&lt;br /&gt;&lt;br /&gt;* * *&lt;br /&gt;&lt;br /&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="merasmaps"&gt;&lt;/a&gt;MERA'S MAPS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/ReDamAH_QAI/AAAAAAAAAHM/M3s0QPNk-74/s1600-h/mera.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/ReDamAH_QAI/AAAAAAAAAHM/M3s0QPNk-74/s400/mera.jpg" alt="" id="BLOGGER_PHOTO_ID_5035264729803603970" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;I don't have much for you this week, unfortunately. I did another chore for the Mages' guild, which meant passing through Wellspring Cave in order to try and find some wood for a Mages' staff. Of course, the Mages' guild had no idea there were necromancers in Wellspring Cave, but it shouldn't take them as a surprise. It seems to me that as soon as the guild decides to send me somewhere, a whole bunch of Necromancers appear. Just my luck, eh?&lt;br /&gt;&lt;br /&gt;I'll be honest with you in admitting why I haven't produced much work this week. I got my mages' staff, and it's enchanted with the power to paralyze. I've spent pretty much all week hiding out in the shadows at the top of staircases and paralysing people just as they're about to finish walking up the stairs. Its also resulted in a few broken bones, but not any important ones. And all the people I paralysed had done bad things, so they deserved it. Or at least, I'm sure they would have, at some point in the future. Everyone does something bad eventually, right?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/RgX_A3Zb_UI/AAAAAAAAAM0/pCBdjIiyPiA/s1600-h/wellspringcave.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/RgX_A3Zb_UI/AAAAAAAAAM0/pCBdjIiyPiA/s400/wellspringcave.jpg" alt="" id="BLOGGER_PHOTO_ID_5045719347874233666" border="0" /&gt;&lt;/a&gt;This is one for the collectors among you. Meaning it has no real practical use. I'm off to watch some more people fall down stairs, catch you later.&lt;br /&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="theloremaster"&gt;&lt;/a&gt;THE LOREMASTER&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;This week's Loremaster is Sotha Sil.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;center style="font-weight: bold;"&gt;&lt;i&gt;The Ayleids: Heartland High Elves&lt;br /&gt;&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;span style="font-weight: bold;"&gt;Sotha Sil&lt;/span&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;&lt;b&gt;Who are the Ayleids? &lt;/b&gt;&lt;/i&gt;&lt;br /&gt;The Ayleids (or Heartland High elves) are a breed of Mer that lived in present-day Cyrodiil. They were known to be brutal slavemasters and  a constantly warring people. The Ayleids also revered four elements: earth, water, air and light. Fire was considered to be a weak form of light and the Ayleidic peoples despised it. It was presumed Ayleids disappeared after the Siege of White Gold tower, which once was Ayleid, in 1E 243.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Where are they now?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Alessia's revolution killed many of the Ayleids, but in "The Last King of the Ayleids", author Hermina Cinna states that rebel Ayleid lords aided Alessia, and were rewarded the lands of defeated enemies. Later, Ayleid princes served as vassals of Alessia in Ayleid ruled kingdoms. This relationship was shaky from the very beginng, and soon these surviving communities were destroyed by the "Alessian Order" of Marukh. Surviving Ayleids fled to nearby Valenwood and the Camoran dynasty.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Theories&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. &lt;i&gt;The Nu-Mantia Intercept&lt;/i&gt; is a series of letters sent to Ocato relating to the Ayleids. Analysis of said letters tell us a series of facts, but the most important one is this: The Ayleids are not gone.&lt;br /&gt;&lt;br /&gt;But are they a threat to the Empire? Who knows? They are in hiding now, and not much more can be said until more information is unearthed. I would assume that the Ayleids are re-building their shattered Empire and may one day take back what was once theirs.&lt;br /&gt;&lt;br /&gt;2. &lt;i&gt;Imperial Theory&lt;/i&gt;: This theory is the belief of the common Imperial citizens, that the Ayleids are all gone and never coming back. How can these idiots believe this when so much evidence is around them?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ayleids in Oblivion&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Mankar Camoran&lt;/i&gt;&lt;br /&gt;Some people believe that Mankar Camoran is an Ayleid. This may be possible, considering his palace is an Ayleid archetecture and only Ayleidic magicks would allow him to wear the Amulet of Kings. Mankar also claims to have spoken to Dagon and recieved the Mysterium Xarxes from him. Ayleids were known to meet and make pacts with Daedra Lords. Not to mention his great hatred of the Empire.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Chancellor Ocato&lt;/i&gt;&lt;br /&gt;A very small few claim the Ocato is an Ayleid. This can actually be very believeable, because it says in the Nu-Mantia Intercept that the Ayleids are not gone and will rule over the Empire one day. Look who is running the show during and after the Oblivion crisis.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;* * *&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Reproduced with permission from the author.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;hr noshade="noshade"&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/13979698-7086562372256392910?l=elderscrolls.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/7086562372256392910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13979698/posts/default/7086562372256392910'/><link rel='alternate' type='text/html' href='http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-5_476.html' title='The Elder Scrolls Traveler: Issue 5'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ptAqwsdZMKg/RgW1I3Zb_II/AAAAAAAAALU/LwewczL0_Ag/s72-c/scowek.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-13979698.post-8883718658364781935</id><published>2007-03-18T15:17:00.000+11:00</published><updated>2007-03-19T14:48:29.862+11:00</updated><title type='text'>The Elder Scrolls Traveler: Issue 4</title><content type='html'>&lt;span style="font-style: italic;"&gt;A new issue will come out every Sunday (or Saturday, for those in the US).&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#latestnews"&gt;Latest News&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Some bits and pieces for the TES fan.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#modtalk"&gt;Mod Talk&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;The best mods on the net.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#gameguide"&gt;Game Guide&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Knights of the Nine -- Priory of the Nine.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#travelertalk"&gt;Traveler Talk&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;An interview with Proweler, official forums lore doyen.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#bugfixer"&gt;Bug Fixer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;Send them in!&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#merasmaps"&gt;Mera's Maps&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Fort Blueblood, Fort Blueblood Halls, Fort Carmala.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://elderscrolls.blogspot.com/2007/03/elder-scrolls-traveler-issue-4.html#theloremaster"&gt;The Loremaster&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-style: italic;"&gt;Vampire Physiology&lt;/span&gt; by Lycanthropic_Nerev.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;A call to webmasters:&lt;/span&gt; If your site's button is not on the right then why don't you &lt;a href="mailto:ledriver@gmail.com"&gt;affiliate with TES Traveler&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:georgia;font-size:130%;"  &gt;&lt;span style="color: rgb(83, 62, 30);"&gt;LATEST NEWS&lt;/span&gt;&lt;/span&gt;&lt;a name="latestnews"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For those of you with XBOX Live Bethesda have released a new Shivering Isles Theme and Gamer Pics for your console. You can preview them &lt;a href="http://elderscrolls.com/codex/codex_sitheme.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In other &lt;span style="font-style: italic;"&gt;SI&lt;/span&gt; news, designer Bruce Nesmith has &lt;a href="http://www.onthexbox.com/article67.html"&gt;chatted to &lt;span style="font-style: italic;"&gt;On the Xbox&lt;/span&gt;&lt;/a&gt; about the upcoming expansion. Here's an interesting excerpt from the interview with some new information about the game:&lt;br /&gt;&lt;/span&gt;&lt;blockquote style="font-style: italic;"&gt;...There are also many totally new creatures, such as the Gnarls, which are living trees, or the Elytra, which are giant insects reminiscent of preying mantises. &lt;p&gt;Even the human encounters have some fresh takes. The Zealots and Heretics wear special robes. If you put on these robes, the Zealots and Heretics will think you are just one of them and not attack. Don’t get too close though…if they get a good look at you, they’ll see through the disguise and pounce.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;For those of you hanging out for the PS3 version of the game, Cosmos Gaming has posted a &lt;a href="http://www.cosmosgaming.com/articles.php?id=34&amp;articletype=preview"&gt;preview of Oblivion on that platform&lt;/a&gt;.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ptAqwsdZMKg/Rf3wK-oYdUI/AAAAAAAAAKk/VhbvCsPC7Bc/s1600-h/screenoweek.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ptAqwsdZMKg/Rf3wK-oYdUI/AAAAAAAAAKk/VhbvCsPC7Bc/s320/screenoweek.jpg" alt="" id="BLOGGER_PHOTO_ID_5043451229126554946" border="0" /&gt;&lt;/a&gt;Screenshot of the Week -- &lt;span style="font-style: italic;"&gt;PS3 Users Get Lucky&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="modtalk"&gt;&lt;/a&gt;MOD TALK:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The best mods on the net&lt;/span&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;Most of us who play Oblivion on the PC play with certain mods and also have opinions about which mods add the most to our game. Some of us like to make those views public, and share what we've discovered with other gamers. Here is a list of lists, so to speak: of what Oblivion gamers are recommending to the fan community.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&amp;id=41"&gt;Ten essential Oblivion mods @ Planet Elder Scrolls&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.uesp.net/wiki/Oblivion:Must_Have_Mods"&gt;Must Have Mods @ The UESP&lt;/a&gt;&lt;br /&gt;&lt;a href="http://au.gamespot.com/features/6148788/index.html"&gt;Oblivion: Make It Pretty Guide @ GameSpot&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.actiontrip.com/features/oblivionmodheaven.phtml"&gt;A Short and Useful Guide to Oblivion Mod Heaven&lt;/a&gt;&lt;br /&gt;&lt;a href="http://boards.ign.com/elder_scrolls/b5312/133604129/p1/"&gt;Bobbo's Oblivion Mod's List&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.pixelrage.ro/articles/13-Oblivion-mods-that-should-not-have-been-/261,0.html"&gt;13 Oblivion Mods That Should Not Have Been&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm downloading a mod called &lt;span style="font-style: italic;"&gt;Book Jackets &lt;/span&gt;which promises to add unique textures to every book in the game. If I can get it to download and work I'll review it next week.&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="gameguide"&gt;&lt;/a&gt;GAME GUIDE&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights of the Nine&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; -- Priory of the Nine&lt;/span&gt;&lt;br /&gt;You'll need to make some preparations for this quest before you embark. Get together say five to ten healing potions and five to ten restore magicka potions/welkynd stones and shove them in your bag before you'll depart. There's not much combat, but the one battle you do have is tough.&lt;br /&gt;&lt;br /&gt;The Priory of the Nine is marked on your map. Travel there to discover the it is abandoned: the stables are empty and the vegetable patches run fallow. An inspection of the Chapel reveals nothing of interest, though you can pray to receive a blessing. Exploring the Priory itself is similarly uneventful, though you can claim a valuable book from the upstairs room. Head back downstairs to the large 'Knights of the Nine Seal' on the ground. Equip Sir Amiel's ring and activate the seal. The ring acts like a key and will unlock the seal, forcing it to descend into a short staircase leading to a door to the Priory basement.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rf322eoYdVI/AAAAAAAAAKs/GN8SFXHVqis/s1600-h/stairs.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rf322eoYdVI/AAAAAAAAAKs/GN8SFXHVqis/s320/stairs.jpg" alt="" id="BLOGGER_PHOTO_ID_5043458573520631122" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Stairs descend as if by magic...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Despite the presence of lit candles the Priory basement is distinctly empty. There's little of interest here, though you can claim a KotN Cuirass and Shield from one of the chests on the far side of the room. Don't get your hopes up, though, because the Cuirass is not &lt;span style="font-style: italic;"&gt;the Crusader's&lt;/span&gt; Cuirass. You didn't think it'd be that easy, did you?&lt;br /&gt;&lt;br /&gt;Head through the door to the Chapel Undercroft and you'll see the Cuirass on a wooden mannequin at the far side of the room. It looks as if you could simply walk over and grab it. In video games, this always means that you &lt;span style="font-style: italic;"&gt;can't&lt;/span&gt;. Make a new save here, so that if you find you've come underprepared, you can leave and stock up on supplies before returning. Regardless of whether you explore the side rooms now or later, the only way to reach the Cuirass is to cross the floor, and doing so will automatically trigger the arrival of the Knights of the Nine: in ghost form, of course.&lt;br /&gt;&lt;br /&gt;Sir Amiel challenges your presence aggressively as the other Knights form a circle around you. He declares that you'll have to prove yourself worthy before the Knights will allow you to take the Cuirass (which is currently shielded by a magic barrier). How will you prove yourself? By beating all of them in battle, of course.&lt;br /&gt;&lt;br /&gt;None of the Knights are particularly hard but it is the test of fighting eight NPC enemies in a row that is the challenge. Between each battle you'll get around fifteen seconds in which to regenerate mana and heal. Use the time wisely. You did stock up on potions before you came, right?&lt;br /&gt;&lt;br /&gt;One you've defeated the Knights in the circle you'll have to take on Sir Amiel himself. Fortunately, he's not much more difficult than the others. After defeating him you'll learn that you're the first to survive the test in the three hundred years since the demise of the Knights. It's not that hard when you're the only person to attempt it though: Sir Amiel's ring, the only means to access the Chapel Undercroft, remained undisturbed on his body from the moment of his death. Unless the ghosts of the KotN somehow return it to his body when every new challenger dies. Oh well, it's a fantasy game: who am I to nitpick about realism?&lt;br /&gt;&lt;br /&gt;Now that you've claimed the Cuirass you need to speak to all of the Knights in turn. Exhaust their conversation options. You'll learn some interesting information about one of the Knights, Sir Berich, who betrayed the order. You'll also learn where you need to go to recover the rest of the Crusader's relics, and get a preview of the tests that await. Next week join me on a mission to recover the Boots of the Crusader from Kynareth's loyal priests.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/Rf359uoYdWI/AAAAAAAAAK0/_x03TDjmiEo/s1600-h/circle.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/Rf359uoYdWI/AAAAAAAAAK0/_x03TDjmiEo/s320/circle.jpg" alt="" id="BLOGGER_PHOTO_ID_5043461996609566050" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;You'll find the Knights quite personable...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;after they're done trying to kill you.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;READER TIP:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Sent in by Shadowolf&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;On my travels, I have discovered a way to make your repair hammers last longer. With this guide, all you really need is a hammer and some cracked gear. If you take this seriously enough, then you may feel that armorers are pickpocketing your gold. The only con is that if you aren't high enough level to repair magical stuff, you'll have to hand over money to the smiths to do the work for you.&lt;br /&gt;&lt;br /&gt;What you will need:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 empty hotkey&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Quicksave&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Repair Hammer (less than you think ;)&lt;/li&gt;&lt;/ul&gt;&lt;ol&gt;&lt;li&gt; Quicksave&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the repair screen&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Click on something to repair &lt;span style="font-weight: bold;"&gt;once&lt;/span&gt;. This is crucial to keeping your hammers chip-free.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;If you don't break a hammer, great. Press Quicksave. If it does break, then Quickload.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Repeat steps 1-4 until everything's in tip top shape.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;I've noticed that breaking a hammer is a random event; Oblivion doesn't schedule the exact time you break a hammer. Sometimes it seems like it, but if you click on something else to repair, then it usually doesn't break.&lt;br /&gt;&lt;br /&gt;Pretty neat, huh?&lt;br /&gt;&lt;br /&gt;Send your tips to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver at gmail dot com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;hr style="color: rgb(83, 62, 30);" noshade="noshade"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="travelertalk"&gt;&lt;/a&gt;TRAVELER TALK&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;An interview with &lt;span&gt;Proweler,&lt;br /&gt;official forum lore buff.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ptAqwsdZMKg/Rfy_4uoYdTI/AAAAAAAAAKc/-vXRsgdGTr4/s1600-h/voidstridercrusader90.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ptAqwsdZMKg/Rfy_4uoYdTI/AAAAAAAAAKc/-vXRsgdGTr4/s320/voidstridercrusader90.jpg" alt="" id="BLOGGER_PHOTO_ID_5043116664059098418" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Could you introduce yourself? &lt;/span&gt;&lt;br /&gt;Well certainly. I'm Proweler, roundabout 20 and since recently a IT student at university.&lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="q"&gt;&lt;span style="font-style: italic;"&gt;How and when did you discover the Elder Scrolls games? &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;I got interested in the Elderscrolls when reading a preview for Morrowind so that must have been about 5 years ago at the start of 2002. The preview promised &lt;span style="font-style: italic;"&gt;"an entirely handcrafted world to explore" &lt;/span&gt; and I more or less got hooked on on those words.&lt;br /&gt;&lt;br /&gt;When the game finally came out, I spend the next month or so either behind my PC playing or telling my friends about the stuff that I had done in the game the day before. It didn't last long before they got hooked as well. &lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="q"&gt;&lt;span style="font-style: italic;"&gt;What attracts you to studying and discussing Elder Scrolls lore?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;That's a difficult qeustion, but I reckon I just like stories, fairytales, historical dramas, myths and all.  &lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="q"&gt;&lt;span style="font-style: italic;"&gt;Which part of the lore do you find most interesting? &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;The parts were I get to make up stuff for an answer. &lt;span style="font-style: italic;"&gt;   *Laughs*&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;But seriously; the unanswered questions, they provide an excuse to read through the same stuff again and put things together to make an answer.&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;   &lt;/span&gt;&lt;/span&gt;&lt;span class="q"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;   &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="q"&gt;&lt;span style="font-style: italic;"&gt;Do you have any advice for budding lore-masters?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Read about the things you like, not just in the game but outside of it as well because allot of Lore has been 'inspired' on real world ideas.&lt;br /&gt;&lt;br /&gt;....and don't skip on Le Driver's excellent &lt;a href="http://www.elderscrolls.com/forums/index.php?showtopic=195079"&gt;guide&lt;/a&gt;. &lt;span style="font-style: italic;"&gt;(ed: Aw, thanks Proweler, hehe)&lt;/span&gt;.&lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="q"&gt;&lt;span style="font-style: italic;"&gt;What is the best thing about being part of the Elder Scrolls community?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;The people ofcourse! So far I've made allot of friends in the last few years and I plan on eventually visiting some of them. &lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" class="q"&gt;&lt;span style="font-style: italic;"&gt;And that's it. Thanks very much for taking the time to answer my questions. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;My pleasure.&lt;br /&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name=bugfixer&gt;&lt;/a&gt;BUG FIXER&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Please submit unsolved bugs or bug fixes to &lt;a href="mailto:ledriver@gmail.com"&gt;ledriver @ gmail dot com&lt;/a&gt;.&lt;br /&gt;Unsolved bugs should be submitted in this format:&lt;br /&gt;&lt;br /&gt;Quest name:&lt;br /&gt;Description of bug:&lt;br /&gt;Platform (PC or XBOX360?):&lt;br /&gt;Have you downloaded the latest patch?:&lt;br /&gt;Have you tried anything so far to fix it?:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;hr noshade="noshade"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(83, 62, 30);"&gt;&lt;a name="merasmaps"&gt;&lt;/a&gt;MERA'S MAPS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ptAqwsdZMKg/ReDamAH_QAI/AAAAAAAAAHM/M3s0QPNk-74/s1600-h/mera.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_ptAqwsdZMKg/ReDamAH_QAI/AAAAAAAAAHM/M3s0QPNk-74/s400/mera.jpg" alt="" id="BLOGGER_PHOTO_ID_5035264729803603970" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;I have some pretty cool maps for you this week. The first is of Fort Carmala, a vampire lair. While cleansing the place of undead abominations I actually managed to contract perphorric whatchamacallit -- vampirism -- from a real vampire! I spent a few hours pacing around, trying to decide whether I should accept eternal life and superhuman strength at the expense of my moral compass. Then I thought, what moral compass? But I decided against it. I didn't think most of you, being my clients, would be too keen on buying maps from a vampire. You'd be more likely to just kill me, take my maps and collect my cool levelled NPC loot. But hey, I don't blame you: I'd do exactly the same thing if I were you.&lt;br /&gt;&lt;br /&gt;In other news, I now have free access to the Arcane University. I'm not on great terms with Raminus Polus after I decided to test my new spells in the lobby of the Arch Mages' tower, but he knows I'm an asset to the guild. I made this rough map of Fort Blueblood on one of the recomme
